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10246 commits

Author SHA1 Message Date
Stuart Buchanan
a442615c68 WS30: Fix WS30 fragment shaders 2021-08-21 17:15:15 +01:00
Yves Tolosa-Joas
3b5a079470 MasAir Cargo traffic and Livery 2021-08-21 13:07:20 +01:00
Yves Tolosa-Joas
9f16d6859f LATAM Cargo Traffic and Livery 2021-08-21 13:07:20 +01:00
Yves Tolosa-Joas
3b116079e8 Avianca Traffic and Liveries 2021-08-21 13:07:20 +01:00
Fernando García Liñán
b52fe3bf34 HDR: Remove glass.eff minimum alpha hack 2021-08-19 20:19:55 +02:00
Fernando García Liñán
7ff31e9004 HDR: Properly handle AC3D transparent materials 2021-08-19 18:20:37 +02:00
Fernando García Liñán
765a7d88f5 HDR: Use precomputed uniforms in the skydome shader 2021-08-19 14:06:25 +02:00
Stuart Buchanan
1093a3fa97 FG1000: TextElement setColor 2021-08-19 12:28:52 +01:00
Fernando García Liñán
94f4007793 HDR: Use precomputed uniforms for atmospheric scattering 2021-08-19 12:50:16 +02:00
Michael Danilov
d4dfafaac7 Weather dialog: stop resetting weather when Detailed Weather has been loaded but disabled (fix for Issue 1 in https://sourceforge.net/p/flightgear/codetickets/2486/) 2021-08-19 02:33:29 +02:00
Fernando García Liñán
212f8fdab9 HDR: Add support for glTF transparent objects 2021-08-19 01:42:32 +02:00
Michael Danilov
0c82a1f59a Replay: fix rewind for nonzero start-time. 2021-08-19 00:55:51 +02:00
Michael Danilov
c9709e2a62 Local Weather: auto-enable 3D clouds and disable the checkbox. 2021-08-19 00:16:46 +02:00
Stuart Buchanan
d363c35f4a FG1000: EIS display Emergency Bus, Standby Battery
For the moment the default publisher just uses the the
/systems/electrical/[volts|amps], but aircraft with better
electrical simulations can define their own publisher to
pass in correct data as required.
2021-08-18 20:32:23 +01:00
Stuart Buchanan
c49c6a38c6 FG1000: GMA1347 Audio Interface and NAV/COM active
The G1000 highlights the active NAV and COM radios in cyan.
In the NAV case, this is the radio being used by the CDI.
In the COM case, this is the COM radio selected on the audio panel.
2021-08-18 20:18:57 +01:00
Fernando García Liñán
05994100ea HDR: Better handling of model-combined for backwards compatibility 2021-08-18 12:27:03 +02:00
Fernando García Liñán
f5bc6df9fb HDR: Use a reversed depth buffer to increase precision and avoid Z-fighting 2021-08-17 20:58:48 +02:00
Yves Tolosa-Joas
8304298146 Added missing <heavy> tags 2021-08-17 09:10:43 +01:00
Fernando García Liñán
f16372ac7e HDR: Add property to show debug views of the GBuffer 2021-08-16 21:51:37 +02:00
Fernando García Liñán
13df616ca6 HDR: Support glTF models 2021-08-16 17:10:01 +02:00
Yves Tolosa-Joas
d1b7bd154f Removed Deprecated LAN & TAM Aircrafts and Liveries now replaced by LATAM 2021-08-16 12:03:19 +01:00
Yves Tolosa-Joas
186beaa644 Conslidated and Updated LATAM traffic to observed traffic for week of 02 AUG 2021 2021-08-16 12:03:18 +01:00
Fahim Imaduddin Dalvi
81af0f37c2 Shader-based scenery lights.
This commit implements shader-based scenery lights with support for
efficient rendering of a large number of lights, animations and
directionality. Detailed commit log can be found at [1]. Detailed
discussions can be found on the mailing list [2][3][4].

[1] https://sourceforge.net/u/fahimdalvi/fgdata/ci/feat/scenery-shader-lights/~/tree/
[2] (Timed animation stops working in certain configurations) https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/4A7AC359-63B3-4D8A-815B-09823BCEFF27%40gmail.com/#msg37095923
[3] (Shader-based scenery lights) https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/63E3C131-7662-4F59-B2E6-03208C78EF96%40gmail.com/#msg37190517
[4] (Shader-based scenery lights Part 2) https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/74F18179-CA34-4901-A44E-15498ECC230A%40gmail.com/#msg37331695
2021-08-07 21:42:20 +03:00
Delta Echo
704ded6d7f FLARM: Improve Startup logic to better handle power outage during startup 2021-08-07 18:24:20 +02:00
Florent Rougon
94b89d9971 i18n: update the French translation
- Take the last FlightGear-Qt.xlf from branch 'release/2020.3'. The
  translation is complete from the point of view of Qt Linguist, but the
  FlightGear-Qt.xlf files need some refreshing from the C++ and QML
  sources.

