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Author SHA1 Message Date
andy
4718f2f8f0 Fix broken getPath() method 2005-03-27 17:30:51 +00:00
andy
ca0fa1c427 Changes from Melchior to make use of the spiffy new format feature in
the text widget; and a props.getPath() method.
2005-03-26 22:15:26 +00:00
ehofman
7eb3327565 Melchior FRANZ:
Changes:

o new skids (yet again)
o sun shield for the panel
o beautified exhausts
o new door handling:
  "d"      ... toggle selected door (default: pilot door)
  "D"      ... select next door (indicated with popup)
  "Ctrl-d" ... remove selected door if opened (all bo105 doors can easily
               get removed in RL; it is even flown without doors!)
o dropped shadow boxes (once necessary workaround for the disappearing
  shadow problem, and the reason why the bo105 was so tiny in fgrun)
o automatically selects the emblem of the national Red Cross/Red Crescent
  society on startup
o 5 variants, that can be switched at runtime, with different emblems,
  colors(!), and extra equipment:
  "c"      ... switch to next variant
  "C"      ... pop-up material dialog, as a demonstration of the new
               "material" animation, well ... and for entertainment
               purposes  :-)


The bo105 was and is a testbed for the "material" animation. It uses one to
change a texture at runtime. This has the advantage, that only the currently
selected texture uses up memory (unlike the textranslate method), and it
saves a lot of disk space because it doesn't duplicate all textures (unlike
the current <texture-path> method. You can change the texture in the browser:

  http://localhost:5501/sim/model/bo105/material/emblem/texture
  (choose one of: emblems/{red-cross,red-crescent-[lr],star-of-life}.rgb

(the built-in property browser doesn't grok it, because I used quite long
path names. Needs to be fixed in the GUI.)

I suggest to add the material.nas file to the global Nasal/ dir, not only
because the bo105 update expects it. The Nasal module creates a dialog for
material editing, which is quite useful for development purposes, for gaining
better understanding of the OpenGL color properties, and finally: it's fun.

   http://members.aon.at/mfranz/material.jpg  [45 kB]

The dialog needs to be initialized with a property dir where material
redirects are placed. It isn't available from the menu, but may be useful
for other aircraft. Also, it's quite small and doesn't get in the way.
If people want it removed, I can still move its contents into bo105.nas.
The bo keyboard binding says:

   material.showDialog("/sim/model/bo105/material/fuselage/", "Bo105");

This is documented on top of the *.nas file.
2005-03-22 13:16:59 +00:00
ehofman
3ca20ad9ef Melchior FRANZ:
here is the promised material animation. It looks a bit longish, but that
wasn't avoidable -- there are simply too many parameters to consider. I tried
hard, though, to make the animation fast by only doing the necessary stuff.
It doesn't affect the frame rate here with my test model. The animation is
heavily based on Jim's "material-emission" animation.

* implementation of the "material" animation (this required to make the
  texture path available) + documentation update ($FG_ROOT/Docs/)
* fix some more return values (texture animations, and select) for the
  shadow problem (and some in anticipation of other problems  :-)
* fix compiler warning
2005-03-22 13:13:42 +00:00
ehofman
6b32b71eda Remove a duplicate name, assume it is not the Pro version after all. 2005-03-19 10:22:00 +00:00
ehofman
1fc12ea872 Mathias Fröhlich:
I have done some cleanup where I moved some values out of classes where they
do not belong and such stuff.
Also the fols offsets are now named in the carrier xml file with a more
verbose name (flols-pos/offset-*) than before (only offset-*).
There is a little preparation for definitions of parking positions on the
carrier which should later be used for starting flightgear directly on the
2005-03-19 09:56:35 +00:00
curt
742ca69a85 Add a default aspect ratio multiplier of 1.0. 2005-02-25 22:29:15 +00:00
curt
f829b31b42 Change argument description. 2005-02-25 21:47:30 +00:00
curt
37850c1a54 Add a --aspect-ratio-multiplier=x.xx option. 2005-02-25 21:22:51 +00:00
ehofman
ef2312a9fb Vivian Meazza:
I attach the long-promised improved version of the USS Nimitz.

