Frederic Bouvier
652070f265
Thorsten Renk: local weather 0.7
2010-06-15 20:54:44 +02:00
Frederic Bouvier
eb47297d94
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
jmt
9e12bcb88c
Fix tabs in route-manager, and remove the 'x' button in favour of live input widgets.
2010-04-26 15:22:26 +00:00
jmt
e25ada7d39
Save functionality exposed in the route-manager dialog.
2010-04-13 07:58:16 +00:00
vmmeazza
81a9e2fd10
Add layered clouds
2010-04-12 21:29:37 +00:00
vmmeazza
188db1d201
Add layered clouds
2010-04-12 20:46:07 +00:00
fredb
d14a2585c7
Allow more increments
2010-04-11 09:18:59 +00:00
ehofman
2a5a34c771
set the quality slider stepsize to 1.0 (for integers)
2010-04-11 09:03:55 +00:00
fredb
b3c61e6b8c
Add a quality index that will help user to choose the level of eye candy vs available hardware performance
2010-04-10 13:33:14 +00:00
torsten
0bc6f89071
Initial version for the AI-Scenario select-dialog
2010-04-09 09:45:25 +00:00
jmt
b38d470782
Switch the route-manager dialog over to use the waypoint-list widget, and update other functionality to match.
2010-03-27 17:56:01 +00:00
jmt
e415e52aae
Data files for MapDialog
2010-03-27 16:52:21 +00:00
stuart
6b4857ce8c
Allow the snow level of the landmass shader to be set from the property system, and expose it in the rendering dialog. Could be used in future to set the snow level based on the current weather.
2010-03-27 14:02:56 +00:00
jmt
21b52ac628
Update autopilot dialog to use a new flag, to give feedback when the GPS/route-manager is driving the true heading.
2010-03-27 12:19:52 +00:00
jmt
cca70e4e6a
Fix 'active route waypoint' button to actually load the current wp, instead of wp0.
2010-03-27 11:36:14 +00:00
jmt
26607856c6
GPS: updated generic GPS dialog, with OBS course selection dial.
2010-03-25 16:42:37 +00:00
torsten
59846fb883
added an 'about' dialog
2010-03-18 08:23:23 +00:00
fredb
c9236ad565
First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
2010-03-12 22:25:19 +00:00
sydadams
7108cbe50e
Set pushback speed to 0 when dialog closed
2010-01-20 01:24:20 +00:00
stuart
cab075f86b
Updated sound dialog, improving layout.
2009-12-13 18:06:54 +00:00
jmt
98f75bed75
Dialog fix for impending new C++ feature - reset scratch lon/lat before executing 'nearest'.
2009-12-09 18:13:03 +00:00
ehofman
e8e1db4f0b
add atc and external view selection checkboxes
2009-12-08 10:36:54 +00:00
stuart
45754e544c
Minor update to the Stopwatch:
...
- Place in bottom right of screen
- Enforce non-modal
- Remove space-bar start key assignment (clash with PTT).
2009-12-05 15:28:20 +00:00
vmmeazza
329e2ac494
Make Carrier Deck Park selectable
2009-12-01 18:43:12 +00:00
ehofman
5b4bff6fbd
use consistent property name for the default sound device in the code and configuration files and add an apply button
2009-12-01 10:40:21 +00:00
ehofman
7cfe6a2476
update to allow selection of a new sound device
2009-11-30 14:24:04 +00:00
ehofman
223281b242
First stab at a new sound configuration dialog
2009-11-30 12:06:02 +00:00
stuart
1807917d0c
Updated Rendering and Display options dialogs.
2009-11-22 19:26:06 +00:00
jmt
0fdbcd9048
Working towards a better route-manager GUI.
...
* Use puaChooser for runway selection - in the short term this requires
pressing a helper button ('x') to trigger an update of the data.
* Display the airport name when a valid ICAO is entered.
2009-11-07 00:20:41 +00:00
torsten
4c236260be
Gijs de Roy:
...
