Hitch/aertow updates fro D-NXKT
-fix a severe bug which led to unintended hitch releases; -include the new JSBSim external force location variables; -improvements for function closeHitch
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1 changed files with 616 additions and 439 deletions
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@ -1,22 +1,22 @@
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#
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# Version: 10. March 2014
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# Version: 30. December 2014
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#
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# Purpose of this routine:
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# ------------------------
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#
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# - Create visible winch- and towropes for gliders and towplanes
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# - Support of aerotowing and winch for JSBSim-aircrafts (glider and towplanes)
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# - Support of aerotowing and winch for JSBSim-aircraft (glider and towplanes)
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#
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# This routine is very similar to /FDM/YASim/Hitch.cpp
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# Aerotowing is fully compatible to the YASim functionality.
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# This means that YASim-gliders could be towed by JSBSim-aircrafts and vice versa.
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# This means that YASim-gliders could be towed by JSBSim-aircraft and vice versa.
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# Setup-instructions with copy and paste examples are given below:
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#
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#
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# Setup of visible winch/towropes for Yasim-aircrafts:
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# Setup of visible winch/towropes for Yasim-aircraft:
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# ----------------------------------------------------
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#
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# YASim-aircrafts with winch/aerotowing functionality should work out of the box.
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# YASim-aircraft with winch/aerotowing functionality should work out of the box.
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# Optional you can customize the rope-diameter by adding the following to "your_aircraft-set.xml":
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# </sim>
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# <hitches>
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@ -37,13 +37,11 @@
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#
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#
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#
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# Support of aerotowing and winch for JSBSim-aircrafts (glider and towplanes):
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# Support of aerotowing and winch for JSBSim-aircraft (glider and towplanes):
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# ----------------------------------------------------------------------------
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#
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# 1. Define a hitch in the JSBSim-File. Coordinates according to JSBSims structural frame of reference
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# (x points to the tail, y points to the right wing, z points upwards). Be careful! This
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# coordinates don't appear in the property tree. You can only check them with test flights!
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# The visible towrope is NOT an indicator of correct settings!
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# (x points to the tail, y points to the right wing, z points upwards).
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# Unit must be "LBS", frame must be "BODY". The force name is arbitrary.
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#
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# <external_reactions>
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@ -61,6 +59,7 @@
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# </force>
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# </external_reactions>
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# 2. Define controls for aerotowing and winch.
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# Add the following key bindings in "yourAircraft-set.xml":
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# <input>
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@ -124,38 +123,49 @@
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# </input>
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#
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# For towplanes only "key n=79" (Open aerotow-hook) is required!
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#
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#
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# 3. Set mandatory properties:
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#<sim>
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# <hitches>
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# <aerotow>
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# <force_name_jsbsim type="string">hitch</force_name_jsbsim>
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# <force-is-calculated-by-other type="bool">false</force-is-calculated-by-other>
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# <mp-auto-connect-period type="float">0.0</mp-auto-connect-period>
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# <!-- OPTIONAL
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# <decoupled-force-and-rope-locations type="bool">true</decoupled-force-and-rope-locations>
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# <local-pos-x type="float">1.5</local-pos-x>
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# <local-pos-y type="float"> 0.00</local-pos-y>
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# <local-pos-z type="float">-0.3</local-pos-z>
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# <force-is-calculated-by-other type="bool">false</force-is-calculated-by-other>
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# <mp-auto-connect-period type="float">0.0</mp-auto-connect-period>
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# -->
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# </aerotow>
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# <winch>
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# <force_name_jsbsim type="string">hitch</force_name_jsbsim>
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# <!-- OPTIONAL
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# <decoupled-force-and-rope-locations type="bool">true</decoupled-force-and-rope-locations>
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# <local-pos-x type="float">0.0</local-pos-x>
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# <local-pos-y type="float">0.0</local-pos-y>
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# <local-pos-z type="float">0.0</local-pos-z>
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# -->
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# </winch>
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# </hitches>
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#</sim>
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#
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# "force_name_jsbsim" must be the external force name in JSBSim.
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#
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# IMPORTANT:
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# JSBSim doesn't provide the hitch coordinates in the property tree. Hence you must set them again to get a
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# visible towrope (local-pos-x/y/z). Unfortunately the coordinate systems are different. Here the coordinates
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# for the "YASim-System" are needed (x points to the nose, y points to the left wing, z points upwards).
