Remove useless include_fog.vert from some of the effects.
Fis c/p error in ubershader-deferred. Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
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6 changed files with 21 additions and 21 deletions
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@ -119,7 +119,7 @@
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-->
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</texture-unit>
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<program n="0">
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<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
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<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
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<!--fog include-->
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<vertex-shader n="1">Shaders/default.vert</vertex-shader>
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<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
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@ -258,7 +258,7 @@
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</internal-format>
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</texture-unit>
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<program>
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<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
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<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
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<vertex-shader n="1">Shaders/landmass-g.vert</vertex-shader>
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<geometry-shader>Shaders/landmass.geom</geometry-shader>
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<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
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@ -457,7 +457,7 @@
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</internal-format>
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</texture-unit>
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<program>
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<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
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<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
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<vertex-shader n="1">Shaders/landmass.vert</vertex-shader>
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<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
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<fragment-shader n="1">Shaders/landmass.frag</fragment-shader>
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@ -303,7 +303,7 @@
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<use>vertex-program-two-side</use>
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</vertex-program-two-side>
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<program>
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<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
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<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
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<!--fog include-->
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<vertex-shader n="1">Shaders/default.vert</vertex-shader>
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<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
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@ -195,7 +195,7 @@
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<wrap-t>clamp</wrap-t>
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</texture-unit>
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<program>
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<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
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<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
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<vertex-shader n="1">Shaders/tree.vert</vertex-shader>
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<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
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<fragment-shader n="1">Shaders/tree.frag</fragment-shader>
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@ -735,7 +735,7 @@
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<type>noise</type>
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</texture-unit>
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<program>
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<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
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<!-- <vertex-shader n="0">Shaders/include_fog.vert</vertex-shader> -->
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<vertex-shader n="1">Shaders/urban.vert</vertex-shader>
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<fragment-shader n="0">Shaders/include_fog.frag</fragment-shader>
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<fragment-shader n="1">Shaders/urban.frag</fragment-shader>
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@ -133,7 +133,7 @@ void main (void)
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//////////////////////////////////////////////////////////////////////
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if (dirt_enabled > 0.0){
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vec3 dirtFactorIn = vec3 (dirt_r_factor, dirt_g_factor, dirt_b_factor);
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vec3 dirtFactor.rgb = reflmap.rgb * dirtFactorIn.rgb;
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vec3 dirtFactor = reflmap.rgb * dirtFactorIn.rgb;
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//dirtFactor.r = smoothstep(0.0, 1.0, dirtFactor.r);
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mixedcolor.rgb = mix(mixedcolor.rgb, dirt_r_color, smoothstep(0.0, 1.0, dirtFactor.r));
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if (dirt_multi > 0) {
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