From eea4465eea277d77f7e9c0c42dbe990a77b54bff Mon Sep 17 00:00:00 2001 From: mfranz <mfranz> Date: Thu, 21 Jun 2007 21:55:23 +0000 Subject: [PATCH] Maik JUSTUS: fix/implement directional sound --- Docs/README.xmlsound | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/Docs/README.xmlsound b/Docs/README.xmlsound index eb5061034..b4c4d430b 100644 --- a/Docs/README.xmlsound +++ b/Docs/README.xmlsound @@ -196,9 +196,11 @@ Configuration description: <position> Specify the position of the sounds source relative to the - pilot's ears. The coordinate system used is a right hand - coordinate system where -X = left, +X = right, -Y = down, +Y = - up, -Z = forward, +Z = aft. Distances are in meters. + aircraft center. The coordinate system used is a right hand + coordinate system where +Y = left, -Y = right, -Z = down, +Z = + up, -X = forward, +X = aft. Distances are in meters. + The volume calculation due to distance and orientation of the + sounds source ONLY work on mono samples! <x> X dimension offset @@ -214,16 +216,17 @@ Configuration description: Specify the orientation of the sounds source. The zero vector is default, indicating that a Source is not directional. - Specifying a non-zero vector will make the Source directional. + Specifying a non-zero vector will make the Source directional in + the X,Y,Z direction <x> - X dimension angle (0.0 - 360.0) + X dimension <y> - Y dimension angle (0.0 - 360.0) + Y dimension <z> - Z dimension angle (0.0 - 360.0) + Z dimension <inner-cone> The inner edge of the audio cone in degrees (0.0 - 360.0).