stuart
20d5a5716e
Use landmass (snow and rock) shader for TundraCover, GrassCover.
2010-03-26 22:12:25 +00:00
jmt
26607856c6
GPS: updated generic GPS dialog, with OBS course selection dial.
2010-03-25 16:42:37 +00:00
fredb
d8f6ccf49b
Lessen fog in front of city light
2010-03-23 22:20:24 +00:00
fredb
0d930f3b68
Urban texture coverage was changed lately
2010-03-22 22:30:57 +00:00
fredb
f8e595361a
Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
2010-03-22 22:00:44 +00:00
ehofman
ce1db5c859
Update to better highlight the reflections away from the sun
2010-03-22 10:07:04 +00:00
ehofman
164effede9
small update: multiply the diffuse and ambient settings by the bump(map) value.
2010-03-21 13:21:37 +00:00
fredb
8556d3c1ea
Rewrote the bumpspec effect to fix light parameters
2010-03-20 18:00:26 +00:00
abory
026ff680d4
- Added an offset parameter to better match HUD geometry so the 'target
...
locked' diamond symbol doesn't show outside a not centered HUD. No
change to the default behaviour.
New property: /instrumentation/radar2/hud-vertical-offset-m
2010-03-18 12:11:21 +00:00
torsten
59846fb883
added an 'about' dialog
2010-03-18 08:23:23 +00:00
fredb
8e95df54e2
Fix bumpspec effect
2010-03-17 17:56:13 +00:00
vmmeazza
b84c39f1c9
Add an environment map for use with shaders
2010-03-16 20:42:08 +00:00
fredb
27968d4da9
Bump map shader contributed by Emilian Huminiuc. Should be inherited from to be used in models.
2010-03-16 07:21:47 +00:00
sydadams
553d6f2c21
fix some route manager related breaks ... add more nil checks
2010-03-14 20:57:55 +00:00
sydadams
b27c3bb7a5
Document the use of the overspeed indicator
2010-03-13 23:44:26 +00:00
ehofman
e96ca342c5
better coverage size for city textures
2010-03-13 10:34:50 +00:00
fredb
c9236ad565
First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
2010-03-12 22:25:19 +00:00
martin
b00cfd84a8
Commit current HTML version.
2010-03-03 17:28:04 +00:00
sydadams
f53633485f
ADF fixes
2010-03-01 00:26:25 +00:00
sydadams
e41cd335b4
switch from getNode to initNode
2010-02-28 22:48:21 +00:00
fredb
4ddd8a8934
Fix line endings
2010-02-27 13:29:50 +00:00
stuart
8b4341f510
Check in the latest version of getstart.pdf
2010-02-25 20:14:33 +00:00
ehofman
da8d8679de
Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic'
2010-02-21 09:35:32 +00:00
ehofman
9c58ea2c9e
now without the typo..
2010-02-20 12:50:39 +00:00
ehofman
db6f793793
revert to previous
2010-02-20 10:07:23 +00:00
ehofman
32e9adc221
New set of splash screens
2010-02-20 10:03:23 +00:00
vmmeazza
985a10ce00
Add tachiametric, or angle-rate, sight
2010-02-19 08:49:52 +00:00
vmmeazza
f668bbe7cf
Move from source and add some further explanation.
...
Note: this document awaits an update from Tim Moore to reflect
recent developments.
2010-02-13 11:39:46 +00:00
vmmeazza
391b46612b
Update by Anders Gidenstein - an improved version of the buffer
2010-02-13 09:40:53 +00:00
vmmeazza
50adc28ff7
Update by Anders Gidenstein to prevent scripts producing the error:
...
"WARNING: PUI: Too many live puInterfaces open at once!"
due to multiple window/dialog updates during the same frame.
This error has been reported to cause FG to crash, but this cannot be
reliably reproduced.
2010-02-12 23:35:22 +00:00
vmmeazza
bbaeb45aea
Comment out the default Vista name
2010-02-12 22:56:24 +00:00
vmmeazza
3cd4c6761a
New joystick by Mike Nieber
2010-02-12 21:59:07 +00:00
timoore
dfb8181f34
more ATI fixes for crops and landmass shaders
...
Same problem with material state, except this time with the diffuse component.
Author: Tim Moore <timoore@redhat.com>
2010-02-12 14:43:26 +00:00
timoore
421ee253e6
fix shader bugs on ATI hardware
...
The main problem was using gl_FrontMaterial.ambient with a color mode
of AMBIENT_AND_DIFFUSE i.e., the fixed function path would take both the
ambient colors from the vertex color value. Also, some vertex shaders
were not writing gl_FrontColor even though the fragment shader was
accessing gl_Color.
Author: Tim Moore <timoore@redhat.com>
2010-02-12 11:38:53 +00:00
timoore
d3a40c83c8
put documentation for multiscreen in data directory too
2010-02-10 18:21:36 +00:00
martin
6dc7a26131
Sync with VirtualAir ( http://virtualair.sourceforge.net/ ).
2010-02-10 10:41:25 +00:00
ehofman
1937163942
use doubles instead of floats for better accuracy of lat and lot
2010-02-10 08:17:42 +00:00
sydadams
5d826a7938
fix digit error on PFD compass
2010-02-06 21:41:20 +00:00
sydadams
eb34c3b2c0
added another tire squeal
2010-02-06 21:39:45 +00:00
vmmeazza
cce90b6001
Use generic trigger property. Add features for use with CTRL
2010-02-03 23:02:14 +00:00
timoore
041aad9319
Fix implicit conversion from vec4 to vec3 in material animation shader
...
ATI doesn't like it.
Author: Tim Moore <timoore@redhat.com>
2010-02-03 08:36:05 +00:00
ehofman
e750871f7c
remove an empty <path/> tag
2010-02-03 08:34:05 +00:00
vmmeazza
049a339a52
Add stencil light shaders by Lauri Peltonen (Zan).
...
Please Note:
There is a problem with this implementation when the light cone crosses
the near/far camera boundary.
2010-01-31 10:49:44 +00:00
vmmeazza
b98fcba700
Add stencil light shaders by Lauri Peltonen (Zan).
...
Please Note:
There is a problem with this implementation when the light cone crosses
the near/far camera boundary.
2010-01-31 10:36:38 +00:00
martin
fda337d749
Fix helipad number assignments at EGKA and EGBJ, according to reports
...
by Jari Häkkinen.
2010-01-28 09:48:54 +00:00
timoore
bfaaef8aef
Effects and shaders for material animations
...
Author: Tim Moore <timoore@redhat.com>
2010-01-27 17:52:18 +00:00
ehofman
6ca9a4868c
Reorganize the town area a bit
2010-01-26 12:38:25 +00:00
ehofman
a8a8f22642
ease up on the exotic buildings a bit
2010-01-26 11:32:19 +00:00
vmmeazza
7ac072c36c
Remove <div> tag - it does no harm, but it shouldn't be in this file
2010-01-24 20:33:32 +00:00
durk
2057e339ad
Retain advanced terrain shader settings between sessions.
2010-01-24 19:40:09 +00:00