Implement traffic in MapStructure and use it. Various other hacks and/or
cleanup. Feedback required on whether this is a lot better than before.
Also partially revert 9c018d94c4d88dad7476ec250fa3b52024526f4b to add
feature to geo.PositionedSearch: it me._equals is overridden then the
old mechanism is used instead of the new C++ function, so that the
custom equality can be used. (In particular for the Fixes with the
TrafficModel class).
Make fdm listener single-fire, don't listen to /sim/signals/reinit. This
allows the Canvas to stay with the same placement through reinit, after
both the 777 and 747 were having problems. I don't see any reason for
having to recreate it all, and the cleanup function is still there (e.g.
for independent windows, to have their .del() call the ND's .del()).
renamed handle_reinit() -> del()
This also makes sure the /canvas/by-index/canvas[3/4]/ nodes are removed
and then recrated, as well as making sure the MapStructure del() path is
followed and working. Unfortunately the NDs are still blank after reinit.
The old API is not used with newer versions of FG. If an old
version of FG is used, also the according version of fgdata
should be used, which also includes the correct API wrappers.
In time for 3.0. The API is still not fully complete, and not fully
cleaned up, but this is good enough for this release cycle (and it
should offer benefit longer term, if not now -- hopefully performance as
well).
Many thanks to Hooray as well, who has helped prepare things while I
could not, and often suggested ideas.
- move SVG to Canvas directory
- add basic wxradar
- differentiate between track and heading
- improve altitude arc
- add range arcs
- display correct ETA for next waypoint
- get rid of global variables and use instance variables
- identified all important drawing routines and move them into *.draw files
- changed to dynamic loading of *.draw *.model and *.layer files
- implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class
- started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files
- some more work on supporting more than a single ND MFD instance per aircraft
- renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields
- moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...)
- initial MapStructure framework
- aircraft-agnostic NavDisplay class
- preparations for deprecating map.nas
- additions to canvas.map
- preparations for making NDStyles configurable via XML
- Canvas window placements now use 'id' instead of 'index'...
- Provide Dialog class for backwards compatibilty (but print a
warning that it will be removed)
- Remove 'px' suffix from numbers to be used as valid numbers.
- Automatically update the rotation center if it the according
values are present.
- Fix text only partially set if containing xml entities.
Extend the canvas.Window class to create a simple window decoration
if a type for it (currently every type maps to the same style) is
given. It supports moving the window by dragging inside the title
bar and setting a window title.
Null the tooltip ID in update-hover, regardless of visibility. Avoids later tooltips when picking other (tooltip-less) pickable objects.
Also add two more mapping models for bools: up-down and down-up.
add a 'heading' mapping mode, normalises to 0..360
support a 'measure text' property used to compute the tooltip size (and hence avoid visual jitter when value is changed)