It includes an improved version of the FLOLS, which requires the attached
diff to be applied to AICarrier.cxx and AICArrier.hxx.

I've made lots of eye-candy in the form or the flightdeck crew.
Unfortunately, it about doubles the size of the tarball. I'll send it to you
later; when I've figured out some way of only loading on request (any advice
would be very welcome).

I could provide a \u2018bare\u2019 version to cut down on the vertex count for
less capable systems however, the count isn\u2019t huge in the first place.
I've cut the textures down as far as I can without losing definition.
2005-02-24 15:19:34 +00:00
ehofman
34648bb1f9 Remove some unused texures and re-install the 2d panel. 2005-02-22 18:25:00 +00:00
ehofman
4e89712c63 Add the ability to set the minimum allowed age for metar reports. 2005-02-22 18:12:53 +00:00
ehofman
5999a302a9 Reference Aircraft/Generic instead of Aircraft/c172 2005-02-19 12:58:39 +00:00
ehofman
9e2fd128d8 Reference Aircraft/Generic instead of Aircraft/c172 and point to the (new) default aircraft, c172p 2005-02-19 12:52:23 +00:00
ehofman
8cc903dfe6 Reinstall the c172p, 3d cokcpit only for now 2005-02-19 10:51:46 +00:00
ehofman
2c8aaa35ee Remove the c172p, there will be an updated version shortly. 2005-02-19 10:48:48 +00:00
ehofman
d71f743d62 First step towards untiing the c172/c182 knot 2005-02-19 10:03:53 +00:00
curt
a9c8aeac7e Moved file to it's own aircraft specific directory so it doesn't waste
resources for everyone.
2005-02-15 18:02:06 +00:00
ehofman
b66f6ded8a Latest changed as generated by Melchior. 2005-02-11 15:36:47 +00:00
ehofman
cc51e4b9eb Melchior FRANZ:
The comm radio knobs are screwed. Left half increase, right half decrease.
Fixed that. (I wonder since when this is broken. Does nobody use it?)

To reproduce:  $ fgfs --aircraft=c310
2005-02-11 15:33:21 +00:00
ehofman
03d53595ef Add Mac support 2005-02-11 15:30:45 +00:00
ehofman
a9b66f1a4c Durk Talsma:
I just heard from John Wojnaroski that you and he are going to work on getting
a flightgear demo machine up for the linux expo thursday and Friday. John
indicated that he would very much like to get a CVS version with the new
traffic code up and running before the expo.
2005-02-10 09:03:01 +00:00
andy
63bf166fab Units bug in the moment doc. Discovered by Gerhard Wesp. 2005-02-08 20:24:52 +00:00
andy
65a9d70df8 Updated docs for propeller moment 2005-02-08 02:37:37 +00:00
ehofman
91cbe910a7 Small time fixes. 2005-02-06 08:55:59 +00:00
daveluff
0c582b5ec4 Fix type 2005-01-31 14:20:38 +00:00
ehofman
54aef2464c Andrew Midson:
I have made the
'Select Airport from List' option in FlightGear work
(I think) properly. I have some concerns about the
solution, which could be broken by changes to plib (if
they re-use the value I have assigned to
PUCLASS_LIST), but for the moment it seems to work OK.

Erik Hofman:
A request has been sent to John Fay to include the puList
code in the puAux subdirectory of plib so expect some
changes for future version of FlightGear.
2005-01-31 10:37:21 +00:00
ehofman
09be8cb579 Melchior FRANZ:
I hope Roy doesn't mind that I'm submitting his patch again. I only removed the
limits, because they didn't work in several aircraft. This allows you to do
unrealistic things like sticking your head out of a 747 cockpit, or "extreme"
things like leaving the aircraft, but that's no worse than being able to turn
the head several times in a row as in "The Exorcist".

