Emilian Huminiuc
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4df2af2cef
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SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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2012-02-14 18:39:58 +02:00 |
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James Turner
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37a964ec92
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Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
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2012-01-11 23:22:44 +00:00 |
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Vivian Meazza
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609a3a196d
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Bugfix - prevent emissive dirt
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-24 15:47:09 +00:00 |
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Vivian Meazza
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cfb86efb84
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Add 2 more dirt channels - "green" and "blue"
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-17 17:07:41 +00:00 |
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Emilian Huminiuc
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56a253a74a
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remove hardcoded quality
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2011-12-15 14:27:35 +01:00 |
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Gijs de Rooy
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6c971211b8
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
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Vivian Meazza
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4b3f55a5d5
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Exchange - for _. Use updated shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-10 09:42:48 +00:00 |
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Vivian Meazza
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3b9bea6609
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Make default renderbin 0
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-04 17:42:07 +00:00 |
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Vivian Meazza
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17c1f39137
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New effects
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 21:40:57 +00:00 |
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