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9 commits

Author SHA1 Message Date
Erik Hofman
fc2db8871b Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
Emilian Huminiuc
4df2af2cef SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Vivian Meazza
a37de2ec49 Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:05:05 +00:00
Erik Hofman
71283a3eae Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven. 2011-07-16 11:11:06 +02:00
fredb
5d76d5f3f5 Landmass update: add a triangle for the ground and don't apply relief on it 2010-04-02 07:06:39 +00:00
fredb
24d8e9293c Add relief mapping to landmass effect 2010-03-28 17:00:19 +00:00
timoore
dfb8181f34 more ATI fixes for crops and landmass shaders
Same problem with material state, except this time with the diffuse component.


Author: Tim Moore <timoore@redhat.com>
2010-02-12 14:43:26 +00:00
timoore
421ee253e6 fix shader bugs on ATI hardware
The main problem was using gl_FrontMaterial.ambient with a color mode
of AMBIENT_AND_DIFFUSE i.e., the fixed function path would take both the
ambient colors from the vertex color value. Also, some vertex shaders
were not writing gl_FrontColor even though the fragment shader was
accessing gl_Color.


Author: Tim Moore <timoore@redhat.com>
2010-02-12 11:38:53 +00:00
timoore
943ba2a4fe Till Busch - effects, shaders and textures for crop and water effects
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.

Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00