- Translate remaining strings in FlightGear-nonQt.xlf.
2021-08-05 10:01:04 +02:00
Roman Ludwicki
a70e54fe10 i18n: update the Polish translation (the nonQt part) 2021-08-04 19:12:20 +02:00
Florent Rougon
d67feb5ef1 i18n: refresh the FlightGear-nonQt.xlf files
Propagate changes (walker-related, from the previous commit) in the
default translation to all FlightGear-nonQt.xlf files.
2021-08-04 10:20:04 +02:00
PlayeRom
d16aac9bbc Add "Walker" menu to translations 2021-08-04 10:18:30 +02:00
Florent Rougon
e634f37c82 i18n: refresh the FlightGear-nonQt.xlf files
Propagate changes in the default translation to all FlightGear-nonQt.xlf
files.
2021-08-04 00:05:34 +02:00
Florent Rougon
269c6d0722 i18n: add 3 new translatable strings to Translations/default/menu.xml
Add new translatable strings: earthview, volcanoes, ai-objects.
2021-08-04 00:04:49 +02:00
Florent Rougon
55171d2618 i18n: fix broken file 'Translations/de/FlightGear-nonQt.xlf'
Only one 'target' child per 'trans-unit' element is allowed.
2021-08-04 00:04:13 +02:00
Julian Smith
23374fb50e defaults.xml: enable CompositeViewer by default.
We set /sim/rendering/composite-viewer-enabled to true.
2021-08-03 09:39:50 +01:00
Yves Tolosa-Joas
b04ea75752 Updated American Airlines fleets and traffic to schedule of 05-11 JUL 2021 2021-07-31 23:05:53 +01:00
Fernando García Liñán
e745684c33 HDR: Use a better DFG LUT
The previous one had 8 bit precision, this one has 16 bit precision and is stored on a DDS texture.
2021-07-31 19:13:19 +02:00
Fernando García Liñán
4d34115177 HDR: Increase maximum distance of aerial perspective 2021-07-31 19:13:19 +02:00
Fernando García Liñán
467468ef3a HDR: Improve exposure and bloom handling 2021-07-31 19:13:19 +02:00
Fernando García Liñán
526491790e HDR: Improve envmap pre-filtering 2021-07-31 19:13:19 +02:00
Fernando García Liñán
5c1c28c536 HDR: Improve PBR Effect 2021-07-31 19:13:19 +02:00
Fernando García Liñán
871654c16f HDR: Better handling of the Sun
Add transmittance to the Sun illuminance value to get correct colors at every time of day.
Also improved the Sun disk rendering.
2021-07-31 19:13:19 +02:00
Julian Smith
d1be26df65 gui/dialogs/flight-recorder.xml: added checkbox for continuous compression. 2021-07-31 10:29:45 +01:00
Julian Smith
5a4bc3fc53 Aircraft/Generic/MPCarriers.nas: added support for always tying AI and MP carriers together.
We tie MP and AI carrier together if /sim/mp-carriers/latch-always is true.

This is done by setting /ai/models/carrier[]/ai-latch to the
/ai/models/multiplayer path containing the corresponding Multiplayer
information. C++ code will detect this and copy across the position and
orientation each frame.
2021-07-31 10:29:45 +01:00
Fernando García Liñán
46b1cd62f7 Fix shadows on Mac OS 2021-07-29 15:49:43 +02:00
Fernando García Liñán
a00f7ddfaf HDR: Fix Earth appearing to be "rounder" than normal
We have to compensate for the fact that the sky-view LUT contains the view from the camera, but the skydome remains fixed on the ground.
2021-07-29 11:55:01 +02:00
Fernando García Liñán
af29642423 HDR: miscellaneous changes
- Add an utility linearizeDepth function to help visualize the depth buffer for debug purposes.
- Use 'color0' instead of 'color' for all color attachments.
- Do not write to the HDR buffer if a fragment doesn't need shading (depth = 1).
2021-07-29 08:45:17 +02:00
Fernando García Liñán
760db3ba6d HDR: gracefully handle situations where the viewer is below the ground 2021-07-28 11:37:33 +02:00
Fernando García Liñán
9b9ae5cf38 HDR pipeline: even better atmospheric scattering
Implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020).
2021-07-28 09:40:04 +02:00
Fernando García Liñán
016585e176 HDR pipeline: Use MRT to prefilter the environment map 2021-07-26 17:21:20 +02:00
Fernando García Liñán
873ae6b3d5 Add clear masks to all compositor passes 2021-07-26 17:21:20 +02:00
James.Hester
c6b526f343 Create overlay mixing scales based on texture scale. 2021-07-26 11:13:00 +01:00
Fernando García Liñán
9eaef501c7 HDR pipeline: a lot of improvements to atmospheric scattering 2021-07-26 12:11:37 +02:00