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Author SHA1 Message Date
Erik Hofman
e03e6986ee Emilian pointed out that the actual depth map should be from +1m to -63m in 25cm increments which should be enough for any means. SO get back to the original texture with added rivers from the Natural Earth data set /and/ an added white line 1 pixel within the coast line. The end result should give the best of all needs, but might require just a bit of fine tuning for specific areas. 2016-03-28 10:28:02 +02:00
Erik Hofman
28f7caa800 Fine-tune the coastal depth map 2016-03-27 13:47:25 +02:00
Erik Hofman
b13f46e26e It was not yet meant to be committed but since it is push the smaller size version 2016-03-24 15:15:32 +01:00
Erik Hofman
7736e9ab80 agsagostinho:
the fixes missing from FGDATA are:

- fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better
- improvements to autumn textures in Europe
- huge improvement of the airport grasses all over the world, including hi-res overlays
- matching runway shoulders for the whole globe
- Asian capitals added to list of large cities so they get more density of road lights
- Emirates region

and possibly more.
2016-03-24 14:17:50 +01:00
Erik Hofman
432a442afc New regional texture specifications from Gilberto (gsagostinho) for savanna, tropical, pampa, latin america, brazil and africa 2015-06-14 11:29:16 +02:00
Clément de l'Hamaide
740921934e Change landmass colour to fix the appearance of rivers that have a sea material assigned 2013-11-18 17:04:48 +01:00
Vivian Meazza
85df642774 Sea colour effect by Emilian Huminiuc
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-11-03 18:41:20 +00:00
Martin Spott
3920245eee Blue Marble for SimGear Paged Terrain 2012-03-04 18:44:00 +01:00