* Roy Vegard Ovesen:
I've attached a patch to mice.xml that lets you move the camera/viewport with
the middle mouse button pressed in mouse view mode. Useful for looking at the
compass head on.
2005-01-28 15:17:30 +00:00
ehofman
3e168d205c Melchior FRANZ:
The c310's adf needle (HSI) doesn't work. The hsi.xml instrument does
still use the old property. The fix didn't have negative effects on
other a/c that I had tested.
2005-01-28 15:11:56 +00:00
ehofman
f0830a44bb Paul Surgean: The rudder and throttle need swapping based on the OS just like the Sidewinder Precision Pro. 2005-01-23 09:01:27 +00:00
ehofman
72b38ddd26 Fix a mistake. 2005-01-18 15:32:43 +00:00
ehofman
ee92540597 Oliver C., Erik Hofman:
Fix the inverted view elevation setting for the
sidewinder precision pro joystick under windows.
2005-01-18 10:09:18 +00:00
jimw
144eef5ce7 Thumbnail 2005-01-18 06:05:24 +00:00
jimw
7b3b826042 Author tags 2005-01-18 03:11:34 +00:00
curt
abb934ebdb Initial revision. 2005-01-18 01:42:35 +00:00
curt
57ab0333db Updates to author tags. 2005-01-18 01:27:18 +00:00
curt
9f1db287f8 Updated airport data based on Robin's latest data cycle. 2005-01-17 20:07:35 +00:00
daveluff
f3a01f03de Add the newline back in - it seems to be needed 2005-01-15 00:43:20 +00:00
daveluff
950d1ffd51 Update AtlasPalette to match changes in Map - water lighting has been disabled in Map 2005-01-14 16:13:21 +00:00
daveluff
61b0ef4979 Update to match latest Atlas 2005-01-10 12:26:38 +00:00
curt
c65e978ce4 Change corresponding to change in replay system code. 2005-01-05 05:46:59 +00:00
curt
1bbb908656 Default transponder serviceable = true. 2004-12-30 21:36:35 +00:00
curt
5b34a96a12 Fix some property names. 2004-12-30 21:11:29 +00:00
curt
175a801d58 Default comm radios to "serviceable". 2004-12-30 21:11:13 +00:00
curt
0a1edc2d53 Add a missing texture file. 2004-12-29 20:03:35 +00:00
ehofman
d1711aefe5 Add a new splash screen. 2004-12-28 12:36:14 +00:00
ehofman
417d884151 Melchior FRANZ:
Although this doesn't work anywhere but on my machine ... OK/Cancel
is completely out of place for this dialog. This has to be Apply/Close
or something.
2004-12-27 13:37:06 +00:00
ehofman
1571689ab2 Remove carrier specific keyboard bindings, they are now located in Input/Keyboard/carrier-bindings.xml 2004-12-27 13:16:35 +00:00
daveluff
2bdb704c2a Turn the ATC back on - after asking Curt first\! 2004-12-27 00:24:28 +00:00
curt
73a9cb2849 Dave Martin:
Changes made 19/12/2004

Panel re-oriented
3d Compass shows through windows.
Wing-tips slightly altered.

Changes made 18/12/2004

Prop spinner shortened and widened
Nose area slightly remodelled to fit silouette
Nose texture altered to place lower intake correctly

Nose wheel reduced in size.
Nose leg Oleo guide added (does not rotate - is this correct with real ac?)
Nose wheel Axle added.
Nose wheel fixed to rotate about it's shaft axis.

Windscreen / panel mesh changed so that panel no longer protrudes thru dash
Panel instruments moved to represent the geometries of the real cockpit.
Pilot / Copilot Yokes moved inboard to represent the geometries of the real cockpit.
Alpha layer added to interior texture to prevent panel showing through seats / yokes.
Interior texture duplicated and mapped to panel only to allow panel to show.
Front seats moved slightly inboard.

Landing light pair added to port wing texture.
Alpah layer added to wing texture to prevent panel showing through.
Texture remapped to Flaps (no shows ribs again).
Wing strut outer joins brought inboard to point of wing taper to match real aircraft geometries.
Wing struts thinned in front profile and thickened in side profile.
VHF aerials moved aft to their usual position.
Maingear legs altered so they now join with the fusealage (previously, 20cm gap)
Rear window altered slightly to match silouette.

Rear (white) Navigation Light made to translate with the rudder.


Not yet done: independant landing and taxi lights on port wing
2004-12-25 16:47:14 +00:00