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# If you see the rope at the expected position "local-pos-x/y/z" are correct.
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#
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# "force-is-calculated-by-other" should be "false" for gliders and "true" for tow planes.
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# "mp-auto-connect-period" is only needed for tow planes and should be "1".
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#
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# IMPORTANT:
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# The hitch location is stored twice in the property tree (for tow force and for rope animation).
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# This is necessary to keep the towrope animation compatible to YASim-aircraft.
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# The hitch location for the tow force is stored in "fdm/jsbsim/external_reactions/hitch/location-x(yz)-in" and for the
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# animated towrope in "sim/hitches/aerotow(winch)/local-pos-x(yz)".
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# By default only values for the tow force location have to be defined. The values for the towrope location are set
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# automatically (decoupled-force-and-rope-locations is "false" by default).
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# It is feasible to use different locations for the force and rope. In order to do this, you have to set
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# "decoupled-force-and-rope-locations" to "true" and provide values for "sim/hitches/aerotow(winch)/local-pos-x(yz)".
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# Note that the frame of reference is different. Here the coordinates for the "YASim-System" are needed
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# (x points to the nose, y points to the left wing, z points upwards).
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# 4. Set optional properties:
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@ -193,7 +203,8 @@
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# </winch>
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# </hitches>
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#<sim>
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#
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# That's it!
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@ -243,7 +254,7 @@
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# set defaults for properties that are NOT already defined
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# yasim properties for aerotow (should be already defined for yasim aircrafts but not for JSBSim aircrafts
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# yasim properties for aerotow (should be already defined for yasim aircraft but not for JSBSim aircraft
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if (props.globals.getNode("sim/hitches/aerotow/broken") == nil )
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props.globals.getNode("sim/hitches/aerotow/broken", 1).setBoolValue(0);
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if (props.globals.getNode("sim/hitches/aerotow/force") == nil )
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@ -319,7 +330,7 @@
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props.globals.getNode("sim/hitches/aerotow/tow/mp_last_reported_dist", 1).setValue(0.);
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}
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# yasim properties for winch (should be already defined for yasim aircrafts but not for JSBSim aircrafts
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# yasim properties for winch (should already be defined for yasim aircraft but not for JSBSim aircraft
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#if (props.globals.getNode("sim/hitches/winch/open") == nil )
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props.globals.getNode("sim/hitches/winch/open", 1).setBoolValue(1);
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if (props.globals.getNode("sim/hitches/winch/broken") == nil )
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props.globals.getNode("sim/hitches/winch/winch/magic-constant", 1).setValue(500.);
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}
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# new properties for JSBSim aerotow and winch
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if ( getprop("sim/flight-model") == "jsb" ) {
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if (props.globals.getNode("sim/hitches/aerotow/decoupled-force-and-rope-locations") == nil )
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props.globals.getNode("sim/hitches/aerotow/decoupled-force-and-rope-locations", 1).setBoolValue(0);
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if (props.globals.getNode("sim/hitches/winch/decoupled-force-and-rope-locations") == nil )
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props.globals.getNode("sim/hitches/winch/decoupled-force-and-rope-locations", 1).setBoolValue(0);
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# consider older JSBSim-versions which do NOT provide the locations of external_reactions in the property tree
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var hitchname_aerotow = getprop("sim/hitches/aerotow/force_name_jsbsim");
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var hitchname_winch = getprop("sim/hitches/winch/force_name_jsbsim");
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if (props.globals.getNode("fdm/jsbsim/external_reactions/" ~ hitchname_aerotow ~ "/location-x-in") == nil )
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props.globals.getNode("sim/hitches/aerotow/decoupled-force-and-rope-locations").setBoolValue(1);
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if (props.globals.getNode("fdm/jsbsim/external_reactions/" ~ hitchname_winch ~ "/location-x-in") == nil )
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props.globals.getNode("sim/hitches/winch/decoupled-force-and-rope-locations").setBoolValue(1);
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}
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# ######################################################################################################################
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# main function
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@ -429,7 +453,7 @@ var towing = func {
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# setup ai-towrope
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createTowrope("aerotow");
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# set default hitch coordinates (needed for Ai- and non-interactive MP aircrafts)
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# set default hitch coordinates (needed for Ai- and non-interactive MP aircraft)
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setAIObjectDefaults() ;
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}
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} # end hitch is closed
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# setup ai-towrope