Here it is. What has improved:
- night lighting textures
- windows
- better animations on military truck
- dialog simplified
- max. speed downgraded to 15 kts.
2009-11-01 17:05:59 +00:00
sydadams
4431137ace
renamed view popup checkbox
2009-10-15 05:24:45 +00:00
sydadams
78da4ae738
Added a save FOV button
2009-10-15 05:19:04 +00:00
sydadams
d6db41f31d
Reorganized the rendering menu
2009-10-15 03:25:05 +00:00
jmt
98c7b517ac
Route-manager dialog tweaks for better VNAV handling in the route-manager.
2009-10-13 23:19:48 +00:00
jmt
5a29a9b4d5
Make the route-manager dialog synchronize text-field state again, and disable some buttons when a route is already active. More work to do in this area.
2009-10-08 22:34:53 +00:00
jmt
3b275abc32
Allow the NAV/GPS slave to be toggled from the generic GPS dialog.
2009-10-08 22:07:09 +00:00
sydadams
1a840e6399
remove commented out code
2009-10-08 05:04:21 +00:00
sydadams
a2a0534aab
added a separate "effects" dialog, may need tweaking still
...
Added an option in the View Options to shut off the view name popup
2009-10-08 02:19:37 +00:00
jmt
1f345e1cda
Updated GPS and route-manager dialogs, in sync with the core FGFS changes.
2009-10-05 21:10:11 +00:00
stuart
e633fabdb3
Updated replay dialog:
...
- Dynamic view selection for replay (note that it doesn't go back to the original view after replay).
- Helpful keys (because most people forget the p p stops the replay).
2009-10-04 20:49:43 +00:00
timoore
943ba2a4fe
Till Busch - effects, shaders and textures for crop and water effects
...
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.
Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
timoore
df03142574
new properties for shadows
2009-07-15 22:49:00 +00:00
mfranz
a83b25e05e
restore "rebuild-layers"
2009-07-11 20:19:48 +00:00
mfranz
9686924665
- use layout
...
- apply immediately
2009-07-11 20:04:31 +00:00
jmt
6083061422
Fix a label in the Position in Air dialog, spotted on the forums - offset distance is in nautical miles, not statute miles.
2009-06-22 14:26:16 +00:00
vmmeazza
26aaab03fc
Add lso stuff
2009-06-18 22:57:00 +00:00
torsten
058364f4fd
update metar data in textfield when metar changes during live data fetch
2009-06-08 19:36:02 +00:00
torsten
f9dd1e72e3
disable real weather fetch when other than "live data" scenario is selected
2009-06-07 19:18:54 +00:00
vmmeazza
4f82e154ec
Modified Landing Signal Officer View - locks to the selected MP aircraft
2009-06-02 09:14:09 +00:00
torsten
ff8992d1a2
make manual input work
2009-05-29 18:08:02 +00:00
torsten
7b7966dbb1
Code beautifying.
2009-05-29 16:24:10 +00:00
torsten
92a0c2d02f
new weather scenario dialog
2009-05-29 10:27:30 +00:00
mfranz
c488e244a4
make cloud properties <live> to reflect METAR changes
2009-05-12 20:37:22 +00:00
mfranz
31495d4b72
door.stop() is now implied by door.setpos()
2009-05-06 18:50:12 +00:00
torsten
c380c111a0
- pushback is allways visible when the dialog is opened
...
- pushback goes away when the dialog is closed
- pushback may be hidden when the dialog is visible
2009-05-06 17:03:40 +00:00
torsten
75aa906b26
limit tow speed to approx. 20kts
2009-05-06 13:39:55 +00:00
torsten
09e1472fdf
- set speed instead of force by slider
...
- defineable properties for speed hold (cruise control) pid controller
check the wiki http://wiki.flightgear.org/index.php/Howto:_Implent_pushback for details
2009-05-06 11:27:10 +00:00
torsten
28018bd083
get rid of pushback.nas by instantiating the aircraft.door when opening the dialog.
