From eea4465eea277d77f7e9c0c42dbe990a77b54bff Mon Sep 17 00:00:00 2001
From: mfranz <mfranz>
Date: Thu, 21 Jun 2007 21:55:23 +0000
Subject: [PATCH] Maik JUSTUS: fix/implement directional sound

---
 Docs/README.xmlsound | 17 ++++++++++-------
 1 file changed, 10 insertions(+), 7 deletions(-)

diff --git a/Docs/README.xmlsound b/Docs/README.xmlsound
index eb5061034..b4c4d430b 100644
--- a/Docs/README.xmlsound
+++ b/Docs/README.xmlsound
@@ -196,9 +196,11 @@ Configuration description:
 
    <position>
         Specify the position of the sounds source relative to the
-        pilot's ears.  The coordinate system used is a right hand
-        coordinate system where -X = left, +X = right, -Y = down, +Y =
-        up, -Z = forward, +Z = aft.  Distances are in meters.
+        aircraft center.  The coordinate system used is a right hand
+        coordinate system where +Y = left, -Y = right, -Z = down, +Z =
+        up, -X = forward, +X = aft.  Distances are in meters.
+        The volume calculation due to distance and orientation of the
+        sounds source ONLY work on mono samples!
 
      <x>
         X dimension offset
@@ -214,16 +216,17 @@ Configuration description:
         Specify the orientation of the sounds source.
 
         The zero vector is default, indicating that a Source is not directional.
-        Specifying a non-zero vector will make the Source directional.
+        Specifying a non-zero vector will make the Source directional in
+        the X,Y,Z direction
 
      <x>
-        X dimension angle (0.0 - 360.0)
+        X dimension
 
      <y>
-        Y dimension angle (0.0 - 360.0)
+        Y dimension
 
      <z>
-        Z dimension angle (0.0 - 360.0)
+        Z dimension
 
      <inner-cone>
         The inner edge of the audio cone in degrees (0.0 - 360.0).