diff --git a/Nasal/towing/hitch.nas b/Nasal/towing/hitch.nas index 45a738c9c..aec20ea6e 100644 --- a/Nasal/towing/hitch.nas +++ b/Nasal/towing/hitch.nas @@ -1,23 +1,23 @@ # -# Version: 10. March 2014 +# Version: 30. December 2014 # # Purpose of this routine: # ------------------------ # # - Create visible winch- and towropes for gliders and towplanes -# - Support of aerotowing and winch for JSBSim-aircrafts (glider and towplanes) +# - Support of aerotowing and winch for JSBSim-aircraft (glider and towplanes) # # This routine is very similar to /FDM/YASim/Hitch.cpp -# Aerotowing is fully compatible to the YASim functionality. -# This means that YASim-gliders could be towed by JSBSim-aircrafts and vice versa. +# Aerotowing is fully compatible to the YASim functionality. +# This means that YASim-gliders could be towed by JSBSim-aircraft and vice versa. # Setup-instructions with copy and paste examples are given below: # # -# Setup of visible winch/towropes for Yasim-aircrafts: -# ---------------------------------------------------- +# Setup of visible winch/towropes for Yasim-aircraft: +# ---------------------------------------------------- # -# YASim-aircrafts with winch/aerotowing functionality should work out of the box. -# Optional you can customize the rope-diameter by adding the following to "your_aircraft-set.xml": +# YASim-aircraft with winch/aerotowing functionality should work out of the box. +# Optional you can customize the rope-diameter by adding the following to "your_aircraft-set.xml": # # # @@ -37,19 +37,17 @@ # # # -# Support of aerotowing and winch for JSBSim-aircrafts (glider and towplanes): -# ---------------------------------------------------------------------------- +# Support of aerotowing and winch for JSBSim-aircraft (glider and towplanes): +# ---------------------------------------------------------------------------- # # 1. Define a hitch in the JSBSim-File. Coordinates according to JSBSims structural frame of reference -# (x points to the tail, y points to the right wing, z points upwards). Be careful! This -# coordinates don't appear in the property tree. You can only check them with test flights! -# The visible towrope is NOT an indicator of correct settings! -# Unit must be "LBS", frame must be "BODY". The force name is arbitrary. +# (x points to the tail, y points to the right wing, z points upwards). +# Unit must be "LBS", frame must be "BODY". The force name is arbitrary. # # # # -# 3.65 +# 3.65 # 0.0 # -0.12 # @@ -61,10 +59,11 @@ # # + # 2. Define controls for aerotowing and winch. # Add the following key bindings in "yourAircraft-set.xml": -# -# +# +# # # # Ctrl-o @@ -74,7 +73,7 @@ # # # -# +# # # o # Lock aerotow-hook @@ -83,7 +82,7 @@ # # # -# +# # # O # Open aerotow-hook @@ -101,7 +100,7 @@ # # # -# +# # # w # Start winch @@ -110,7 +109,7 @@ # # # -# +# # # W # Open winch-hook @@ -120,42 +119,53 @@ # # # -# -# +# +# # # For towplanes only "key n=79" (Open aerotow-hook) is required! -# -# + + # 3. Set mandatory properties: # # # # hitch -# 1.5 -# 0.00 -# -0.3 # false # 0.0 +# # # # hitch -# 0.0 -# 0.0 -# 0.0 +# # # # # # "force_name_jsbsim" must be the external force name in JSBSim. +# "force-is-calculated-by-other" should be "false" for gliders and "true" for tow planes. +# "mp-auto-connect-period" is only needed for tow planes and should be "1". # # IMPORTANT: -# JSBSim doesn't provide the hitch coordinates in the property tree. Hence you must set them again to get a -# visible towrope (local-pos-x/y/z). Unfortunately the coordinate systems are different. Here the coordinates -# for the "YASim-System" are needed (x points to the nose, y points to the left wing, z points upwards). -# If you see the rope at the expected position "local-pos-x/y/z" are correct. -# -# "force-is-calculated-by-other" should be "false" for gliders and "true" for towplanes. -# "mp-auto-connect-period" is only needed for towplanes and should be "1". +# The hitch location is stored twice in the property tree (for tow force and for rope animation). +# This is necessary to keep the towrope animation compatible to YASim-aircraft. +# The hitch location for the tow force is stored in "fdm/jsbsim/external_reactions/hitch/location-x(yz)-in" and for the +# animated towrope in "sim/hitches/aerotow(winch)/local-pos-x(yz)". +# By default only values for the tow force location have to be defined. The values for the towrope location are set +# automatically (decoupled-force-and-rope-locations is "false" by default). +# It is feasible to use different locations for the force and rope. In order to do this, you have to set +# "decoupled-force-and-rope-locations" to "true" and provide values for "sim/hitches/aerotow(winch)/local-pos-x(yz)". +# Note that the frame of reference is different. Here the coordinates for the "YASim-System" are needed +# (x points to the nose, y points to the left wing, z points upwards). # 4. Set optional properties: @@ -174,7 +184,7 @@ # 70. # # 1000. -# 1500. +# 1500. # 800. # 100. # 15. @@ -193,7 +203,8 @@ # # # -# + + # That's it! @@ -203,25 +214,25 @@ # AI-planes are identified by the node "ai/models/aircraft/". # MP-planes (interactice/non-interactive) are identified by the existence of node "ai/models/multiplayer". # Interactive MP-plane: variables in node "ai/models/multiplayer/sim/hitches/" are updated. -# Non-interactive MP-plane: variables are not updated (values are either not defined or have "wrong" values +# Non-interactive MP-plane: variables are not updated (values are either not defined or have "wrong" values # from a former owner of this node. -# +# # The following properties are transmitted in multiplayer: # "sim/hitches/aerotow/tow/elastic-constant" # "sim/hitches/aerotow/tow/weight-per-m-kg-m" # "sim/hitches/aerotow/tow/dist" # "sim/hitches/aerotow/tow/connected-to-property-node" -# "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign" +# "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign" # "sim/hitches/aerotow/tow/brake-force" # "sim/hitches/aerotow/tow/end-force-x" # "sim/hitches/aerotow/tow/end-force-y" # "sim/hitches/aerotow/tow/end-force-z" # "sim/hitches/aerotow/is-slave" # "sim/hitches/aerotow/speed-in-tow-direction" -# "sim/hitches/aerotow/open", open); +# "sim/hitches/aerotow/open", open); # "sim/hitches/aerotow/local-pos-x" # "sim/hitches/aerotow/local-pos-y" -# "sim/hitches/aerotow/local-pos-z" +# "sim/hitches/aerotow/local-pos-z" # ############################################################################################################## @@ -229,76 +240,76 @@ # ###################################################################################################################### -# check, if towing support makes sense +# check, if towing support makes sense # ###################################################################################################################### # Check if node "sim/hitches" is defined. If not, return! if (props.globals.getNode("sim/hitches") == nil ) return; - print("towing is active!"); + print("towing is active!"); # ###################################################################################################################### -# set defaults / initialize at startup +# set defaults / initialize at startup # ###################################################################################################################### -# set defaults for properties that are NOT already defined +# set defaults for properties that are NOT already defined - # yasim properties for aerotow (should be already defined for yasim aircrafts but not for JSBSim aircrafts + # yasim properties for aerotow (should be already defined for yasim aircraft but not for JSBSim aircraft if (props.globals.getNode("sim/hitches/aerotow/broken") == nil ) props.globals.getNode("sim/hitches/aerotow/broken", 1).setBoolValue(0); if (props.globals.getNode("sim/hitches/aerotow/force") == nil ) props.globals.getNode("sim/hitches/aerotow/force", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/aerotow/force-is-calculated-by-other") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/force-is-calculated-by-other") == nil ) props.globals.getNode("sim/hitches/aerotow/force-is-calculated-by-other", 1).setBoolValue(0); if (props.globals.getNode("sim/hitches/aerotow/is-slave") == nil ) props.globals.getNode("sim/hitches/aerotow/is-slave", 1).setBoolValue(0); if (props.globals.getNode("sim/hitches/aerotow/local-pos-x") == nil ) - props.globals.getNode("sim/hitches/aerotow/local-pos-x", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/aerotow/local-pos-y") == nil ) + props.globals.getNode("sim/hitches/aerotow/local-pos-x", 1).setValue(0.); + if (props.globals.getNode("sim/hitches/aerotow/local-pos-y") == nil ) props.globals.getNode("sim/hitches/aerotow/local-pos-y", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/aerotow/local-pos-z") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/local-pos-z") == nil ) props.globals.getNode("sim/hitches/aerotow/local-pos-z", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/aerotow/mp-auto-connect-period") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/mp-auto-connect-period") == nil ) props.globals.getNode("sim/hitches/aerotow/mp-auto-connect-period", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/aerotow/mp-time-lag") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/mp-time-lag") == nil ) props.globals.getNode("sim/hitches/aerotow/mp-time-lag", 1).setValue(0.); - #if (props.globals.getNode("sim/hitches/aerotow/open") == nil ) + #if (props.globals.getNode("sim/hitches/aerotow/open") == nil ) props.globals.getNode("sim/hitches/aerotow/open", 1).setBoolValue(1); - if (props.globals.getNode("sim/hitches/aerotow/speed-in-tow-direction") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/speed-in-tow-direction") == nil ) props.globals.getNode("sim/hitches/aerotow/speed-in-tow-direction", 1).setValue(0.); if (props.globals.getNode("sim/hitches/aerotow/tow/brake-force") == nil ) - props.globals.getNode("sim/hitches/aerotow/tow/brake-force", 1).setValue(12345.); - if (props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-node") == nil ) + props.globals.getNode("sim/hitches/aerotow/tow/brake-force", 1).setValue(12345.); + if (props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-node") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-node", 1).setBoolValue(0); - if (props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign", 1).setValue(""); - if (props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id") == nil ) - props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id", 1).setIntValue(0); - if (props.globals.getNode("sim/hitches/aerotow/tow/connected-to-mp-node") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id") == nil ) + props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id", 1).setIntValue(0); + if (props.globals.getNode("sim/hitches/aerotow/tow/connected-to-mp-node") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/connected-to-mp-node", 1).setBoolValue(0); - if (props.globals.getNode("sim/hitches/aerotow/tow/connected-to-property-node") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/tow/connected-to-property-node") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/connected-to-property-node", 1).setBoolValue(0); - if (props.globals.getNode("sim/hitches/aerotow/tow/dist") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/tow/dist") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/dist", 1).setValue(0.); if (props.globals.getNode("sim/hitches/aerotow/tow/elastic-constant") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/elastic-constant", 1).setValue(9111.); - if (props.globals.getNode("sim/hitches/aerotow/tow/end-force-x") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/tow/end-force-x") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/end-force-x", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/aerotow/tow/end-force-y") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/tow/end-force-y") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/end-force-y", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/aerotow/tow/end-force-z") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/tow/end-force-z") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/end-force-z", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/aerotow/tow/length") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/tow/length") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/length", 1).setValue(60.); - if (props.globals.getNode("sim/hitches/aerotow/tow/node") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/tow/node") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/node", 1).setValue(""); if (props.globals.getNode("sim/hitches/aerotow/tow/weight-per-m-kg-m") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/weight-per-m-kg-m", 1).setValue(0.35); - # additional properties - if (props.globals.getNode("sim/hitches/aerotow/oldOpen") == nil ) + # additional properties + if (props.globals.getNode("sim/hitches/aerotow/oldOpen") == nil ) props.globals.getNode("sim/hitches/aerotow/oldOpen", 1).setBoolValue(1); - + # new properties for towrope if (props.globals.getNode("sim/hitches/aerotow/rope/exist") == nil ) props.globals.getNode("sim/hitches/aerotow/rope/exist", 1).setBoolValue(0); @@ -312,47 +323,47 @@ # new properties for JSBSim aerotow if ( getprop("sim/flight-model") == "jsb" ) { if (props.globals.getNode("sim/hitches/aerotow/force_name_jsbsim") == nil ) - props.globals.getNode("sim/hitches/aerotow/force_name_jsbsim", 1).setValue("hitch"); - if (props.globals.getNode("sim/hitches/aerotow/mp_oldOpen") == nil ) + props.globals.getNode("sim/hitches/aerotow/force_name_jsbsim", 1).setValue("hitch"); + if (props.globals.getNode("sim/hitches/aerotow/mp_oldOpen") == nil ) props.globals.getNode("sim/hitches/aerotow/mp_oldOpen", 1).setBoolValue(1); - if (props.globals.getNode("sim/hitches/aerotow/tow/mp_last_reporded_dist") == nil ) + if (props.globals.getNode("sim/hitches/aerotow/tow/mp_last_reporded_dist") == nil ) props.globals.getNode("sim/hitches/aerotow/tow/mp_last_reported_dist", 1).setValue(0.); } - # yasim properties for winch (should be already defined for yasim aircrafts but not for JSBSim aircrafts - #if (props.globals.getNode("sim/hitches/winch/open") == nil ) + # yasim properties for winch (should already be defined for yasim aircraft but not for JSBSim aircraft + #if (props.globals.getNode("sim/hitches/winch/open") == nil ) props.globals.getNode("sim/hitches/winch/open", 1).setBoolValue(1); if (props.globals.getNode("sim/hitches/winch/broken") == nil ) props.globals.getNode("sim/hitches/winch/broken", 1).setBoolValue(0); if (props.globals.getNode("sim/hitches/winch/winch/global-pos-x") == nil ) props.globals.getNode("sim/hitches/winch/winch/global-pos-x", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/winch/winch/global-pos-y") == nil ) + if (props.globals.getNode("sim/hitches/winch/winch/global-pos-y") == nil ) props.globals.getNode("sim/hitches/winch/winch/global-pos-y", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/winch/winch/global-pos-z") == nil ) + if (props.globals.getNode("sim/hitches/winch/winch/global-pos-z") == nil ) props.globals.getNode("sim/hitches/winch/winch/global-pos-z", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/winch/winch/initial-tow-length-m") == nil ) - props.globals.getNode("sim/hitches/winch/winch/initial-tow-length-m", 1).setValue(1000.); - if (props.globals.getNode("sim/hitches/winch/winch/max-tow-length-m") == nil ) + if (props.globals.getNode("sim/hitches/winch/winch/initial-tow-length-m") == nil ) + props.globals.getNode("sim/hitches/winch/winch/initial-tow-length-m", 1).setValue(1000.); + if (props.globals.getNode("sim/hitches/winch/winch/max-tow-length-m") == nil ) props.globals.getNode("sim/hitches/winch/winch/max-tow-length-m", 1).setValue(1500.); - if (props.globals.getNode("sim/hitches/winch/winch/min-tow-length-m") == nil ) + if (props.globals.getNode("sim/hitches/winch/winch/min-tow-length-m") == nil ) props.globals.getNode("sim/hitches/winch/winch/min-tow-length-m", 1).setValue(1.); - if (props.globals.getNode("sim/hitches/winch/tow/length") == nil ) + if (props.globals.getNode("sim/hitches/winch/tow/length") == nil ) props.globals.getNode("sim/hitches/winch/tow/length", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/winch/tow/dist") == nil ) + if (props.globals.getNode("sim/hitches/winch/tow/dist") == nil ) props.globals.getNode("sim/hitches/winch/tow/dist", 1).setValue(0.); if (props.globals.getNode("sim/hitches/winch/tow/elastic-constant") == nil ) props.globals.getNode("sim/hitches/winch/tow/elastic-constant", 1).setValue(40001.); if (props.globals.getNode("sim/hitches/winch/tow/weight-per-m-kg-m") == nil ) props.globals.getNode("sim/hitches/winch/tow/weight-per-m-kg-m", 1).setValue(0.1); - # additional properties - if (props.globals.getNode("sim/hitches/winch/oldOpen") == nil ) + # additional properties + if (props.globals.getNode("sim/hitches/winch/oldOpen") == nil ) props.globals.getNode("sim/hitches/winch/oldOpen", 1).setBoolValue(1); - if (props.globals.getNode("sim/hitches/winch/winch/max-spool-speed-m-s") == nil ) + if (props.globals.getNode("sim/hitches/winch/winch/max-spool-speed-m-s") == nil ) props.globals.getNode("sim/hitches/winch/winch/max-spool-speed-m-s", 1).setValue(40.); - # new properties for winch-rope + # new properties for winch-rope if (props.globals.getNode("sim/hitches/winch/rope/exist") == nil ) props.globals.getNode("sim/hitches/winch/rope/exist", 1).setBoolValue(0); if (props.globals.getNode("sim/hitches/winch/rope/model_id") == nil ) @@ -366,38 +377,51 @@ if ( getprop("sim/flight-model") == "jsb" ) { if (props.globals.getNode("sim/hitches/winch/force_name_jsbsim") == nil ) props.globals.getNode("sim/hitches/winch/force_name_jsbsim", 1).setValue("hitch"); - if (props.globals.getNode("sim/hitches/winch/automatic-release-angle-deg") == nil ) + if (props.globals.getNode("sim/hitches/winch/automatic-release-angle-deg") == nil ) props.globals.getNode("sim/hitches/winch/automatic-release-angle-deg", 1).setValue(361.); if (props.globals.getNode("sim/hitches/winch/winch/clutched") == nil ) props.globals.getNode("sim/hitches/winch/winch/clutched", 1).setBoolValue(0); - if (props.globals.getNode("sim/hitches/winch/winch/actual-spool-speed-m-s") == nil ) + if (props.globals.getNode("sim/hitches/winch/winch/actual-spool-speed-m-s") == nil ) props.globals.getNode("sim/hitches/winch/winch/actual-spool-speed-m-s", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/winch/winch/spool-acceleration-m-s-s") == nil ) + if (props.globals.getNode("sim/hitches/winch/winch/spool-acceleration-m-s-s") == nil ) props.globals.getNode("sim/hitches/winch/winch/spool-acceleration-m-s-s", 1).setValue(8.); - if (props.globals.getNode("sim/hitches/winch/winch/max-unspool-speed-m-s") == nil ) + if (props.globals.getNode("sim/hitches/winch/winch/max-unspool-speed-m-s") == nil ) props.globals.getNode("sim/hitches/winch/winch/max-unspool-speed-m-s", 1).setValue(40.); - if (props.globals.getNode("sim/hitches/winch/winch/actual-force-N") == nil ) + if (props.globals.getNode("sim/hitches/winch/winch/actual-force-N") == nil ) props.globals.getNode("sim/hitches/winch/winch/actual-force-N", 1).setValue(0.); - if (props.globals.getNode("sim/hitches/winch/winch/max-force-N") == nil ) + if (props.globals.getNode("sim/hitches/winch/winch/max-force-N") == nil ) props.globals.getNode("sim/hitches/winch/winch/max-force-N", 1).setValue(1000.); - if (props.globals.getNode("sim/hitches/winch/winch/max-power-kW") == nil ) - props.globals.getNode("sim/hitches/winch/winch/max-power-kW", 1).setValue(123.); + if (props.globals.getNode("sim/hitches/winch/winch/max-power-kW") == nil ) + props.globals.getNode("sim/hitches/winch/winch/max-power-kW", 1).setValue(123.); if (props.globals.getNode("sim/hitches/winch/tow/break-force-N") == nil ) - props.globals.getNode("sim/hitches/winch/tow/break-force-N", 1).setValue(12345.); + props.globals.getNode("sim/hitches/winch/tow/break-force-N", 1).setValue(12345.); if (props.globals.getNode("sim/hitches/winch/winch/magic-constant") == nil ) - props.globals.getNode("sim/hitches/winch/winch/magic-constant", 1).setValue(500.); + props.globals.getNode("sim/hitches/winch/winch/magic-constant", 1).setValue(500.); } - + # new properties for JSBSim aerotow and winch + if ( getprop("sim/flight-model") == "jsb" ) { + if (props.globals.getNode("sim/hitches/aerotow/decoupled-force-and-rope-locations") == nil ) + props.globals.getNode("sim/hitches/aerotow/decoupled-force-and-rope-locations", 1).setBoolValue(0); + if (props.globals.getNode("sim/hitches/winch/decoupled-force-and-rope-locations") == nil ) + props.globals.getNode("sim/hitches/winch/decoupled-force-and-rope-locations", 1).setBoolValue(0); + # consider older JSBSim-versions which do NOT provide the locations of external_reactions in the property tree + var hitchname_aerotow = getprop("sim/hitches/aerotow/force_name_jsbsim"); + var hitchname_winch = getprop("sim/hitches/winch/force_name_jsbsim"); + if (props.globals.getNode("fdm/jsbsim/external_reactions/" ~ hitchname_aerotow ~ "/location-x-in") == nil ) + props.globals.getNode("sim/hitches/aerotow/decoupled-force-and-rope-locations").setBoolValue(1); + if (props.globals.getNode("fdm/jsbsim/external_reactions/" ~ hitchname_winch ~ "/location-x-in") == nil ) + props.globals.getNode("sim/hitches/winch/decoupled-force-and-rope-locations").setBoolValue(1); + } # ###################################################################################################################### -# main function +# main function # ###################################################################################################################### var towing = func { - + #print("function towing is running"); - + var FT2M = 0.30480; var M2FT = 1 / FT2M; var dt = 0; @@ -406,18 +430,18 @@ var towing = func { var open = getprop("sim/hitches/aerotow/open"); var oldOpen = getprop("sim/hitches/aerotow/oldOpen"); - + if ( open != oldOpen ) { # check if my hitch state has changed, if yes: message #print("state has changed: open=",open," oldOpen=",oldOpen); if ( !open ) { # my hitch was open and is closed now if ( getprop("sim/flight-model") == "jsb" ) { - var distance = getprop("sim/hitches/aerotow/tow/dist"); + var distance = getprop("sim/hitches/aerotow/tow/dist"); var towlength_m = getprop("sim/hitches/aerotow/tow/length"); if ( distance > towlength_m * 1.0001 ) { setprop("sim/messages/pilot", sprintf("Could not lock hitch (tow length is insufficient) on hitch %i!", getprop("sim/hitches/aerotow/tow/connected-to-mp-node"))); - props.globals.getNode("sim/hitches/aerotow/open").setBoolValue(1); # open my hitch again + props.globals.getNode("sim/hitches/aerotow/open").setBoolValue(1); # open my hitch again } # mp aircraft to far away else { # my hitch is closed setprop("sim/messages/pilot", sprintf("Locked hitch aerotow %i!", @@ -427,28 +451,28 @@ var towing = func { } # end: JSBSim if ( !getprop("sim/hitches/aerotow/open") ) { # setup ai-towrope - createTowrope("aerotow"); + createTowrope("aerotow"); - # set default hitch coordinates (needed for Ai- and non-interactive MP aircrafts) - setAIObjectDefaults() ; - } + # set default hitch coordinates (needed for Ai- and non-interactive MP aircraft) + setAIObjectDefaults() ; + } } # end hitch is closed - + if ( open ) { # my hitch is now open if ( getprop("sim/flight-model") == "jsb" ) { if ( getprop("sim/hitches/aerotow/broken") ) { setprop("sim/messages/pilot", sprintf("Oh no, the tow is broken")); - } + } else { setprop("sim/messages/pilot", sprintf("Opened hitch aerotow %i!", getprop("sim/hitches/aerotow/tow/connected-to-mp-node"))); } releaseHitch("aerotow"); # open=1 / forces=0 } # end: JSBSim - removeTowrope("aerotow"); # remove towrope model - } # end hitch is open - - setprop("sim/hitches/aerotow/oldOpen",open); + removeTowrope("aerotow"); # remove towrope model + } # end hitch is open + + setprop("sim/hitches/aerotow/oldOpen",open); } # end hitch state has changed if (!open ) { @@ -473,17 +497,17 @@ var towing = func { var winchopen = getprop("sim/hitches/winch/open"); var wincholdOpen = getprop("sim/hitches/winch/oldOpen"); - + if ( winchopen != wincholdOpen ) { # check if my hitch state has changed, if yes: message #print("winch state has changed: open=",winchopen," oldOpen=",wincholdOpen); if ( !winchopen ) { # my hitch was open and is closed