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Merge branch 'master' of git://gitorious.org/fg/fgdata

This commit is contained in:
BARANGER Emmanuel 2011-10-06 00:00:09 +02:00
commit fa16a54fa1
3 changed files with 160 additions and 5 deletions

View file

@ -7,6 +7,65 @@
##
###############################################################################
###############################################################################
# Event broadcast channel using a MP enabled string property.
# Events from users in multiplayer.ignore are ignored.
#
# EventChannel.new(mpp_path)
# Create a new event broadcast channel. Any MP user with the same
# primitive will receive all messages sent to the channel from the point
# she/he joined (barring severe MP packet loss).
# NOTE: Message delivery is not guaranteed.
# mpp_path - MP property path : string
#
# EventChannel.register(event_hash, handler)
# Register a handler for the event identified by the hash event_hash.
# event_hash - hash value for the event : a unique 4 character string
# handler - a handler function for the event : func (msg)
#
# EventChannel.deregister(event_hash)
# Deregister the handler for the event identified by the hash event_hash.
# event_hash - hash value for the event : a unique 4 character string
#
# EventChannel.send(event_hash, msg)
# Sends the event event_hash with the message msg to the channel.
# event_hash - hash value for the event : a unique 4 character string
# msg - text string with Binary data encoded data : string
#
# EventChannel.die()
# Destroy this EventChannel instance.
#
var EventChannel = {};
EventChannel.new = func (mpp_path) {
var obj = BroadcastChannel.new(mpp_path,
func (n, msg) { obj._process(n, msg) });
# Save send from being overriden.
obj.parent_send = obj.send;
# Put EventChannel methods before BroadcastChannel methods.
obj.parents = [EventChannel] ~ obj.parents;
obj.events = {};
return obj;
}
EventChannel.register = func (event_hash,
handler) {
me.events[event_hash] = handler;
}
EventChannel.deregister = func (event_hash) {
delete(me.events, event_hash);
}
EventChannel.send = func (event_hash,
msg) {
me.parent_send(event_hash ~ msg);
}
############################################################
# Internals.
EventChannel._process = func (n, msg) {
var event_hash = Binary.readHash(msg);
if (contains(me.events, event_hash)) {
me.events[event_hash](substr(msg, Binary.sizeOf["Hash"]));
}
}
###############################################################################
# Broadcast primitive using a MP enabled string property.
# Broadcasts from users in multiplayer.ignore are ignored.
@ -60,6 +119,7 @@ BroadcastChannel.new = func (mpp_path, process,
send_buf : [],
peers : {},
loopid : 0,
running : 0,
PERIOD : 1.3,
last_time : 0.0, # For join handling.
last_send : 0.0, # For the send queue
@ -74,7 +134,8 @@ BroadcastChannel.new = func (mpp_path, process,
return obj;
}
BroadcastChannel.send = func (msg) {
if (me.send_node == nil) return;
if (!me.running or me.send_node == nil)
return;
var t = getprop("/sim/time/elapsed-sec");
if (((t - me.last_send) > me.SEND_TIME) and (size(me.send_buf) == 0)) {
@ -83,17 +144,25 @@ BroadcastChannel.send = func (msg) {
if (me.send_to_self) me.process_msg(props.globals, msg);
} else {
append(me.send_buf, msg);
}
}
}
BroadcastChannel.die = func {
me.loopid += 1;
me.running = 0;
# print("BroadcastChannel[" ~ me.mpp_path ~ "] ... destroyed.");
}
BroadcastChannel.start = func {
me.loopid += 1;
settimer(func { me._loop_(me.loopid); }, 0, 1);
if (!getprop("/sim/multiplay/online")) {
me.stop();
} else {
#print("mp_broadcast.nas: starting channel " ~ me.send_node.getPath() ~ ".");
me.running = 1;
me._loop_(me.loopid += 1);
}
}
BroadcastChannel.stop = func {
#print("mp_broadcast.nas: stopping channel " ~ me.send_node.getPath() ~ ".");
me.running = 0;
me.loopid += 1;
}
@ -147,8 +216,11 @@ BroadcastChannel.update = func {
}
}
}
BroadcastChannel._loop_ = func(id) {
BroadcastChannel._loop_ = func (id) {
me.running or return;
id == me.loopid or return;
#print("mp_broadcast.nas: " ~ me.send_node.getPath() ~ ":" ~ id ~ ".");
me.update();
settimer(func { me._loop_(id); }, 0, 1);
}
@ -159,6 +231,7 @@ BroadcastChannel._loop_ = func(id) {
# NOTE: MP is picky about what it sends in a string propery.
# Encode 7 bits as a printable 8 bit character.
var Binary = {};
Binary.TWOTO28 = 268435456;
Binary.TWOTO31 = 2147483648;
Binary.TWOTO32 = 4294967296;
Binary.sizeOf = {};
@ -230,6 +303,21 @@ Binary.decodeCoord = func (str) {
Binary.decodeDouble(substr(str, 20)));
return coord;
}
############################################################
# Encodes a string as a hash value.
Binary.sizeOf["Hash"] = 4;
Binary.stringHash = func (str) {
var hash = 0;
for(var i=0; i<size(str); i+=1) {
hash += math.mod(32*hash + str[i], Binary.TWOTO28-3);
}
return substr(Binary.encodeInt(hash), 1, 4);
}
############################################################
# Decodes an encoded geo.Coord object.
Binary.readHash = func (str) {
return substr(str, 0, Binary.sizeOf["Hash"]);
}
######################################################################
###############################################################################