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createTowrope("winch");
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# set default hitch coordinates (needed for Ai- and non-interactive MP aircrafts)
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# set default hitch coordinates (needed for Ai- and non-interactive MP aircraft)
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setAIObjectDefaults() ;
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}
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} # end hitch is closed
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@ -536,12 +560,7 @@ var findBestAIObject = func (){
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# local variables
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var aiobjects = []; # keeps the ai-planes from the property tree
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var AI_id = 0; # id of towplane
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var callsign = 0; # callsign of towplane
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var aiPosition = geo.Coord.new(); # current processed ai-plane
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var lat_deg = 0; # latitude of current processed aiobject
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var lon_deg = 0; # longitude of current processed aiobject
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var alt_m = 0; # altitude of current processed aiobject
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var myPosition = geo.Coord.new(); # coordinates of glider
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var distance_m = 0; # distance to ai-plane
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var mp_open_last_state = 0;
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var isSlave = 0;
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if ( getprop("sim/flight-model") == "yasim" ) return; # bypass this routine for Yasim-aircrafts
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if ( getprop("sim/flight-model") == "yasim" ) return; # bypass this routine for Yasim-aircraft
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#print("findBestAIObject");
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@ -583,13 +602,17 @@ var findBestAIObject = func (){
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if ( sprintf("%8s",node) == "aircraft" ) nodeIsAiAircraft = 1;
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if ( sprintf("%11s",node) == "multiplayer" ) nodeIsMpAircraft = 1;
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#print("found NodeName=",node," nodeIsAiAircraft=",nodeIsAiAircraft," nodeIsMpAircraft=",nodeIsMpAircraft );
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if ( !nodeIsAiAircraft and !nodeIsMpAircraft ) continue;
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if ( !aimember.getNode("valid").getValue() ) continue; # node is invalid
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if( running_as_autoconnect ) {
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if ( !nodeIsMpAircraft ) continue;
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if ( aimember.getValue("sim/hitches/aerotow/open") == 1 ) continue; # if mp hook open, auto-connect isn't possible
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if (mycallsign != aimember.getValue("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign") ) continue ; # I'm the wrong one
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#if ( aimember.getValue("sim/hitches/aerotow/open") == nil ) continue; # this node MUST exist for mp-aircraft which want to be towed
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#if ( aimember.getValue("sim/hitches/aerotow/open") == 1 ) continue; # if mp hook open, auto-connect is NOT possible
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if ( aimember.getValue("sim/hitches/aerotow/open") != 0 ) continue;
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if (mycallsign != aimember.getValue("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign") ) continue ; # I am the wrong one
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if ( !getprop("sim/hitches/aerotow/mp_oldOpen") ) continue; # this prevents an unwanted immediate auto-connect after the dragger
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# released its hitch. Firstly wait for a reported "open" hitch from glider
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}
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var lat_deg = aimember.getNode("position/latitude-deg").getValue();
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@ -626,9 +649,9 @@ var findBestAIObject = func (){
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aimember.getNode("sim/hitches/aerotow/tow/dist",1).setValue(-1.);
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found = 1;
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}
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}
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}
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} # end distance_m < bestdist_m
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} # end node != nil
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} # end loop aiobjects
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if (found) {
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if ( !running_as_autoconnect) {
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setprop("sim/messages/pilot", sprintf("%s, I am on your hook, distance %4.3f meter.",aicallsign,bestdist_m));
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isSlave = 1;
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props.globals.getNode("sim/hitches/aerotow/is-slave").setBoolValue(isSlave);
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}
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# set the dist value to some value below the tow length (if not, the hitch would open the next calc force run
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distance_m = towlength_m * 0.5;
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props.globals.getNode("sim/hitches/aerotow/mp_oldOpen").setBoolValue(1);
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} # end: if found
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if (!running_as_autoconnect) {
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setprop("sim/messages/atc", sprintf("Sorry, no aircraft for aerotow!"));
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}
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else{
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#print("auto-connect: found=0");
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props.globals.getNode("sim/hitches/aerotow/mp_oldOpen").setBoolValue(1);
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}
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}
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} # End function findBestAIObject
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@ -680,6 +706,7 @@ var aerotow = func (open){
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var my_pitch_deg = getprop("orientation/pitch-deg");
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# hook coordinates in Yasim-system (x-> nose / y -> left wing / z -> up)
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assignHitchLocations("aerotow");