now if ( getprop("sim/flight-model") == "jsb" ) { - var distance = getprop("sim/hitches/winch/tow/dist"); + var distance = getprop("sim/hitches/winch/tow/dist"); var towlength_m = getprop("sim/hitches/winch/tow/length"); if ( distance > towlength_m ) { setprop("sim/messages/pilot", sprintf("Could not lock hitch (tow length is insufficient) on hitch %i!", getprop("sim/hitches/aerotow/tow/connected-to-mp-node"))); - props.globals.getNode("sim/hitches/aerotow/open").setBoolValue(1); # open my hitch again + props.globals.getNode("sim/hitches/aerotow/open").setBoolValue(1); # open my hitch again } # mp aircraft to far away else { # my hitch is closed setprop("sim/messages/pilot", sprintf("Locked hitch winch %i!", @@ -495,24 +519,24 @@ var towing = func { } # end: JSBSim if ( !getprop("sim/hitches/winch/open") ) { # setup ai-towrope - createTowrope("winch"); + createTowrope("winch"); - # set default hitch coordinates (needed for Ai- and non-interactive MP aircrafts) - setAIObjectDefaults() ; - } + # set default hitch coordinates (needed for Ai- and non-interactive MP aircraft) + setAIObjectDefaults() ; + } } # end hitch is closed - + if ( winchopen ) { # my hitch is now open if ( getprop("sim/flight-model") == "jsb" ) { if ( getprop("sim/hitches/winch/broken") ) { setprop("sim/messages/pilot", sprintf("Oh no, the tow is broken")); - } - releaseHitch("winch"); + } + releaseHitch("winch"); } # end: JSBSim pull_in_rope(); } # end hitch is open - - setprop("sim/hitches/winch/oldOpen",winchopen); + + setprop("sim/hitches/winch/oldOpen",winchopen); } # end hitch state has changed if (!winchopen ) { @@ -520,7 +544,7 @@ var towing = func { } settimer( towing, dt ); - + } # end towing @@ -531,104 +555,103 @@ var towing = func { var findBestAIObject = func (){ # the nearest found plane, that is close enough will be used - # set some default variables, needed later to identify if the found object is + # set some default variables, needed later to identify if the found object is # an AI-Object, a "non-interactiv MP-Object or an interactive MP-Object - + # local variables var aiobjects = []; # keeps the ai-planes from the property tree - var AI_id = 0; # id of towplane - var callsign = 0; # callsign of towplane var aiPosition = geo.Coord.new(); # current processed ai-plane - var lat_deg = 0; # latitude of current processed aiobject - var lon_deg = 0; # longitude of current processed aiobject - var alt_m = 0; # altitude of current processed aiobject var myPosition = geo.Coord.new(); # coordinates of glider var distance_m = 0; # distance to ai-plane var FT2M = 0.30480; - + var nodeIsAiAircraft = 0; var nodeIsMpAircraft = 0; var running_as_autoconnect = 0; var mp_open_last_state = 0; var isSlave = 0; - - if ( getprop("sim/flight-model") == "yasim" ) return; # bypass this routine for Yasim-aircrafts - + + if ( getprop("sim/flight-model") == "yasim" ) return; # bypass this routine for Yasim-aircraft + #print("findBestAIObject"); - + if (props.globals.getNode("sim/hitches/aerotow/mp-auto-connect-period").getValue() != 0 ) { var running_as_autoconnect = 1; #print("findBestAIObject: running as auto connect"); } - - var towlength_m = props.globals.getNode("sim/hitches/aerotow/tow/length").getValue(); + + var towlength_m = props.globals.getNode("sim/hitches/aerotow/tow/length").getValue(); var bestdist_m = towlength_m; # initial value - + myPosition = geo.aircraft_position(); # todo: calculate exact hitch position if( running_as_autoconnect ) { var mycallsign = props.globals.getNode("sim/multiplay/callsign").getValue(); - #print('mycallsign=',mycallsign); + #print('mycallsign=',mycallsign); } var found = 0; - aiobjects = props.globals.getNode("ai/models").getChildren(); - foreach (var aimember; aiobjects) { + aiobjects = props.globals.getNode("ai/models").getChildren(); + foreach (var aimember; aiobjects) { if ( (var node = aimember.getName() ) != nil ) { nodeIsAiAircraft = 0; nodeIsMpAircraft = 0; if ( sprintf("%8s",node) == "aircraft" ) nodeIsAiAircraft = 1; if ( sprintf("%11s",node) == "multiplayer" ) nodeIsMpAircraft = 1; #print("found NodeName=",node," nodeIsAiAircraft=",nodeIsAiAircraft," nodeIsMpAircraft=",nodeIsMpAircraft ); - - if( !nodeIsAiAircraft and !nodeIsMpAircraft ) continue; - + if ( !nodeIsAiAircraft and !nodeIsMpAircraft ) continue; + if ( !aimember.getNode("valid").getValue() ) continue; # node is invalid + if( running_as_autoconnect ) { if ( !nodeIsMpAircraft ) continue; - if ( aimember.getValue("sim/hitches/aerotow/open") == 1 ) continue; # if mp hook open, auto-connect isn't possible - if (mycallsign != aimember.getValue("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign") ) continue ; # I'm the wrong one + #if ( aimember.getValue("sim/hitches/aerotow/open") == nil ) continue; # this node MUST exist for mp-aircraft which want to be towed + #if ( aimember.getValue("sim/hitches/aerotow/open") == 1 ) continue; # if mp hook open, auto-connect is NOT possible + if ( aimember.getValue("sim/hitches/aerotow/open") != 0 ) continue; + if (mycallsign != aimember.getValue("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign") ) continue ; # I am the wrong one + if ( !getprop("sim/hitches/aerotow/mp_oldOpen") ) continue; # this prevents an unwanted immediate auto-connect after the dragger + # released its hitch. Firstly wait for a reported "open" hitch from glider } - var lat_deg = aimember.getNode("position/latitude-deg").getValue(); - var lon_deg = aimember.getNode("position/longitude-deg").getValue(); - var alt_m = aimember.getNode("position/altitude-ft").getValue() * FT2M; - - var aiPosition = geo.Coord.set_latlon( lat_deg, lon_deg, alt_m ); - distance_m = (myPosition.distance_to(aiPosition)); - #print('distance_m=',distance_m,' bestdist_m=',bestdist_m); - if ( distance_m < bestdist_m ) { + var lat_deg = aimember.getNode("position/latitude-deg").getValue(); + var lon_deg = aimember.getNode("position/longitude-deg").getValue(); + var alt_m = aimember.getNode("position/altitude-ft").getValue() * FT2M; + + var aiPosition = geo.Coord.set_latlon( lat_deg, lon_deg, alt_m ); + distance_m = (myPosition.distance_to(aiPosition)); + #print('distance_m=',distance_m,' bestdist_m=',bestdist_m); + if ( distance_m < bestdist_m ) { bestdist_m = distance_m; - var towEndNode = node; + var towEndNode = node; var nodeID = aimember.getNode("id").getValue(); var aicallsign = aimember.getNode("callsign").getValue(); #print('nodeId=',nodeID,' AiCallsign=',aicallsign); - #set properties + #set properties props.globals.getNode("sim/hitches/aerotow/open").setBoolValue(0); props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-node").setBoolValue(nodeIsAiAircraft); props.globals.getNode("sim/hitches/aerotow/tow/connected-to-mp-node").setBoolValue(nodeIsMpAircraft); props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign").setValue(aicallsign); - props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id").setIntValue(nodeID); + props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id").setIntValue(nodeID); props.globals.getNode("sim/hitches/aerotow/tow/connected-to-property-node").setBoolValue(1); props.globals.getNode("sim/hitches/aerotow/tow/node").setValue(towEndNode); props.globals.getNode("sim/hitches/aerotow/tow/dist").setValue(bestdist_m); props.globals.getNode("sim/hitches/aerotow/tow/mp_last_reported_dist", 1).setValue(0.); - # Set some dummy values. In case of an "interactive"-MP plane + # Set some dummy values. In case of an "interactive"-MP plane # the correct values will be transmitted in the following loop aimember.getNode("sim/hitches/aerotow/local-pos-x",1).setValue(-5.); aimember.getNode("sim/hitches/aerotow/local-pos-y",1).setValue(0.); aimember.getNode("sim/hitches/aerotow/local-pos-z",1).setValue(0.); aimember.getNode("sim/hitches/aerotow/tow/dist",1).setValue(-1.); - + found = 1; - } - } - } + } # end distance_m < bestdist_m + } # end node != nil + } # end loop aiobjects if (found) { if ( !running_as_autoconnect) { setprop("sim/messages/pilot", sprintf("%s, I am on your hook, distance %4.3f meter.",aicallsign,bestdist_m)); @@ -640,17 +663,20 @@ var findBestAIObject = func (){ isSlave = 