canvas.gui.ScrollArea: fix (wheel) scroll behavior.
Rewrite the way scrolling for ScrollAreas is handled: Store content position instead of scrollbar positions to keep position on resize and promote moving the content instead of the contents to as primary API. Let the mousewheel scroll by fixed content offset instead of scrollbar offset to make it actually usable (especially with low scrolling distance).
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b7f0b09df4
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0338d82c55
2 changed files with 98 additions and 84 deletions
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@ -317,14 +317,16 @@ DefaultStyle.widgets["scroll-area"] = {
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me.horiz.reset();
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if( model._max_scroll[0] > 1 )
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# only show scroll bar if horizontally scrollable
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me.horiz.moveTo(model._scroll_pos[0], model._size[1] - 2)
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.horiz(model._size[0] - model._max_scroll[0]);
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me.horiz.moveTo( model._scroller_offset[0] + model._scroller_pos[0],
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model._size[1] - 2 )
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.horiz(model._scroller_size[0]);
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me.vert.reset();
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if( model._max_scroll[1] > 1 )
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# only show scroll bar if vertically scrollable
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me.vert.moveTo(model._size[0] - 2, model._scroll_pos[1])
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.vert(model._size[1] - model._max_scroll[1]);
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me.vert.moveTo( model._size[0] - 2,
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model._scroller_offset[1] + model._scroller_pos[1] )
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.vert(model._scroller_size[1]);
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me._bg.reset()
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.rect(0, 0, model._size[0], model._size[1]);
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@ -339,5 +341,23 @@ DefaultStyle.widgets["scroll-area"] = {
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return el.createChild("path", "scroll-" ~ orient)
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.set("stroke", "#f07845")
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.set("stroke-width", 4);
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},
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# Calculate size and limits of scroller
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#
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# @param model
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# @param dir 0 for horizontal, 1 for vertical
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# @return [scroller_size, min_pos, max_pos]
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_updateScrollMetrics: func(model, dir)
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{
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if( model._content_size[dir] <= model._size[dir] )
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return;
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model._scroller_size[dir] =
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math.max(
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12,
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model._size[dir] * (model._size[dir] / model._content_size[dir])
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);
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model._scroller_offset[dir] = 0;
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model._scroller_delta[dir] = model._size[dir] - model._scroller_size[dir];
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}
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};
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@ -4,9 +4,9 @@ gui.widgets.ScrollArea = {
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var cfg = Config.new(cfg);
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var m = gui.Widget.new(gui.widgets.ScrollArea);
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m._focus_policy = m.NoFocus;
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m._scroll_pos = [0,0];
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m._content_pos = [0, 0];
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m._scroller_pos = [0, 0];
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m._max_scroll = [0, 0];
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m._content_size = [0, 0];
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m._layout = nil;
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if( style != nil )
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@ -49,73 +49,58 @@ gui.widgets.ScrollArea = {
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if( me._layout != nil )
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me._layout.setGeometry(me._layout.geometry());
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},
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# Move the scrollbars to the coordinates x,y (or as far as possible) and
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# update.
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# Move contents to the coordinates x,y (or as far as possible)
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#
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# @param x The x coordinate (positive is right)
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# @param y The y coordinate (positive is down)
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moveTo: func(x, y)
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scrollTo: func(x, y)
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{
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var bb = me._updateBB();
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me._scroll_pos[0] = math.max(0, math.min(x, me._max_scroll[0]));
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me._scroll_pos[1] = math.max(0, math.min(y, me._max_scroll[1]));
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me.update(bb);
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},
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# Move the scrollable area to the top-most position and update.
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moveToTop: func()
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{
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me._scroll_pos[1] = 0;
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me._content_pos[0] = x;
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me._content_pos[1] = y;
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me.update();
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},
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# Move the scrollable area to the bottom-most position and update.