2009-05-05 14:17:36 +00:00
abory
0734e178bc
- Change connexion command to fit /Nasal/pushback.nas
2009-05-04 23:26:06 +00:00
vmmeazza
343538a5d8
AndersG, hindered by me, has produced a nice uitility which enables players to share a carrier over MP. One player controls the carrier, and others can launch and recover.
2009-05-04 20:56:32 +00:00
abory
613b5f105d
- Gijs de Rooy: Generic pushback.
2009-05-04 11:20:44 +00:00
mfranz
5c41d1a99b
allow aar-equipped aircraft to request a tanker everywhere without scenario
2009-03-15 16:13:55 +00:00
mfranz
4c067a4449
only "apply" the input field (not the textbox, as this appends a \n)
2009-02-16 16:31:43 +00:00
mfranz
b95ea91501
use stat[11] == "dir" instead of deprecated io.isdir()
2009-02-15 18:24:22 +00:00
stuart
9130605ca7
Use initNode() for convenient, fast, effective property initialization.
2009-02-12 21:00:57 +00:00
stuart
a0a493b8ce
Failure manager. Based on work by Erobo and John DENKER.
2009-02-12 20:24:06 +00:00
mfranz
4a45a34457
calling self should, of course, be supported
2009-02-05 21:19:04 +00:00
mfranz
c2e50c2c6f
immediately re-open popup if an aircraft was chosen that meanwhile disappeared
2009-02-05 00:58:05 +00:00
mfranz
20605f3623
transparent dialogs look nice, but they are just too hard to read
2009-01-31 21:39:20 +00:00
mfranz
de80ed4b1c
only open popup if there's something to choose from
2009-01-31 20:10:47 +00:00
mfranz
8bb50c1871
model_view_handler: use multiplayer.model + add selection popup
2009-01-31 19:30:31 +00:00
mfranz
6aa74d2e7a
add model-view: switch through all AI/MP models via dialog in bottom/left corner
2009-01-29 23:57:57 +00:00
mfranz
22fa0c3456
- remove all key shortcuts ("Enter" for the default widget remains, of course)
...
- let chat dialogs be opened in the bottom right corner
- make chat_full.xml smaller (it's now resizable, anyway)
2009-01-29 19:50:24 +00:00
mfranz
71d2760994
- move slider down at startup (scrolling mode from the beginning)
...
- make dialog smaller (resize if necessary)
2009-01-29 18:51:10 +00:00
mfranz
12a4321801
chat: make it transparent; '+' key switches to full version; esc doesn't quit
...
chat_full: use "window" style (to save); '-' key switches to small version
2009-01-28 22:02:38 +00:00
mfranz
ab8451d92c
whoops ... "nicer" I said
2009-01-28 21:16:27 +00:00
mfranz
2ed8771724
padding (for easier resizing); stretch for nicer tab button alignment
2009-01-28 21:12:15 +00:00
mfranz
7390451334
set padding; no wrapping
2009-01-28 21:03:34 +00:00
mfranz
621f3065c9
indentation fix
2009-01-28 21:02:03 +00:00
mfranz
44992a43c7
line-wrap help text for new font
2009-01-22 23:29:57 +00:00
mfranz
eaf5089319
turn off line wrapping (if you don't like the slider, use plib/SVN/HEAD)
2009-01-20 22:52:57 +00:00
vmmeazza
5a37e3e666
Add/modify lighting controls
2009-01-18 23:33:43 +00:00
mfranz
de64fda90f
make dialog resizable with Ctrl-dragging
2009-01-11 00:10:13 +00:00
mfranz
e61d93e816
make dialog resizable with Ctrl-dragging
2009-01-11 00:02:45 +00:00
mfranz
3725f226bc
make dialog resizable with Ctrl-dragging
2009-01-10 22:47:36 +00:00
mfranz
488baf414f
whoops ... remove garbage that wasn't meant to go into CVS
2009-01-10 22:38:21 +00:00
mfranz
29d6566de9
make dialog resizable with Ctrl-dragging
2009-01-10 22:20:15 +00:00
mfranz
b38cf98aa1
make dialog resizable with Ctrl-dragging
2009-01-10 21:59:27 +00:00
mfranz
26a999359e
use fixed-width font in the nasal console textbox widget
2009-01-09 12:11:23 +00:00
mfranz
601f1c14c4
Stuart BUCHANAN: fix METAR cloud interpolation
...
