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Remove useless include_fog.vert from some of the effects.

Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
This commit is contained in:
Emilian Huminiuc 2012-05-02 23:55:57 +03:00
parent 70f5448a4e
commit f26472f614
6 changed files with 21 additions and 21 deletions

View file

@ -119,7 +119,7 @@
-->
</texture-unit>
<program n="0">
<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
<!--fog include-->
<vertex-shader n="1">Shaders/default.vert</vertex-shader>
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>

View file

@ -258,7 +258,7 @@
</internal-format>
</texture-unit>
<program>
<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
<vertex-shader n="1">Shaders/landmass-g.vert</vertex-shader>
<geometry-shader>Shaders/landmass.geom</geometry-shader>
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
@ -457,7 +457,7 @@
</internal-format>
</texture-unit>
<program>
<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
<vertex-shader n="1">Shaders/landmass.vert</vertex-shader>
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
<fragment-shader n="1">Shaders/landmass.frag</fragment-shader>

View file

@ -303,7 +303,7 @@
<use>vertex-program-two-side</use>
</vertex-program-two-side>
<program>
<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
<!--fog include-->
<vertex-shader n="1">Shaders/default.vert</vertex-shader>
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>

View file

@ -195,7 +195,7 @@
<wrap-t>clamp</wrap-t>
</texture-unit>
<program>
<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
<vertex-shader n="1">Shaders/tree.vert</vertex-shader>
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
<fragment-shader n="1">Shaders/tree.frag</fragment-shader>

View file

@ -735,7 +735,7 @@
<type>noise</type>
</texture-unit>
<program>
<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
<vertex-shader n="1">Shaders/urban.vert</vertex-shader>
<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
<fragment-shader n="1">Shaders/urban.frag</fragment-shader>

View file

@ -133,7 +133,7 @@ void main (void)
//////////////////////////////////////////////////////////////////////
if (dirt_enabled > 0.0){
vec3 dirtFactorIn = vec3 (dirt_r_factor, dirt_g_factor, dirt_b_factor);
vec3 dirtFactor.rgb = reflmap.rgb * dirtFactorIn.rgb;
vec3 dirtFactor = reflmap.rgb * dirtFactorIn.rgb;
//dirtFactor.r = smoothstep(0.0, 1.0, dirtFactor.r);
mixedcolor.rgb = mix(mixedcolor.rgb, dirt_r_color, smoothstep(0.0, 1.0, dirtFactor.r));
if (dirt_multi > 0) {