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moveToBottom: func()
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# Move the scrollable area to the top-most position
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scrollToTop: func me.scrollTo( me._content_pos[0], 0 ),
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# Move the scrollable area to the bottom-most position
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scrollToBottom: func me.scrollTo( me._content_pos[0], me._max_scroll[1] ),
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# Move the scrollable area to the left-most position
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scrollToLeft: func me.scrollTo( 0, me._content_pos[1] ),
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# Move the scrollable area to the right-most position
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scrollToRight: func me.scrollTo( me._max_scroll[0], me._content_pos[1] ),
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# Move content by given delta
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scrollBy: func(x, y)
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{
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var bb = me._updateBB();
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me._scroll_pos[1] = me._max_scroll[1];
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me.update(bb);
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return me.scrollTo( me._content_pos[0] + x,
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me._content_pos[1] + y );
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},
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# Move the scrollable area to the left-most position and update.
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moveToLeft: func()
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# Set horizontal scrollbar position
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horizScrollBarTo: func(x)
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{
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me._scroll_pos[0] = 0;
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if( me._scroller_delta[0] < 1 )
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return me;
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me.update();
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me.scrollTo( me._max_scroll[0] * (x / me._scroller_delta[0]),
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me._content_pos[1] );
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},
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# Move the scrollable area to the right-most position and update.
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moveToRight: func()
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# Set vertical scrollbar position
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vertScrollBarTo: func(y)
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{
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var bb = me._updateBB();
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if( me._scroller_delta[1] < 1 )
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return me;
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me._scroll_pos[0] = me._max_scroll[0];
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me.update(bb);
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me.scrollTo( me._content_pos[0],
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me._max_scroll[1] * (y / me._scroller_delta[1]) );
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},
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# Get position of scrollable content
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getContentPosition: func()
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# Move horizontal scrollbar by given offset
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horizScrollBarBy: func(dx)
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{
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var pos = [0, 0];
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if( me._max_scroll[0] > 1 )
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pos[0] = (me._scroll_pos[0] / me._max_scroll[0])
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* (me._content_size[0] - me._size[0]);
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if( me._max_scroll[1] > 1 )
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pos[1] = (me._scroll_pos[1] / me._max_scroll[1])
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* (me._content_size[1] - me._size[1]);
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return pos;
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me.horizScrollBarTo(me._scroller_pos[0] + dx);
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},
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# Move content to the given position
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moveContentTo: func(x, y)
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# Move vertical scrollbar by given offset
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vertScrollBarBy: func(dy)
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{
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var scroll_x = x / (me._content_size[0] - me._size[0]) * me._max_scroll[0];
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var scroll_y = y / (me._content_size[1] - me._size[1]) * me._max_scroll[1];
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return me.moveTo(scroll_x, scroll_y);
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me.vertScrollBarTo(me._scroller_pos[1] + dy);
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},
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# Update scroll bar and content area.
