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Maik JUSTUS: fix/implement directional sound

This commit is contained in:
mfranz 2007-06-21 21:55:23 +00:00
parent 44cbca565d
commit eea4465eea

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@ -196,9 +196,11 @@ Configuration description:
<position>
Specify the position of the sounds source relative to the
pilot's ears. The coordinate system used is a right hand
coordinate system where -X = left, +X = right, -Y = down, +Y =
up, -Z = forward, +Z = aft. Distances are in meters.
aircraft center. The coordinate system used is a right hand
coordinate system where +Y = left, -Y = right, -Z = down, +Z =
up, -X = forward, +X = aft. Distances are in meters.
The volume calculation due to distance and orientation of the
sounds source ONLY work on mono samples!
<x>
X dimension offset
@ -214,16 +216,17 @@ Configuration description:
Specify the orientation of the sounds source.
The zero vector is default, indicating that a Source is not directional.
Specifying a non-zero vector will make the Source directional.
Specifying a non-zero vector will make the Source directional in
the X,Y,Z direction
<x>
X dimension angle (0.0 - 360.0)
X dimension
<y>
Y dimension angle (0.0 - 360.0)
Y dimension
<z>
Z dimension angle (0.0 - 360.0)
Z dimension
<inner-cone>
The inner edge of the audio cone in degrees (0.0 - 360.0).