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10 commits

Author SHA1 Message Date
Stuart Buchanan
97ea17ea4f Fix to overlays issue 2648
Squashed commit of the following:

commit c5b72beed4f79675191507a31757b698b6e856d8
Author: vs <vs2009@mail.com>
Date:   Sun Nov 21 20:46:05 2021 +1000

    Terrain shaders: Fix terrain overlays not rendering correctly with overlays enabled (WS2 terrain shaders, not WS3). Fixes issue 2648: https://sourceforge.net/p/flightgear/codetickets/2648/ . The 1st pass for the overlays technique is a copy of the ALS ultra shaders pass, and it needed an update adding a new uniform.
2021-12-05 14:09:27 +00:00
Fernando García Liñán
b6c0e65a38 Fix terrain-overlay.eff not properly checking for geometry shaders 2021-04-02 21:44:17 +02:00
Fernando García Liñán
916322d0ed Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
Fernando García Liñán
7158dfdff3 Revert "Add clustered shading support to most Effects and shaders"
This reverts commit b3237e207a.
2020-12-22 17:22:05 +01:00
Fernando García Liñán
b3237e207a Add clustered shading support to most Effects and shaders 2020-12-22 10:53:31 +01:00
Scott Giese
76f7f1b698 Photoscenery: Initial commit
Author: Nathaniel Warner
2020-11-23 19:48:01 -06:00
Fernando García Liñán
a3a8f9123e Make Compositor default
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
Thorsten Renk
a3b8131a97 Change overlay render bin (seems to be better-behaved) 2017-09-18 13:16:29 +03:00
Thorsten Renk
a7e2ffc869 Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
Thorsten Renk
7df5690f08 ALS terrain overlay shaders, not yet used, terrain definitions will follow post-release 2017-09-16 09:44:18 +03:00