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var x = getprop("sim/hitches/aerotow/local-pos-x");
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var y = getprop("sim/hitches/aerotow/local-pos-y");
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var z = getprop("sim/hitches/aerotow/local-pos-z");
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########################################### ai hitch position ############################################
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var aiNodeID = getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id"); # id of former found ai/mp aircraft
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#var aiNodeID = getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id"); # id of former found ai/mp aircraft
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#print("aiNodeID=",aiNodeID);
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var aiCallsign = getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign"); # callsign of former found ai/mp aircraft
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var found = 0;
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aiobjects = props.globals.getNode("ai/models").getChildren();
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foreach (var aimember; aiobjects) {
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if ( (var c = aimember.getNode("id") ) != nil ) {
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var testprop = c.getValue();
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if ( testprop == aiNodeID) {
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# get coordinates
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var ai_lat = aimember.getNode("position/latitude-deg").getValue();
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var ai_lon = aimember.getNode("position/longitude-deg").getValue();
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var ai_alt = (aimember.getNode("position/altitude-ft").getValue()) * FT2M;
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#print("ai_lat,lon,alt",ai_lat,ai_lon,ai_alt);
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if ( !aimember.getNode("valid").getValue() ) continue; # node is invalid
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var ai_pitch_deg = aimember.getNode("orientation/pitch-deg").getValue();
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var ai_roll_deg = aimember.getNode("orientation/roll-deg").getValue();
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var ai_head_deg = aimember.getNode("orientation/true-heading-deg").getValue();
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# Identifying the MP-aircraft by its node-id works fine with JSBSim-aircraft but NOT with YASim.
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# In YASim the node-id is not updated which could lead to complications (e.g. node-id changes after "Pause" or "Exit").
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#var testprop = c.getValue();
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#if ( testprop == aiNodeID) {
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var aiHitchX = aimember.getNode("sim/hitches/aerotow/local-pos-x").getValue();
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var aiHitchY = aimember.getNode("sim/hitches/aerotow/local-pos-y").getValue();
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var aiHitchZ = aimember.getNode("sim/hitches/aerotow/local-pos-z").getValue();
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# Identifying the MP-aircraft by its callsign works fine with JSBSim AND YASim-aircraft
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var testprop = aimember.getNode("callsign").getValue();
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if ( testprop == aiCallsign ) {
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found = found + 1;
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###################### check status of ai hitch ######################
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if ( getprop("sim/flight-model") == "jsb" ) {
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# check if the multiplayer hitch state has changed
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# this trick avoids immediate opening after locking because MP-aircraft has not yet reported a locked hitch
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@ -738,6 +766,21 @@ var aerotow = func (open){
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} # end: state has changed
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} # end: node is available
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} #end : JSBSim
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########################################################################
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# get coordinates
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var ai_lat = aimember.getNode("position/latitude-deg").getValue();
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var ai_lon = aimember.getNode("position/longitude-deg").getValue();
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var ai_alt = (aimember.getNode("position/altitude-ft").getValue()) * FT2M;
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#print("ai_lat,lon,alt",ai_lat,ai_lon,ai_alt);
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var ai_pitch_deg = aimember.getNode("orientation/pitch-deg").getValue();
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var ai_roll_deg = aimember.getNode("orientation/roll-deg").getValue();
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var ai_head_deg = aimember.getNode("orientation/true-heading-deg").getValue();
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var aiHitchX = aimember.getNode("sim/hitches/aerotow/local-pos-x").getValue();
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var aiHitchY = aimember.getNode("sim/hitches/aerotow/local-pos-y").getValue();
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var aiHitchZ = aimember.getNode("sim/hitches/aerotow/local-pos-z").getValue();
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var aiPosition = geo.Coord.set_latlon( ai_lat, ai_lon, ai_alt );
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############################################# calc forces ##################################################
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# calc forces only for JSBSim-aircrafts
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# calc forces only for JSBSim-aircraft
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# tow-end-forces must be reported in N to be consiststent to Yasim-aircrafts
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# tow-end-forces must be reported in N to be consiststent to Yasim-aircraft
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# hitch-forces must be LBS to be consistent to the JSBSim "external_forces/.../magnitude" definition
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if ( getprop("sim/flight-model") == "jsb" ) {
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@ -799,7 +842,7 @@ var aerotow = func (open){
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# or the MP-aircraft is a non-interactive mp plane (mp_reported_dist = -1)
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# => update forces else use the old forces!