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#
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@ -125,9 +110,8 @@ gui.widgets.ScrollArea = {
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if (bb == nil) bb = me._updateBB();
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if (bb == nil) return me;
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var pos = me.getContentPosition();
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var offset = [ me._content_offset[0] - pos[0],
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me._content_offset[1] - pos[1] ];
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var offset = [ me._content_offset[0] - me._content_pos[0],
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me._content_offset[1] - me._content_pos[1] ];
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me.getContent().setTranslation(offset);
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me._view.update(me);
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@ -142,9 +126,8 @@ gui.widgets.ScrollArea = {
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view.horiz.addEventListener("mousedown", func(e) me._dragStart(e));
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view._root.addEventListener("mousedown", func(e)
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{
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var pos = me.getContentPosition();
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me._drag_offsetX = pos[0] + e.clientX;
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me._drag_offsetY = pos[1] + e.clientY;
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me._drag_offsetX = me._content_pos[0] + e.clientX;
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me._drag_offsetY = me._content_pos[1] + e.clientY;
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});
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view.vert.addEventListener
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@ -155,7 +138,7 @@ gui.widgets.ScrollArea = {
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if( !me._enabled )
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return;
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me.moveTo(me._scroll_pos[0], me._drag_offsetY + e.clientY);
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me.vertScrollBarTo(me._drag_offsetY + e.clientY);
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e.stopPropagation();
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}
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);
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@ -167,7 +150,7 @@ gui.widgets.ScrollArea = {
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if( !me._enabled )
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return;
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me.moveTo(me._drag_offsetX + e.clientX, me._scroll_pos[1]);
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me.horizScrollBarTo(me._drag_offsetX + e.clientX);
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e.stopPropagation();
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}
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);
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@ -180,8 +163,8 @@ gui.widgets.ScrollArea = {
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if( !me._enabled )
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return;
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me.moveContentTo( me._drag_offsetX - e.clientX,
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me._drag_offsetY - e.clientY );
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me.scrollTo( me._drag_offsetX - e.clientX,
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me._drag_offsetY - e.clientY );
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e.stopPropagation();
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}
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);
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@ -193,7 +176,7 @@ gui.widgets.ScrollArea = {
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if( !me._enabled )
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return;
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me.moveTo(me._scroll_pos[0], me._scroll_pos[1] - e.deltaY);
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me.scrollBy(0, 30 * -e.deltaY); # TODO make step size configurable
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e.stopPropagation();
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}
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);
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@ -202,8 +185,8 @@ gui.widgets.ScrollArea = {
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},
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_dragStart: func(e)
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{
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me._drag_offsetX = me._scroll_pos[0] - e.clientX;
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me._drag_offsetY = me._scroll_pos[1] - e.clientY;
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me._drag_offsetX = me._scroller_pos[0] - e.clientX;
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me._drag_offsetY = me._scroller_pos[1] - e.clientY;
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e.stopPropagation();
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},
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_updateBB: func()
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@ -238,23 +221,34 @@ gui.widgets.ScrollArea = {
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me._content_offset = [0, 0];
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}
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if( w > me._size[0] )
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{
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var scroller_size = math.max(12, me._size[0] * (me._size[0] / w));
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me._max_scroll[0] = me._size[0] - scroller_size;
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}
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else
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me._max_scroll[0] = 0;
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me._max_scroll[0] = math.max(0, w - me._size[0]);
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me._max_scroll[1] = math.max(0, h - me._size[1]);
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me._content_size = [w, h];
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if( h > me._size[1] )
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{
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var scroller_size = math.max(12, me._size[1] * (me._size[1] / h));
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me._max_scroll[1] = me._size[1] - scroller_size;
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}
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else
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me._max_scroll[1] = 0;
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# keep position within limit and only integer (to prevent artifacts on text,
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# lines, etc. not alligned with pixel grid)
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me._content_pos[0] =
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math.max(0, math.min( math.round(me._content_pos[0]), me._max_scroll[0]));
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me._content_pos[1] =
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math.max(0, math.min( math.round(me._content_pos[1]), me._max_scroll[1]));
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me._content_size[0] = w;
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me._content_size[1] = h;
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me._scroller_size = [0, 0]; # scroller size
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me._scroller_offset = [0, 0]; # scroller minimum pos (eg. add offset for
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# scrolling with buttons)
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me._scroller_delta = [0, 0]; # scroller max travel distance
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# update scroller size/offset/max delta
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me._view._updateScrollMetrics(me, 0);
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me._view._updateScrollMetrics(me, 1);
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# update current scrollbar positions
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me._scroller_pos[0] =
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me._max_scroll[0] > 0
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? (me._content_pos[0] / me._max_scroll[0]) * me._scroller_delta[0]
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: 0;
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me._scroller_pos[1] =
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me._max_scroll[1] > 0
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? (me._content_pos[1] / me._max_scroll[1]) * me._scroller_delta[1]
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: 0;
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}
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};
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