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Author SHA1 Message Date
Julian Smith
86402a0c92 gui/dialogs/multiplayer.xml: added mpcarrier-latch-always.
If set, AI carriers are always latched to MP carriers.
2021-06-25 10:59:53 +01:00
Richard Harrison
ed89e16bda Multiplayer: Remove protocol compatibility from MP dialog. 2021-06-05 15:17:19 +02:00
James Turner
8ede81e4bd Error-reporting strings, MP enable UI
Add a checkbox to the MP dialog to control reporting of errors
relating to MP pilots
2021-03-07 13:16:02 +00:00
Julian Smith
f703b28d56 Added control of /sim/multiplay/hot to Multiplayer Settings dialogue.
This enables collisions with multiplayer aircraft.
2021-01-01 16:50:20 +00:00
Julian Smith
05ee53dea8 Allow control of whether to auto-attach to multiplayer carriers.
gui/dialogs/multiplayer.xml: added checkbox.

defaults.xml: default /sim/mp-carriers/auto-attach to false with
userarchive="y".

Multiplayer carrier auto-attach is implemented in
fgaddon/MPCarrier/Systems/MPCarriers.nas.
2020-12-18 20:19:37 +00:00
James Turner
986369f6ea Use logprint in more places
Trying to reduce Nasal alert-level output for non-alert-y things.
2020-06-28 07:27:29 +01:00
Julian Smith
2a44dba040 Created new dialogue to control flight recorder.
New dialogue is accesible from the File menu.

Allows enable/disable of three new features: multiplayer record, continuous
record and recovery snapshot. Also moved load/save tape from the file menu into
the new dialogue.

Also removed recently-added flight recorder items from the multiplayer dialogue.

The recovery snapshot interval is 1s second if enabled. Might be better to make
it longer, e.g. 5s, but don't know how to change checkbox value.
2020-06-20 00:26:39 +01:00
Julian Smith
df0cf86bd6 gui/dialogs/multiplayer.xml: added checkbox for Continuous record to file.
Also did some very minor cleanup of ordering within file.
2020-06-17 22:40:31 +01:00
Julian Smith
1941900058 In multiplayer setttings window, added checkbox for multiplayer record.
Also mark the setting (/sim/replay/multiplayer) as userarchive so it is
preserved across fg sessions.
2020-06-06 10:04:41 +01:00
Richard Harrison
8380519a46 Multiplay/Emesary: revised defaults for new properties for 2018.1
The multiplayer "transmit filter" defaulted to off, with the flag that indicates if this should be available on the MP dialgo to also be set to off
2018-02-04 17:12:44 +01:00
Richard Harrison
d287f23ad8 Emesary notifications: change explanation to match revised property for filtering outgoing properties
Change /sim/multiplay/transmit-only-generics to /sim/multiplay/transmit-filter-property-base, which can be 1 to transmit only generics, or a number greater than 1 to indicate the start index to transmit (e.g. 12000 for new emesary mp bridge properties)
2018-01-28 15:51:44 +01:00
Richard Harrison
1d58485dfa Permit server name to be specified in multiplayer dialog 2017-11-12 16:57:39 +01:00
Richard Harrison
52884c7f12 Multiplayer Dialog fixes.
Change to use the ports defined in the property tree when connecting from the dialog.
Ensure properties for ports are set to a valid (non zero, not null) value on dialog initialisation.
Add ability to change receive port from dialog firstly to see what it is and secondly to allow multiple fg sessions
2017-05-14 17:48:03 +02:00
Richard Harrison
e133785632 MP2017 protocol support.
Added defaults for new protocol
Modified multiplayer dialog to allow protocol selection.
2017-04-02 18:32:44 +02:00
Torsten Dreyer
68f1dee97f Prepare some default values for the mp-dialog
properties
- name
- location
- online
are optional for the upcoming DNS based server discovery
2016-11-09 12:51:23 +01:00
Stuart Buchanan
b4d16682ce GUI Cleanup from Michael HABARTA. Part 3/3 2015-05-03 17:13:50 +01:00
Torsten Dreyer
f4a3977127 Fix failed-to-load-server in multiplayer dialog 2015-03-15 22:22:13 +01:00
Torsten Dreyer
3f13b1b3e2 Fix broken multiplayer dialog
dialog used to force port 5000 for rx and tx. This patch restores this.
2015-03-15 21:00:52 +01:00
Torsten Dreyer
6ae95ea10a Use new multiplayer commands in gui 2015-03-12 09:50:16 +01:00
James Turner
2c87e95bba Final part of #450 - dynamic MP server list.
When the dynamic retrieval fails, fall-back to a local list. Note for this to work needed some minor fg+sg tweaks which are also pushed now.
2012-12-29 14:39:26 +00:00
James Turner
234b20ee3b Avoid spurious listener fires.
When retrieving the dynamic server list, avoid spurious fires and noisy output.
2012-11-19 23:05:11 +00:00
James Turner
cb6b6348a0 Make MPserver list dynamic. Thanks to Gijs for the backend. 2012-11-12 13:49:23 +01:00
ThorstenB
d51a79ba5b Improve MP dialog and add option to configure AI traffic 2012-05-01 11:10:37 +02:00
ThorstenB
e2fd73f011 Don't edit MP callsign while online. 2012-01-08 13:37:22 +01:00
Stuart Buchanan
34eb640a76 Further updates to the Multiplayer Settings dialog
- Now enabled even when no MP settings configured on command-line
- Add Server Status button to launch the MP Server status URL
- Minor layout cleanup.
2012-01-04 21:53:25 +00:00
Stuart Buchanan
316cf85557 Update MP Server descriptions 2012-01-03 23:38:26 +00:00
Stuart Buchanan
66e7d103f1 Update multiplayer settings dialog:
- Add list of current (as of 3 Jan 2012) MP servers
- Add Connect/Disconnect buttons
2012-01-03 23:33:26 +00:00
James Turner
3e027a45be Initial work on multiplayer config dialog. 2011-06-16 23:33:06 +01:00