Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture.
Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>