62
Nasal/scenery.nas Normal file
View file

@ -0,0 +1,62 @@
###############################################################################
##
## Support tools for multiplayer enabled scenery objects.
##
## Copyright (C) 2011 Anders Gidenstam (anders(at)gidenstam.org)
## This file is licensed under the GPL license version 2 or later.
##
###############################################################################
# The event channel for scenery objects.
# See mp_broadcast.EventChannel for documentation.
var events = nil;
###############################################################################
# An extended aircraft.door that transmits the door events over MP using the
# scenery.events channel.
# Use only for single instance objects (e.g. static scenery objects).
#
# Note: Currently toggle() is the only shared event.
var sharedDoor = {
new: func(node, swingtime, pos = 0) {
var obj = aircraft.door.new(node, swingtime, pos);
obj.parents = [sharedDoor] ~ obj.parents;
obj.event_hash = mp_broadcast.Binary.stringHash
(isa(node, props.Node) ? node.getPath() : node);
events.register(obj.event_hash, func (msg) { obj._process(msg) });
return obj;
},
toggle: func {
events.send(me.event_hash, mp_broadcast.Binary.encodeByte(me.target));
me.move(me.target);
},
destroy : func {
events.deregister(me.event_hash);
},
_process : func (msg) {
me.target = mp_broadcast.Binary.decodeByte(msg);
me.move(me.target);
}
};
###############################################################################
# Internals
var shared_pp = "scenery/share-events";
_setlistener("sim/signals/nasal-dir-initialized", func {
events = mp_broadcast.EventChannel.new("scenery/events");
if (!getprop("/sim/multiplay/online") or !getprop(shared_pp)) {
#print("scenery.nas: stopping event sharing.");
events.stop();
}
setlistener(shared_pp, func (n) {
if (getprop("/sim/signals/reinit")) return; # Ignore resets.
if (n.getValue() and getprop("/sim/multiplay/online")) {
#print("scenery.nas: starting event sharing.");
events.start();
} else {
#print("scenery.nas: stopping event sharing.");
events.stop();
}
});
});

View file

@ -1273,6 +1273,11 @@ Started September 2000 by David Megginson, david@megginson.com
</jetways_edit>
</nasal>
<scenery>
<share-events type="bool" userarchive="y">false</share-events>
<events type="string"/>
</scenery>
</PropertyList>
<!-- end of preferences.xml -->