Materials plus new texture for osm2city trees
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@ -944,4 +944,55 @@
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</parameters>
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</material>
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<!-- Significant trees are typically trees planted on purpose
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e.g. along an ally, a country road, a river or in a park.
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In osm2city this material is used for specifically mapped
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trees as well as for a portion of trees "planted" based on
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heuristics in parks.
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The height of these trees is typically lower than for the same
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trees in woods, because they often are maintained and/or
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cannot grow freely in built-up areas.
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-->
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<material>
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<name>SignificantTrees</name>
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<texture>Terrain/deciduous1.png</texture>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<tree-texture>Trees/deciduous.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>8.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>1</bumpiness>
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</material>
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<!-- Garden vegetation are trees and shrub typically found
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in gardens in rural and urban areas. In osm2city this
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material is used for vegetation "planted" based on heuristics
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in gardens as well as for a portion of vegetation "planted"
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based on heuristics in parks (aside significant trees).
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In order to regionalize both the type of vegetation as well
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as the distribution between trees and shrubs you have to
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create a variant of texture garden-vegetation.png, e.g.
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garden-vegetation-mediterranean.png and refer it in a regionalized
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material definition.
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-->
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<material>
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<name>GardenVegetation</name>
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<texture>Terrain/deciduous1.png</texture>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<tree-texture>Trees/garden-vegetation.png</tree-texture>
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<tree-varieties>16</tree-varieties>
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<tree-height-m>10.0</tree-height-m>
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<tree-width-m>5.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>1</bumpiness>
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</material>
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</PropertyList>
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BIN
Textures/Trees/garden-vegetation.png
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BIN
Textures/Trees/garden-vegetation.png
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