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var breakforce_N = getprop("sim/hitches/aerotow/tow/brake-force"); # could be different in both aircrafts
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var breakforce_N = getprop("sim/hitches/aerotow/tow/brake-force"); # could be different in both aircraft
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||||
|
||||
var isSlave = getprop("sim/hitches/aerotow/is-slave");
|
||||
if ( !isSlave ){ # if we are master, we have to calculate the forces
|
||||
|
@ -896,7 +939,7 @@ var aerotow = func (open){
|
|||
|
||||
############################################# report forces ##############################################
|
||||
|
||||
# if we are connected to an MP aircraft and master
|
||||
# if we are connected to a MP-aircraft and master
|
||||
var nodeIsMpAircraft = getprop("sim/hitches/aerotow/tow/connected-to-mp-node");
|
||||
if ( nodeIsMpAircraft and !isSlave ){
|
||||
#print("report Forces");
|
||||
|
@ -938,16 +981,21 @@ var aerotow = func (open){
|
|||
|
||||
|
||||
} # end: aiNodeID
|
||||
else{
|
||||
if ( !aimember.getNode("valid").getValue() ) { # MP-aircraft is accessable (node is valid)
|
||||
#print("MP-aircraft isn't valid!");
|
||||
props.globals.getNode("sim/hitches/aerotow/open").setBoolValue(1); # open my hitch
|
||||
setprop("sim/messages/atc", sprintf("MP-aircraft disappeared!" ));
|
||||
}
|
||||
}
|
||||
} # end: check id != nil
|
||||
} # end: loop over aiobjects
|
||||
|
||||
if ( found == 0 ) {
|
||||
if ( getprop("sim/flight-model") == "jsb" ) {
|
||||
setprop("sim/messages/atc", sprintf("MP-aircraft disappeared!" ));
|
||||
props.globals.getNode("sim/hitches/aerotow/open").setBoolValue(1); # open my hitch
|
||||
props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id").setIntValue(0);
|
||||
props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign").setValue("");
|
||||
props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-node").setBoolValue(0);
|
||||
props.globals.getNode("sim/hitches/aerotow/tow/connected-to-mp-node").setBoolValue(0);
|
||||
props.globals.getNode("sim/hitches/aerotow/tow/connected-to-property-node").setBoolValue(0);
|
||||
}
|
||||
#if ( getprop("sim/flight-model") == "yasim" ) removeTowrope("aerotow"); # remove towrope model
|
||||
} # end found=0
|
||||
|
||||
} # end function aerotow
|
||||
|
||||
|
@ -974,6 +1022,7 @@ var winch = func (open){
|
|||
var my_pitch_deg = getprop("orientation/pitch-deg");
|
||||
|
||||
# hitch coordinates in YASim-system (x-> nose / y -> left wing / z -> up)
|
||||
assignHitchLocations("winch");
|
||||
var x = getprop("sim/hitches/winch/local-pos-x");
|
||||
var y = getprop("sim/hitches/winch/local-pos-y");
|
||||
var z = getprop("sim/hitches/winch/local-pos-z");
|
||||
|
@ -1036,9 +1085,9 @@ var winch = func (open){
|
|||
|
||||
############################################# calc forces ##################################################
|
||||
|
||||
# calc forces only for JSBSim-aircrafts
|
||||
# calc forces only for JSBSim-aircraft
|
||||
|
||||
# tow-end-forces must be reported in N to be consiststent to Yasim-aircrafts
|
||||
# tow-end-forces must be reported in N to be consiststent to Yasim-aircraft
|
||||
# hitch-forces must be LBS to be consistent to the JSBSim "external_forces/.../magnitude" definition
|
||||
|
||||
if ( getprop("sim/flight-model") == "jsb" ) {
|
||||
|
@ -1261,13 +1310,112 @@ var getFreeModelID = func {
|
|||
|
||||
|
||||
# ######################################################################################################################
|
||||
# close hitch
|
||||
# close aerotow hitch
|
||||
# ######################################################################################################################
|
