Stuart Buchanan
|
281469611b
|
Fixed directional lighting.
|
2015-01-05 20:49:40 +00:00 |
|
Thorsten Renk
|
c1e7703d78
|
Shader support for aircraft shadows
|
2014-12-16 13:40:30 +02:00 |
|
Thorsten Renk
|
1ad83ec6e5
|
Bugfix - restore deep shade model for ALS terrain
|
2014-12-16 13:39:49 +02:00 |
|
Thorsten Renk
|
2c0513816c
|
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
|
2014-12-15 15:50:47 +02:00 |
|
Thorsten Renk
|
576f72ba53
|
No Mie scattering effect when sun is down for ALS clouds
|
2014-12-12 10:31:12 +02:00 |
|
Thorsten Renk
|
dacf52ef56
|
More ALS maintenance
|
2014-12-12 10:04:56 +02:00 |
|
Thorsten Renk
|
ccfcfad7db
|
Fix small color mismatch in skydome code
|
2014-12-11 13:07:09 +02:00 |
|
Thorsten Renk
|
f2c81c9dcb
|
ALS maintenance, haze color balance at low light improved and dependent on air pollution
|
2014-12-11 13:02:40 +02:00 |
|
Thorsten Renk
|
fddf1edc54
|
Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
|
2014-12-03 13:50:05 +02:00 |
|
Thorsten Renk
|
dc791861d2
|
ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,...
|
2014-12-02 11:18:02 +02:00 |
|
Thorsten Renk
|
47aca39183
|
Kill specular channel after sundown in ALS model shader
|
2014-11-30 14:08:40 +02:00 |
|
Thorsten Renk
|
85486a0f51
|
Airport keep follows autumn coloring
|
2014-11-30 13:30:56 +02:00 |
|
Thorsten Renk
|
9855d16735
|
Tentative hack to avoid black triangles in urban terrain problem when urban effect is used
|
2014-11-17 10:23:14 +02:00 |
|
Thorsten Renk
|
4e9ba3e560
|
Basic ALS + AW infrastructure to use new cloud transparency parameter
|
2014-11-16 12:28:09 +02:00 |
|
Thorsten Renk
|
77e382be75
|
Continuous water coloring between ocean and inland
|
2014-11-12 09:16:32 +02:00 |
|
Thorsten Renk
|
fc85e049c9
|
Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example
|
2014-11-08 10:42:42 +02:00 |
|
Thorsten Renk
|
9d2a0c9456
|
vec3 is not the same as float
|
2014-11-05 08:47:02 +02:00 |
|
Thorsten Renk
|
b35f326634
|
Consistent Rayleigh haze for trees is hard...
|
2014-11-04 12:33:29 +02:00 |
|
Thorsten Renk
|
997854abab
|
Raindrop effect for wet runway
|
2014-11-01 20:10:55 +02:00 |
|
Thorsten Renk
|
8cf4460729
|
Cleanup and skylight reflection improved ALS wet runway effect
|
2014-11-01 15:42:54 +02:00 |
|
Thorsten Renk
|
1417650438
|
Trees are affected by ALS Rayleigh haze
|
2014-10-31 13:51:11 +02:00 |
|
Thorsten Renk
|
6376ba1964
|
Improvements to sky reflection in ALS water shaders
|
2014-10-31 12:25:59 +02:00 |
|
Thorsten Renk
|
bd6d46a63c
|
Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
|
2014-10-24 09:36:03 +03:00 |
|
Thorsten Renk
|
37faf4a9d0
|
Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance
|
2014-10-22 09:22:06 +03:00 |
|
Thorsten Renk
|
01afaab2e1
|
ALS procedural rock work
|
2014-10-19 13:22:20 +03:00 |
|
Thorsten Renk
|
7192bd1feb
|
ALS rock effect development
|
2014-10-17 15:05:26 +03:00 |
|
Thorsten Renk
|
0570d5699d
|
Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress)
|
2014-10-16 12:11:21 +03:00 |
|
Thorsten Renk
|
5c0a0d2305
|
mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi
|
2014-10-16 10:24:27 +03:00 |
|
Thorsten Renk
|
67867d8a32
|
ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect
|
2014-10-13 09:24:14 +03:00 |
|
Thorsten Renk
|
afaac563db
|
ALS secondary lights and Rayleigh haze for agriculture effect
|
2014-10-13 08:57:39 +03:00 |
|
Thorsten Renk
|
52dc0e9e69
|
No changing gl_Vertex, ATI/AMD may not tolerate it
|
2014-10-13 08:32:23 +03:00 |
|
Thorsten Renk
|
f8f8e9b709
|
ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
|
2014-10-12 11:13:58 +03:00 |
|
Thorsten Renk
|
17b03d0b99
|
Bugfixes for ALS water shader lower terrain quality inconsistencies
|
2014-10-11 16:46:12 +03:00 |
|
Thorsten Renk
|
20dda77d6f
|
ALS secondary lights and Rayleigh haze for model ubershader and random buildings
|
2014-10-11 16:12:19 +03:00 |
|
Thorsten Renk
|
77e5cc4c9f
|
Tentative fix for taxiway line z-fighting within ALS
|
2014-10-10 11:20:19 +03:00 |
|
Thorsten Renk
|
dfb8073607
|
ALS secondary lights and Rayleigh haze for urban effect
|
2014-10-10 10:16:12 +03:00 |
|
Thorsten Renk
|
b2fd34b3f4
|
ALS secondary lights work on water
|
2014-10-09 10:52:44 +03:00 |
|
Thorsten Renk
|
63bfbcbb4a
|
ALS secondary lights illuminate fog, work in progress
|
2014-10-08 13:26:30 +03:00 |
|
Thorsten Renk
|
f3cc0ac539
|
Optional second landing light and light offset control for ALS
|
2014-10-06 09:43:51 +03:00 |
|
Thorsten Renk
|
ac92428ff3
|
Correct FOV scaling of lightspots
|
2014-10-05 17:28:04 +03:00 |
|
Thorsten Renk
|
33d1d8c70d
|
Generic secondary lights (landing light and searchlight) for ALS
|
2014-10-05 14:08:29 +03:00 |
|
Thorsten Renk
|
379d3c1437
|
Cleanup and Rayleigh haze for runway and airport keep effects
|
2014-10-04 11:32:45 +03:00 |
|
Thorsten Renk
|
4ac3620f5b
|
Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done
|
2014-10-03 13:49:38 +03:00 |
|
Thorsten Renk
|
9c5c34e82d
|
Directional dependence of intensity for lights, work in progress
|
2014-08-13 10:52:59 +03:00 |
|
Thorsten Renk
|
6b67f6938b
|
Improved runway shoulder to greenspace transitions
|
2014-08-04 11:05:19 +03:00 |
|
Thorsten Renk
|
17d792d9c3
|
Overlay texturing for airport keep with definitions for US Southwest
|
2014-08-04 10:52:41 +03:00 |
|
Thorsten Renk
|
46e2402f2f
|
Improved fading for runway lights at night for ALS (work in progress)
|
2014-07-30 12:21:09 +03:00 |
|
Thorsten Renk
|
eeef7633fb
|
Hires noise strength parameter for ALS airport keep shader
|
2014-06-17 09:37:23 +03:00 |
|
Thorsten Renk
|
17799e8450
|
Vertically stratified noise function for ALS
|
2014-05-14 13:01:14 +03:00 |
|
Thorsten Renk
|
27438ea54c
|
Fresnel reflection for ALS runway shader
|
2014-05-14 12:45:54 +03:00 |
|