"I've managed to fix this by differentiating rebuilding the 3D layers
(e.g. due to METAR updates) from rebuilding the entire environment (due to a
change in scenario)."
/me: property-browser.xml: drop a redundant line
2008-12-21 15:54:18 +00:00
mfranz
a75f1de1dd
- n.getAttribute("children") instead of size(n.getChildren()), which is
...
way faster to determine whether a node has children
- cosmetics
2008-12-21 08:52:49 +00:00
fredb
b41afb94c6
Stuart Buchanan :
...
Attached is yet another 3D clouds patch, to fix the following:
1) The 3D clouds were not modified by the cloud coverage, due to some problems with osg::Switch
2) METAR changes to cloud coverage were not obeyed.
3) Making changes via the Cloud dialog had no effect unless 3D clouds were toggled.
4) Cloud cover was too sparse.
5) 3D Stratus clouds caused performance issues on some hardware (fixed by removing 3D stratus from cloudlayers.xml - it will now be a 2D layer).
2008-12-19 07:42:29 +00:00
fredb
a9a4fc67e0
Csaba/Jester :
...
Reacting to a feature request, attached patch adds support for
parkpos selection in the "location on ground" dialog, and clears any
parkpos preset in the "airports" dialog.
2008-12-12 20:09:55 +00:00
fredb
828c2069aa
Stuart :
...
- Removes the cloud type re-use code - I think they aren't worth the graphical artefacts that they cause in light of Tim's improvements
- Changes the transparency of the clouds. Previously, the clouds were transparent at 0m distance, opaque at 200m, then gradually more transparent to the fog limits. This meant they were generally quite transparent. Now, they are opaque from 200m to 15km, then become transparent at 20km. A side effect of this is that the current textures could probably benefit from being made slightly transparent to improve the blending of the sprites against each other.
2008-12-11 08:29:36 +00:00
fredb
31977abb98
Stuart Buchanan :
...
This provides the following enhancements & bug fixes
- Fix the chequer-board bug.
- Add proper cloud coverage function - so scattered clouds are now truly scattered.
- Add real-time control for visibility range.
- Use a limited set of clouds rather than generating a completely new Geode for each cloud. This saves sorting and display time.
- Add controls to Rendering dialog to allow fine-tuning of the number of sprites, cloud visibility and the number of different types of cloud.
- Add some variance to the sort back-off to avoid all clouds being sorted at the same time.
- Pack attributes into vectors for performance
- Re-order the cloud type determination code so that if a cloud layer could either be stratus or cumulus, cumulus is used.
- Lowered the cloud level in the standard cloud configuration slightly so a cumulus layer is generated rather than stratus.
These last two mean that you should see some 3D cumuli if disabling real weather fetch.
My thanks to Yon Uriarte for his help with performance work.
2008-12-04 20:57:55 +00:00
mfranz
f104544ef8
only enable precipitation if it's enabled in the gui
...
(/sim/rendering/precipitation-gui-enabled) *and* if the aircraft wants it
(/sim/rendering/precipitation-aircraft-enabled). Some aircraft model rain
on the windshield and want to turn rain off for interior views.
2008-11-23 10:37:19 +00:00
mfranz
b216aa38ca
another initNode() case to convert (thanks Stewart for pointing it out)
2008-11-22 19:53:37 +00:00
stuart
2c2a67a021
Remove redundant 3D cloud controls.
2008-11-06 19:11:31 +00:00
mfranz
43394835b0
add explanation for "particles"
2008-10-20 20:24:50 +00:00
mfranz
c5fe446f58
overlay-select.xml, gui.nas: fix overlay-dialog close(); add relpath() func
...
aircraft.nas: remove redundant data.add()
2008-10-19 12:34:09 +00:00