||||
|
||||
var closeHitch = func {
|
||||
|
||||
#print("closeHitch");
|
||||
|
||||
# close only, if
|
||||
# - not yet closed
|
||||
# - connected to property-node
|
||||
# - distance < towrope length
|
||||
|
||||
var open = getprop("sim/hitches/aerotow/open");
|
||||
if ( !open ) return;
|
||||
|
||||
var aiNodeID = getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id"); # id of former found ai/mp aircraft
|
||||
if ( aiNodeID < 1 ) {
|
||||
setprop("sim/messages/atc", sprintf("No aircraft selected!"));
|
||||
return;
|
||||
}
|
||||
|
||||
##################################### calc distance between hitches ######################
|
||||
|
||||
###################### my hitch position #######################
|
||||
|
||||
myPosition = geo.aircraft_position();
|
||||
var my_head_deg = getprop("orientation/heading-deg");
|
||||
var my_roll_deg = getprop("orientation/roll-deg");
|
||||
var my_pitch_deg = getprop("orientation/pitch-deg");
|
||||
|
||||
# hook coordinates in Yasim-system (x-> nose / y -> left wing / z -> up)
|
||||
assignHitchLocations("aerotow");
|
||||
var x = getprop("sim/hitches/aerotow/local-pos-x");
|
||||
var y = getprop("sim/hitches/aerotow/local-pos-y");
|
||||
var z = getprop("sim/hitches/aerotow/local-pos-z");
|
||||
|
||||
var alpha_deg = my_roll_deg * (1.); # roll clockwise (looking in x-direction) := +
|
||||
var beta_deg = my_pitch_deg * (-1.); # pitch clockwise (looking in y-direction) := -
|
||||
|
||||
# transform hook coordinates
|
||||
var Xn = PointRotate3D(x:x,y:y,z:z,xr:0.,yr:0.,zr:0.,alpha_deg:alpha_deg,beta_deg:beta_deg,gamma_deg:0.);
|
||||
|
||||
var install_distance_m = Xn[0]; # in front of ref-point of glider
|
||||
var install_side_m = Xn[1];
|
||||
var install_alt_m = Xn[2];
|
||||
|
||||
var myHitch_pos = myPosition.apply_course_distance( my_head_deg , install_distance_m );
|
||||
var myHitch_pos = myPosition.apply_course_distance( my_head_deg - 90. , install_side_m );
|
||||
myHitch_pos.set_alt(myPosition.alt() + install_alt_m);
|
||||
|
||||
###################### ai hitch position #######################
|
||||
|
||||
var found = 0;
|
||||
|
||||
aiobjects = props.globals.getNode("ai/models").getChildren();
|
||||
foreach (var aimember; aiobjects) {
|
||||
if ( (var c = aimember.getNode("id") ) != nil ) {
|
||||
var testprop = c.getValue();
|
||||
if ( testprop == aiNodeID) {
|
||||
found = found + 1;
|
||||
|
||||
# get coordinates
|
||||
var ai_lat = aimember.getNode("position/latitude-deg").getValue();
|
||||
var ai_lon = aimember.getNode("position/longitude-deg").getValue();
|
||||
var ai_alt = (aimember.getNode("position/altitude-ft").getValue()) * FT2M;
|
||||
|
||||
var ai_pitch_deg = aimember.getNode("orientation/pitch-deg").getValue();
|
||||
var ai_roll_deg = aimember.getNode("orientation/roll-deg").getValue();
|
||||
var ai_head_deg = aimember.getNode("orientation/true-heading-deg").getValue();
|
||||
|
||||
var aiHitchX = aimember.getNode("sim/hitches/aerotow/local-pos-x").getValue();
|
||||
var aiHitchY = aimember.getNode("sim/hitches/aerotow/local-pos-y").getValue();
|
||||
var aiHitchZ = aimember.getNode("sim/hitches/aerotow/local-pos-z").getValue();
|
||||
|
||||
var aiPosition = geo.Coord.set_latlon( ai_lat, ai_lon, ai_alt );
|
||||
|
||||
var alpha_deg = ai_roll_deg * (1.);
|
||||
var beta_deg = ai_pitch_deg * (-1.);
|
||||
|
||||
# transform hook coordinates
|
||||
var Xn = PointRotate3D(x:aiHitchX,y:aiHitchY,z:aiHitchZ,xr:0.,yr:0.,zr:0.,alpha_deg:alpha_deg,beta_deg:beta_deg,gamma_deg:0.);
|
||||
|
||||
var install_distance_m = Xn[0]; # in front of ref-point of glider
|
||||
var install_side_m = Xn[1];
|
||||
var install_alt_m = Xn[2];
|
||||
|
||||
var aiHitch_pos = aiPosition.apply_course_distance( ai_head_deg , install_distance_m );
|
||||
var aiHitch_pos = aiPosition.apply_course_distance( ai_head_deg - 90. , install_side_m );
|
||||
aiHitch_pos.set_alt(aiPosition.alt() + install_alt_m);
|
||||
|
||||
var distance = (myHitch_pos.direct_distance_to(aiHitch_pos));
|
||||
|
||||
var towlength_m = props.globals.getNode("sim/hitches/aerotow/tow/length").getValue();
|
||||
if ( distance > towlength_m ) {
|
||||
var aicallsign = getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign");
|
||||
#setprop("sim/messages/atc", sprintf("Aircraft with callsign %s is too far away (distance is %4.0f meter).",aicallsign, distance));
|
||||
setprop("sim/messages/atc", sprintf("Selected aircraft is too far away (distance to %s is %4.0f meter).",aicallsign, distance));
|
||||
return;
|
||||
}
|
||||
|
||||
setprop("sim/hitches/aerotow/tow/dist", distance);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setprop("sim/hitches/aerotow/open", "false");
|
||||
setprop("sim/hitches/aerotow/mp_oldOpen", "true");
|
||||
|
||||
|
@ -1282,7 +1430,7 @@ var releaseHitch = func (device){
|
|||
|
||||
#print("releaseHitch");
|
||||
|
||||
if ( getprop("sim/flight-model") == "yasim" ) return; # bypass this routine for Yasim-aircrafts
|
||||
if ( getprop("sim/flight-model") == "yasim" ) return; # bypass this routine for Yasim-aircraft
|
||||
|
||||
setprop("sim/hitches/" ~ device ~ "/open", "true");
|
||||
|
||||
|
@ -1503,6 +1651,35 @@ var releaseWinch = func {
|
|||
} # End function releaseWinch
|
||||
|
||||
|
||||
# ######################################################################################################################
|
||||
# assignHitchLocations
|
||||
# ######################################################################################################################
|
||||
|
||||
var assignHitchLocations = func (device){
|
||||
|
||||
if ( getprop("sim/flight-model") == "yasim" ) return; # bypass this routine for Yasim-aircraft
|
||||
|
||||
if ( getprop("sim/hitches/" ~ device ~ "/decoupled-force-and-rope-locations") ) return; # bypass this routine
|
||||
|
||||
#print("assignHitchLocations");
|
||||
|
||||
var in2m = 0.0254;
|
||||
|
||||
var hitchname = getprop("sim/hitches/" ~ device ~ "/force_name_jsbsim");
|
||||
|
||||
# location-x(yz)-in: JSBSim Structural Frame: x points to tail, y points to right wing, z points upward
|
||||
# local-pos-x(yz): YaSim frame: x points to nose, y points to left wing, z points upward
|
||||
|
||||
setprop("sim/hitches/" ~ device ~ "/local-pos-x",
|
||||
- getprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/location-x-in") * in2m );
|
||||
setprop("sim/hitches/" ~ device ~ "/local-pos-y",
|
||||
- getprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/location-y-in") * in2m );
|
||||
setprop("sim/hitches/" ~ device ~ "/local-pos-z",
|
||||
getprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/location-z-in") * in2m );
|
||||
|
||||
} # End function assignHitchLocations
|
||||
|
||||
|
||||
# ######################################################################################################################
|
||||
# point transformation
|
||||
# ######################################################################################################################
|
||||
|
@ -1644,5 +1821,5 @@ var PointRotate3D = func (x,y,z,xr,yr,zr,alpha_deg,beta_deg,gamma_deg){
|
|||
# - pull in towrope: take sink rate of rope into account
|
||||
# - dynamic ID for ai-rope-model
|
||||
#
|
||||
# Please contact D-NXKT at yahoo.de for bug-reports, suggestions, ...
|
||||
# Please contact D_NXKT at yahoo.de for bug-reports, suggestions, ...
|
||||
#
|
Loading…
Reference in a new issue