1; props.globals.getNode("sim/hitches/aerotow/is-slave").setBoolValue(isSlave); } - # set the dist value to some value below the tow length (if not, the hitch would open the next calc force run - distance_m = towlength_m * 0.5; + props.globals.getNode("sim/hitches/aerotow/mp_oldOpen").setBoolValue(1); - - } # end: if found + + } # end: if found else { if (!running_as_autoconnect) { setprop("sim/messages/atc", sprintf("Sorry, no aircraft for aerotow!")); } - } - + else{ + #print("auto-connect: found=0"); + props.globals.getNode("sim/hitches/aerotow/mp_oldOpen").setBoolValue(1); + } + } + } # End function findBestAIObject @@ -663,7 +689,7 @@ towing(); # ###################################################################################################################### -# aerotow function +# aerotow function # ###################################################################################################################### var aerotow = func (open){ @@ -671,105 +697,122 @@ var aerotow = func (open){ #print("function aerotow is running"); # if (!open ) { - + ########################################### my hitch position ############################################ - + myPosition = geo.aircraft_position(); var my_head_deg = getprop("orientation/heading-deg"); var my_roll_deg = getprop("orientation/roll-deg"); var my_pitch_deg = getprop("orientation/pitch-deg"); - + # hook coordinates in Yasim-system (x-> nose / y -> left wing / z -> up) + assignHitchLocations("aerotow"); var x = getprop("sim/hitches/aerotow/local-pos-x"); var y = getprop("sim/hitches/aerotow/local-pos-y"); var z = getprop("sim/hitches/aerotow/local-pos-z"); var alpha_deg = my_roll_deg * (1.); # roll clockwise (looking in x-direction) := + var beta_deg = my_pitch_deg * (-1.); # pitch clockwise (looking in y-direction) := - - + # transform hook coordinates var Xn = PointRotate3D(x:x,y:y,z:z,xr:0.,yr:0.,zr:0.,alpha_deg:alpha_deg,beta_deg:beta_deg,gamma_deg:0.); var install_distance_m = Xn[0]; # in front of ref-point of glider var install_side_m = Xn[1]; - var install_alt_m = Xn[2]; - - var myHitch_pos = myPosition.apply_course_distance( my_head_deg , install_distance_m ); - var myHitch_pos = myPosition.apply_course_distance( my_head_deg - 90. , install_side_m ); - myHitch_pos.set_alt(myPosition.alt() + install_alt_m); - + var install_alt_m = Xn[2]; + + var myHitch_pos = myPosition.apply_course_distance( my_head_deg , install_distance_m ); + var myHitch_pos = myPosition.apply_course_distance( my_head_deg - 90. , install_side_m ); + myHitch_pos.set_alt(myPosition.alt() + install_alt_m); + ########################################### ai hitch position ############################################ - - var aiNodeID = getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id"); # id of former found ai/mp aircraft + + #var aiNodeID = getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id"); # id of former found ai/mp aircraft #print("aiNodeID=",aiNodeID); - - aiobjects = props.globals.getNode("ai/models").getChildren(); - foreach (var aimember; aiobjects) { - if ( (var c = aimember.getNode("id") ) != nil ) { - var testprop = c.getValue(); - if ( testprop == aiNodeID) { + var aiCallsign = getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign"); # callsign of former found ai/mp aircraft + + var found = 0; + + aiobjects = props.globals.getNode("ai/models").getChildren(); + foreach (var aimember; aiobjects) { + if ( (var c = aimember.getNode("id") ) != nil ) { + if ( !aimember.getNode("valid").getValue() ) continue; # node is invalid + + # Identifying the MP-aircraft by its node-id works fine with JSBSim-aircraft but NOT with YASim. + # In YASim the node-id is not updated which could lead to complications (e.g. node-id changes after "Pause" or "Exit"). + #var testprop = c.getValue(); + #if ( testprop == aiNodeID) { + + # Identifying the MP-aircraft by its callsign works fine with JSBSim AND YASim-aircraft + var testprop = aimember.getNode("callsign").getValue(); + if ( testprop == aiCallsign ) { + + found = found + 1; + + ###################### check status of ai hitch ###################### + if ( getprop("sim/flight-model") == "jsb" ) { + # check if the multiplayer hitch state has changed + # this trick avoids immediate opening after locking because MP-aircraft has not yet reported a locked hitch + if ( (var d = aimember.getNode("sim/hitches/aerotow/open") ) != nil ) { + var mpOpen = aimember.getNode("sim/hitches/aerotow/open").getValue(); + var mp_oldOpen = getprop("sim/hitches/aerotow/mp_oldOpen"); + #print('mpOpen=',mpOpen,' mp_oldOpen=',mp_oldOpen); + if ( mpOpen != mp_oldOpen ) { # state has changed: was open and is now locked OR was locked and is now open + if ( mpOpen ) { + setprop("sim/messages/ai-plane", sprintf("%s: I have released the tow!",getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign")) ); + releaseHitch("aerotow"); # my open=1 / forces=0 / remove towrope + } # end: open + props.globals.getNode("sim/hitches/aerotow/mp_oldOpen").setBoolValue(mpOpen); + } # end: state has changed + } # end: node is available + } #end : JSBSim + ######################################################################## + # get coordinates - var ai_lat = aimember.getNode("position/latitude-deg").getValue(); - var ai_lon = aimember.getNode("position/longitude-deg").getValue(); - var ai_alt = (aimember.getNode("position/altitude-ft").getValue()) * FT2M; + var ai_lat = aimember.getNode("position/latitude-deg").getValue(); + var ai_lon = aimember.getNode("position/longitude-deg").getValue(); + var ai_alt = (aimember.getNode("position/altitude-ft").getValue()) * FT2M; #print("ai_lat,lon,alt",ai_lat,ai_lon,ai_alt); - + var ai_pitch_deg = aimember.getNode("orientation/pitch-deg").getValue(); var ai_roll_deg = aimember.getNode("orientation/roll-deg").getValue(); var ai_head_deg = aimember.getNode("orientation/true-heading-deg").getValue(); var aiHitchX = aimember.getNode("sim/hitches/aerotow/local-pos-x").getValue(); var aiHitchY = aimember.getNode("sim/hitches/aerotow/local-pos-y").getValue(); - var aiHitchZ = aimember.getNode("sim/hitches/aerotow/local-pos-z").getValue(); + var aiHitchZ = aimember.getNode("sim/hitches/aerotow/local-pos-z").getValue(); - if ( getprop("sim/flight-model") == "jsb" ) { - # check if the multiplayer hitch state has changed - # this trick avoids immediate opening after locking because MP-aircraft has not yet reported a locked hitch - if ( (var d = aimember.getNode("sim/hitches/aerotow/open") ) != nil ) { - var mpOpen = aimember.getNode("sim/hitches/aerotow/open").getValue(); - var mp_oldOpen = getprop("sim/hitches/aerotow/mp_oldOpen"); - #print('mpOpen=',mpOpen,' mp_oldOpen=',mp_oldOpen); - if ( mpOpen != mp_oldOpen ) { # state has changed: was open and is now locked OR was locked and is now open - if ( mpOpen ) { - setprop("sim/messages/ai-plane", sprintf("%s: I have released the tow!",getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign")) ); - releaseHitch("aerotow"); # my open=1 / forces=0 / remove towrope - } # end: open - props.globals.getNode("sim/hitches/aerotow/mp_oldOpen").setBoolValue(mpOpen); - } # end: state has changed - } # end: node is available - } #end : JSBSim - var aiPosition = geo.Coord.set_latlon( ai_lat, ai_lon, ai_alt ); - + var alpha_deg = ai_roll_deg * (1.); - var beta_deg = ai_pitch_deg * (-1.); + var beta_deg = ai_pitch_deg * (-1.); # transform hook coordinates var Xn = PointRotate3D(x:aiHitchX,y:aiHitchY,z:aiHitchZ,xr:0.,yr:0.,zr:0.,alpha_deg:alpha_deg,beta_deg:beta_deg,gamma_deg:0.); - var install_distance_m = Xn[0]; # in front of ref-point of glider + var install_distance_m = Xn[0]; # in front of ref-point of glider var install_side_m = Xn[1]; - var install_alt_m = Xn[2]; + var install_alt_m = Xn[2]; - var aiHitch_pos = aiPosition.apply_course_distance( ai_head_deg , install_distance_m ); - var aiHitch_pos = aiPosition.apply_course_distance( ai_head_deg - 90. , install_side_m ); - aiHitch_pos.set_alt(aiPosition.alt() + install_alt_m); + var aiHitch_pos = aiPosition.apply_course_distance( ai_head_deg , install_distance_m ); + var aiHitch_pos = aiPosition.apply_course_distance( ai_head_deg - 90. , install_side_m ); + aiHitch_pos.set_alt(aiPosition.alt() + install_alt_m); ########################################### distance between hitches ##################################### - + var distance = (myHitch_pos.direct_distance_to(aiHitch_pos)); # distance to plane in meter var aiHitchheadto = (myHitch_pos.course_to(aiHitch_pos)); var height = myHitch_pos.alt() - aiHitch_pos.alt(); var aiHitchpitchto = -math.asin((myHitch_pos.alt()-aiHitch_pos.alt())/distance) / 0.01745; #print(" pitch: ", aiHitchpitchto); - + # update position of rope setprop("ai/models/aerotowrope/position/latitude-deg", myHitch_pos.lat()); setprop("ai/models/aerotowrope/position/longitude-deg", myHitch_pos.lon()); setprop("ai/models/aerotowrope/position/altitude-ft", myHitch_pos.alt() * M2FT); #print("ai_lat,lon,alt",myHitch_pos.lat()," ",myHitch_pos.lon()," ",myHitch_pos.alt() ); - + # update pitch and heading of rope setprop("ai/models/aerotowrope/orientation/true-heading-deg", aiHitchheadto); setprop("ai/models/aerotowrope/orientation/pitch-deg", aiHitchpitchto); @@ -778,31 +821,31 @@ var aerotow = func (open){ setprop("sim/hitches/aerotow/tow/dist", distance); #print("distance=",distance); - + ############################################# calc forces ################################################## - # calc forces only for JSBSim-aircrafts - - # tow-end-forces must be reported in N to be consiststent to Yasim-aircrafts - # hitch-forces must be LBS to be consistent to the JSBSim "external_forces/.../magnitude" definition + # calc forces only for JSBSim-aircraft - if ( getprop("sim/flight-model") == "jsb" ) { + # tow-end-forces must be reported in N to be consiststent to Yasim-aircraft + # hitch-forces must be LBS to be consistent to the JSBSim "external_forces/.../magnitude" definition + + if ( getprop("sim/flight-model") == "jsb" ) { #print("Force-Routine"); # check if the MP-aircraft properties have been updated. If not (maybe due to time-lag) bypass force calculation (use previous forces instead) var mp_reported_dist = aimember.getNode("sim/hitches/aerotow/tow/dist").getValue(); var mp_last_reported_dist = getprop("sim/hitches/aerotow/tow/mp_last_reported_dist"); - var mp_delta_reported_dist = mp_reported_dist - mp_last_reported_dist ; + var mp_delta_reported_dist = mp_reported_dist - mp_last_reported_dist ; setprop("sim/hitches/aerotow/tow/mp_last_reported_dist",mp_reported_dist); var mp_delta_reported_dist2 = mp_delta_reported_dist * mp_delta_reported_dist ; # we need the absolute value - if ( (mp_delta_reported_dist2 > 0.0000001) or (mp_reported_dist < 0. )){ # we have the updated MP coordinates (no time lag) + if ( (mp_delta_reported_dist2 > 0.0000001) or (mp_reported_dist < 0. )){ # we have the updated MP coordinates (no time lag) # or the MP-aircraft is a non-interactive mp plane (mp_reported_dist = -1) - # => update forces else use the old forces! - - var breakforce_N = getprop("sim/hitches/aerotow/tow/brake-force"); # could be different in both aircrafts + # => update forces else use the old forces! + + var breakforce_N = getprop("sim/hitches/aerotow/tow/brake-force"); # could be different in both aircraft var isSlave = getprop("sim/hitches/aerotow/is-slave"); - if ( !isSlave ){ # if we are master, we have to calculate the forces + if ( !isSlave ){ # if we are master, we have to calculate the forces #print("master: calc forces"); var elastic_constant = getprop("sim/hitches/aerotow/tow/elastic-constant"); var towlength_m = getprop("sim/hitches/aerotow/tow/length"); @@ -823,26 +866,26 @@ var aerotow = func (open){ var forcetowX_N = aimember.getNode("sim/hitches/aerotow/tow/end-force-x").getValue() * 1; var forcetowY_N = aimember.getNode("sim/hitches/aerotow/tow/end-force-y").getValue() * 1; var forcetowZ_N = aimember.getNode("sim/hitches/aerotow/tow/end-force-z").getValue() * 1; - var forcetow_N = math.sqrt( forcetowX_N * forcetowX_N + forcetowY_N * forcetowY_N + forcetowZ_N * forcetowZ_N ); + var forcetow_N = math.sqrt( forcetowX_N * forcetowX_N + forcetowY_N * forcetowY_N + forcetowZ_N * forcetowZ_N ); } # end isSlave - - var forcetow_LBS = forcetow_N * 0.224809; # N -> LBF + + var forcetow_LBS = forcetow_N * 0.224809; # N -> LBF #print(" forcetow_N ", forcetow_N , " distance ", distance," ", breakforce_N); if ( forcetow_N < breakforce_N ) { - - var distancepr = (myHitch_pos.distance_to(aiHitch_pos)); - + + var distancepr = (myHitch_pos.distance_to(aiHitch_pos)); + # correct a failure, if the projected length is larger than direct length - if (distancepr > distance) { distancepr = distance;} - + if (distancepr > distance) { distancepr = distance;} + var alpha = math.acos( (distancepr / distance) ); if ( aiHitch_pos.alt() > myHitch_pos.alt()) alpha = - alpha; - var beta = ( aiHitchheadto - my_head_deg ) * 0.01745; + var beta = ( aiHitchheadto - my_head_deg ) * 0.01745; var gamma = my_pitch_deg * 0.01745; var delta = my_roll_deg * 0.01745; - + var sina = math.sin(alpha); var cosa = math.cos(alpha); var sinb = math.sin(beta); @@ -851,37 +894,37 @@ var aerotow = func (open){ var cosg = math.cos(gamma); var sind = math.sin(delta); var cosd = math.cos(delta); - + #var forcetow = forcetow_N; # we deliver N to JSBSim var forcetow = forcetow_LBS; # we deliver LBS to JSBSim - - # calculate unit vector of force direction in JSBSim-system + + # calculate unit vector of force direction in JSBSim-system var force = 1; - + # global forces: alpha beta var fglobalx = force * cosa * cosb; var fglobaly = force * cosa * sinb; var fglobalz = force * sina; - + # local forces by pitch: gamma var flpitchx = fglobalx * cosg - fglobalz * sing; var flpitchy = fglobaly; var flpitchz = fglobalx * sing + fglobalz * cosg; - + # local forces by roll: delta var flrollx = flpitchx; var flrolly = flpitchy * cosd + flpitchz * sind; var flrollz = - flpitchy * sind + flpitchz * cosd; - + # asigning to LOCAL coord of plane var forcex = flrollx; var forcey = flrolly; var forcez = flrollz; #print("fx=",forcex," fy=",forcey," fz=",forcez); - + # JSBSim-body-frame: x-> nose / y -> right wing / z -> down # apply forces to hook (forces are in LBS or N see above) - var hitchname = getprop("sim/hitches/aerotow/force_name_jsbsim"); + var hitchname = getprop("sim/hitches/aerotow/force_name_jsbsim"); setprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/magnitude", forcetow); setprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/x", forcex); setprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/y", forcey); @@ -891,23 +934,23 @@ var aerotow = func (open){ else { # rope is broken props.globals.getNode("sim/hitches/aerotow/broken").setBoolValue(1); #setprop("sim/messages/atc", sprintf("Oh no, the tow is broken")); - releaseHitch("aerotow"); # open=1 / forces=0 / remove towrope + releaseHitch("aerotow"); # open=1 / forces=0 / remove towrope } - + ############################################# report forces ############################################## - # if we are connected to an MP aircraft and master + # if we are connected to a MP-aircraft and master var nodeIsMpAircraft = getprop("sim/hitches/aerotow/tow/connected-to-mp-node"); if ( nodeIsMpAircraft and !isSlave ){ #print("report Forces"); - # transform my hitch coordinates to cartesian earth coordinates + # transform my hitch coordinates to cartesian earth coordinates var myHitchCartEarth = geodtocart(myHitch_pos.lat(),myHitch_pos.lon(),myHitch_pos.alt() ); var myHitchXearth_m = myHitchCartEarth[0]; var myHitchYearth_m = myHitchCartEarth[1]; var myHitchZearth_m = myHitchCartEarth[2]; - # transform MP hitch coordinates to cartesian earth coordinates + # transform MP hitch coordinates to cartesian earth coordinates var aiHitchCartEarth = geodtocart(aiHitch_pos.lat(),aiHitch_pos.lon(),aiHitch_pos.alt() ); var aiHitchXearth_m = aiHitchCartEarth[0]; var aiHitchYearth_m = aiHitchCartEarth[1]; @@ -918,18 +961,18 @@ var aerotow = func (open){ var dy = aiHitchYearth_m - myHitchYearth_m; var dz = aiHitchZearth_m - myHitchZearth_m; var dl = math.sqrt( dx * dx + dy * dy + dz * dz ); - + var forcetowX_N = forcetow_N * dx / dl; var forcetowY_N = forcetow_N * dy / dl; var forcetowZ_N = forcetow_N * dz / dl; - + setprop("sim/hitches/aerotow/tow/dist", distance); - setprop("sim/hitches/aerotow/tow/end-force-x", -forcetowX_N); # force acts in - setprop("sim/hitches/aerotow/tow/end-force-y", -forcetowY_N); # opposite direction + setprop("sim/hitches/aerotow/tow/end-force-x", -forcetowX_N); # force acts in + setprop("sim/hitches/aerotow/tow/end-force-y", -forcetowY_N); # opposite direction setprop("sim/hitches/aerotow/tow/end-force-z", -forcetowZ_N); # at tow end - + } # end report forces - + } # end: timelag else{ #print("forces NOT updated!"); @@ -938,93 +981,99 @@ var aerotow = func (open){ } # end: aiNodeID - else{ - if ( !aimember.getNode("valid").getValue() ) { # MP-aircraft is accessable (node is valid) - #print("MP-aircraft isn't valid!"); - props.globals.getNode("sim/hitches/aerotow/open").setBoolValue(1); # open my hitch - setprop("sim/messages/atc", sprintf("MP-aircraft disappeared!" )); - } - } } # end: check id != nil } # end: loop over aiobjects + if ( found == 0 ) { + if ( getprop("sim/flight-model") == "jsb" ) { + setprop("sim/messages/atc", sprintf("MP-aircraft disappeared!" )); + props.globals.getNode("sim/hitches/aerotow/open").setBoolValue(1); # open my hitch + props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id").setIntValue(0); + props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign").setValue(""); + props.globals.getNode("sim/hitches/aerotow/tow/connected-to-ai-node").setBoolValue(0); + props.globals.getNode("sim/hitches/aerotow/tow/connected-to-mp-node").setBoolValue(0); + props.globals.getNode("sim/hitches/aerotow/tow/connected-to-property-node").setBoolValue(0); + } + #if ( getprop("sim/flight-model") == "yasim" ) removeTowrope("aerotow"); # remove towrope model + } # end found=0 } # end function aerotow - + # ###################################################################################################################### -# winch function +# winch function # ###################################################################################################################### var winch = func (open){ - + var FT2M = 0.30480; var M2FT = 1. / FT2M; var RAD2DEG = 57.29578; var DEG2RAD = 1. / RAD2DEG; - + if (!open ) { - + ########################################### my hitch position ############################################ - + myPosition = geo.aircraft_position(); var my_head_deg = getprop("orientation/heading-deg"); var my_roll_deg = getprop("orientation/roll-deg"); var my_pitch_deg = getprop("orientation/pitch-deg"); - + # hitch coordinates in YASim-system (x-> nose / y -> left wing / z -> up) + assignHitchLocations("winch"); var x = getprop("sim/hitches/winch/local-pos-x"); var y = getprop("sim/hitches/winch/local-pos-y"); var z = getprop("sim/hitches/winch/local-pos-z"); var alpha_deg = my_roll_deg * (1.); # roll clockwise (looking in x-direction) := + var beta_deg = my_pitch_deg * (-1.); # pitch clockwise (looking in y-direction) := - - + # transform hook coordinates var Xn = PointRotate3D(x:x,y:y,z:z,xr:0.,yr:0.,zr:0.,alpha_deg:alpha_deg,beta_deg:beta_deg,gamma_deg:0.); var install_distance_m = Xn[0]; # in front of ref-point of glider var install_side_m = Xn[1]; - var install_alt_m = Xn[2]; - - var myHitch_pos = myPosition.apply_course_distance( my_head_deg , install_distance_m ); - var myHitch_pos = myPosition.apply_course_distance( my_head_deg - 90. , install_side_m ); - myHitch_pos.set_alt(myPosition.alt() + install_alt_m); - + var install_alt_m = Xn[2]; + + var myHitch_pos = myPosition.apply_course_distance( my_head_deg , install_distance_m ); + var myHitch_pos = myPosition.apply_course_distance( my_head_deg - 90. , install_side_m ); + myHitch_pos.set_alt(myPosition.alt() + install_alt_m); + ########################################### winch hitch position ############################################ - # get coordinates - var winch_global_pos_x = getprop("sim/hitches/winch/winch/global-pos-x"); + # get coordinates + var winch_global_pos_x = getprop("sim/hitches/winch/winch/global-pos-x"); var winch_global_pos_y = getprop("sim/hitches/winch/winch/global-pos-y"); var winch_global_pos_z = getprop("sim/hitches/winch/winch/global-pos-z"); var winch_geod = carttogeod(winch_global_pos_x,winch_global_pos_y,winch_global_pos_z); var ai_lat = winch_geod[0]; - var ai_lon = winch_geod[1]; - #var ai_alt = winch_geod[2] * FT2M; + var ai_lon = winch_geod[1]; + #var ai_alt = winch_geod[2] * FT2M; var ai_alt = winch_geod[2]; #print("ai_lat,lon,alt",ai_lat,ai_lon,ai_alt); var aiHitch_pos = geo.Coord.set_latlon( ai_lat, ai_lon, ai_alt ); - + ########################################### distance between hitches ##################################### - + var distance = (myHitch_pos.direct_distance_to(aiHitch_pos)); # distance to winch in meter var aiHitchheadto = (myHitch_pos.course_to(aiHitch_pos)); var height = myHitch_pos.alt() - aiHitch_pos.alt(); var aiHitchpitchto = -math.asin((myHitch_pos.alt()-aiHitch_pos.alt())/distance) / 0.01745; #print(" pitch: ", aiHitchpitchto); - + # update position of rope setprop("ai/models/winchrope/position/latitude-deg", myHitch_pos.lat()); setprop("ai/models/winchrope/position/longitude-deg", myHitch_pos.lon()); setprop("ai/models/winchrope/position/altitude-ft", myHitch_pos.alt() * M2FT); #print("ai_lat,lon,alt",myHitch_pos.lat()," ",myHitch_pos.lon()," ",myHitch_pos.alt() ); - + # update pitch and heading of rope setprop("ai/models/winchrope/orientation/true-heading-deg", aiHitchheadto); setprop("ai/models/winchrope/orientation/pitch-deg", aiHitchpitchto); @@ -1033,54 +1082,54 @@ var winch = func (open){ setprop("sim/hitches/winch/tow/dist", distance); #print("distance=",distance); - + ############################################# calc forces ################################################## - # calc forces only for JSBSim-aircrafts - - # tow-end-forces must be reported in N to be consiststent to Yasim-aircrafts - # hitch-forces must be LBS to be consistent to the JSBSim "external_forces/.../magnitude" definition + # calc forces only for JSBSim-aircraft + + # tow-end-forces must be reported in N to be consiststent to Yasim-aircraft + # hitch-forces must be LBS to be consistent to the JSBSim "external_forces/.../magnitude" definition if ( getprop("sim/flight-model") == "jsb" ) { - + var spool_max = getprop("sim/hitches/winch/winch/max-spool-speed-m-s"); - var unspool_max = getprop("sim/hitches/winch/winch/max-unspool-speed-m-s"); + var unspool_max = getprop("sim/hitches/winch/winch/max-unspool-speed-m-s"); var max_force_N = getprop("sim/hitches/winch/winch/max-force-N"); - var max_power_W = getprop("sim/hitches/winch/winch/max-power-kW") * 1000.; - var breakforce_N = getprop("sim/hitches/winch/tow/break-force-N"); + var max_power_W = getprop("sim/hitches/winch/winch/max-power-kW") * 1000.; + var breakforce_N = getprop("sim/hitches/winch/tow/break-force-N"); var elastic_constant = getprop("sim/hitches/winch/tow/elastic-constant"); var towlength_m = getprop("sim/hitches/winch/tow/length"); var max_tow_length_m = getprop("sim/hitches/winch/winch/max-tow-length-m"); var spoolspeed = getprop("sim/hitches/winch/winch/actual-spool-speed-m-s"); var spool_acceleration = getprop("sim/hitches/winch/winch/spool-acceleration-m-s-s"); - var delta_t = getprop("sim/time/delta-sec"); + var delta_t = getprop("sim/time/delta-sec"); var towlength_new_m = towlength_m - spoolspeed * delta_t; var delta_towlength_m = distance - towlength_new_m; #print("towlength_m= ", towlength_m , " elastic_constant= ", elastic_constant," delta_towlength_m= ", delta_towlength_m); if ( getprop("sim/hitches/winch/winch/clutched") ) { - var delta_spoolspeed = spool_acceleration * delta_t; + var delta_spoolspeed = spool_acceleration * delta_t; spoolspeed = spoolspeed + delta_spoolspeed ; if ( spoolspeed > spool_max ) spoolspeed = spool_max; } - else { # un-clutched + else { # un-clutched # --- experimental --- # # we assume that the the winch-operator avoids tow sagging ( => rigid rope; negativ forces allowed) var forcetow_N = elastic_constant * delta_towlength_m / towlength_new_m; - + # drag of tow-rope ( magic! ) var magic_constant = getprop("sim/hitches/winch/winch/magic-constant"); tow_drag_N = spoolspeed * spoolspeed * math.sqrt( math.sqrt( height * height ) * max_tow_length_m ) / magic_constant ; - + # mass = tow-mass only (drum-mass ignored) var mass_kg = max_tow_length_m * getprop("sim/hitches/winch/tow/weight-per-m-kg-m"); var acceleration = ( forcetow_N - tow_drag_N ) / mass_kg; - var delta_spoolspeed = acceleration * delta_t; + var delta_spoolspeed = acceleration * delta_t; spoolspeed = spoolspeed - delta_spoolspeed; - if ( spoolspeed < - unspool_max ) spoolspeed = - unspool_max; + if ( spoolspeed < - unspool_max ) spoolspeed = - unspool_max; #print("spoolspeed= ",spoolspeed," delta_spoolspeed= ",delta_spoolspeed," delta_towlength= ", delta_towlength_m); #print("forcetow_N= ",forcetow_N," tow_drag_N= ",tow_drag_N," acceleration= ", acceleration); } @@ -1091,13 +1140,13 @@ var winch = func (open){ else{ var forcetow_N = elastic_constant * delta_towlength_m / towlength_new_m; } - + if ( forcetow_N > max_force_N ) { forcetow_N = max_force_N; var towlength_new_m = distance / ( forcetow_N / elastic_constant + 1. ); spoolspeed = (towlength_m - towlength_new_m ) / delta_t; - } - + } + var power = forcetow_N * spoolspeed; if ( power > max_power_W) { power = max_power_W; @@ -1105,33 +1154,33 @@ var winch = func (open){ towlength_new_m = towlength_m - spoolspeed * delta_t; } #print("power=",power," spoolspeed=",spoolspeed," force=",forcetow_N); - + setprop("sim/hitches/winch/tow/length",towlength_new_m); setprop("sim/hitches/winch/winch/actual-spool-speed-m-s",spoolspeed); setprop("sim/hitches/winch/winch/actual-force-N",forcetow_N); - + # force due to tow-weight (acts in tow direction at the heigher hitch) var force_due_to_weight_N = getprop("sim/hitches/winch/tow/weight-per-m-kg-m") * 9.81 * height; - if (height < 0. ) force_due_to_weight_N = 0.; - + if (height < 0. ) force_due_to_weight_N = 0.; + forcetow_N = forcetow_N + force_due_to_weight_N; - var forcetow_LBS = forcetow_N * 0.224809; # N -> LBF + var forcetow_LBS = forcetow_N * 0.224809; # N -> LBF #print(" forcetow_N ", forcetow_N , " distance ", distance," ", breakforce_N); #print(" forcetow_N=", forcetow_N , " force_due_to_weight_N=", force_due_to_weight_N," height=",height); if ( forcetow_N < breakforce_N ) { - - var distancepr = (myHitch_pos.distance_to(aiHitch_pos)); - + + var distancepr = (myHitch_pos.distance_to(aiHitch_pos)); + # correct a failure, if the projected length is larger than direct length - if (distancepr > distance) { distancepr = distance;} - + if (distancepr > distance) { distancepr = distance;} + var alpha = math.acos( (distancepr / distance) ); if ( aiHitch_pos.alt() > myHitch_pos.alt()) alpha = - alpha; - var beta = ( aiHitchheadto - my_head_deg ) * DEG2RAD; + var beta = ( aiHitchheadto - my_head_deg ) * DEG2RAD; var gamma = my_pitch_deg * DEG2RAD; var delta = my_roll_deg * DEG2RAD; - + var sina = math.sin(alpha); var cosa = math.cos(alpha); var sinb = math.sin(beta); @@ -1140,11 +1189,11 @@ var winch = func (open){ var cosg = math.cos(gamma); var sind = math.sin(delta); var cosd = math.cos(delta); - + #var forcetow = forcetow_N; # we deliver N to JSBSim var forcetow = forcetow_LBS; # we deliver LBS to JSBSim - # calculate unit vector of force direction in JSBSim-system + # calculate unit vector of force direction in JSBSim-system var force = 1; # global forces: alpha beta @@ -1156,7 +1205,7 @@ var winch = func (open){ var flpitchx = fglobalx * cosg - fglobalz * sing; var flpitchy = fglobaly; var flpitchz = fglobalx * sing + fglobalz * cosg; - + # local forces by roll: delta var flrollx = flpitchx; var flrolly = flpitchy * cosd + flpitchz * sind; @@ -1167,10 +1216,10 @@ var winch = func (open){ var forcey = flrolly; var forcez = flrollz; #print("fx=",forcex," fy=",forcey," fz=",forcez); - + # JSBSim-body-frame: x-> nose / y -> right wing / z -> down # apply forces to hook (forces are in LBS or N see above) - var hitchname = getprop("sim/hitches/winch/force_name_jsbsim"); + var hitchname = getprop("sim/hitches/winch/force_name_jsbsim"); setprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/magnitude", forcetow); setprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/x", forcex ); setprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/y", forcey ); @@ -1184,12 +1233,12 @@ var winch = func (open){ } # end force < break force else { # rope is broken props.globals.getNode("sim/hitches/winch/broken").setBoolValue(1); - releaseWinch(); + releaseWinch(); } if ( towlength_new_m > max_tow_length_m ) { setprop("sim/messages/atc", sprintf("tow length exceeded!")); - releaseWinch(); + releaseWinch(); } } # end forces/JSBSim @@ -1215,10 +1264,10 @@ var createTowrope = func (device){ props.globals.getNode("sim/hitches/" ~ device ~ "/rope/model_id").setIntValue(freeModelid); props.globals.getNode("sim/hitches/" ~ device ~ "/rope/exist").setBoolValue(1); - + var towrope_ai = props.globals.getNode("ai/models/" ~ device ~ "rope", 1); var towrope_mod = props.globals.getNode("models", 1); - + towrope_ai.getNode("id", 1).setIntValue(4711); towrope_ai.getNode("callsign", 1).setValue("towrope"); towrope_ai.getNode("valid", 1).setBoolValue(1); @@ -1243,49 +1292,148 @@ var createTowrope = func (device){ # ###################################################################################################################### -# get the next free id of "models/model" members +# get the next free id of "models/model" members # ###################################################################################################################### var getFreeModelID = func { #print("getFreeModelID"); - var modelid = 0; # next unused id - modelobjects = props.globals.getNode("models", 1).getChildren(); - foreach ( var member; modelobjects ) { - if ( (var c = member.getIndex()) != nil) { + var modelid = 0; # next unused id + modelobjects = props.globals.getNode("models", 1).getChildren(); + foreach ( var member; modelobjects ) { + if ( (var c = member.getIndex()) != nil) { modelid = c + 1; } } - #print("modelid=",modelid); + #print("modelid=",modelid); return(modelid); } # ###################################################################################################################### -# close hitch +# close aerotow hitch # ###################################################################################################################### var closeHitch = func { - + #print("closeHitch"); + # close only, if + # - not yet closed + # - connected to property-node + # - distance < towrope length + + var open = getprop("sim/hitches/aerotow/open"); + if ( !open ) return; + + var aiNodeID = getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id"); # id of former found ai/mp aircraft + if ( aiNodeID < 1 ) { + setprop("sim/messages/atc", sprintf("No aircraft selected!")); + return; + } + + ##################################### calc distance between hitches ###################### + + ###################### my hitch position ####################### + + myPosition = geo.aircraft_position(); + var my_head_deg = getprop("orientation/heading-deg"); + var my_roll_deg = getprop("orientation/roll-deg"); + var my_pitch_deg = getprop("orientation/pitch-deg"); + + # hook coordinates in Yasim-system (x-> nose / y -> left wing / z -> up) + assignHitchLocations("aerotow"); + var x = getprop("sim/hitches/aerotow/local-pos-x"); + var y = getprop("sim/hitches/aerotow/local-pos-y"); + var z = getprop("sim/hitches/aerotow/local-pos-z"); + + var alpha_deg = my_roll_deg * (1.); # roll clockwise (looking in x-direction) := + + var beta_deg = my_pitch_deg * (-1.); # pitch clockwise (looking in y-direction) := - + + # transform hook coordinates + var Xn = PointRotate3D(x:x,y:y,z:z,xr:0.,yr:0.,zr:0.,alpha_deg:alpha_deg,beta_deg:beta_deg,gamma_deg:0.); + + var install_distance_m = Xn[0]; # in front of ref-point of glider + var install_side_m = Xn[1]; + var install_alt_m = Xn[2]; + + var myHitch_pos = myPosition.apply_course_distance( my_head_deg , install_distance_m ); + var myHitch_pos = myPosition.apply_course_distance( my_head_deg - 90. , install_side_m ); + myHitch_pos.set_alt(myPosition.alt() + install_alt_m); + + ###################### ai hitch position ####################### + + var found = 0; + + aiobjects = props.globals.getNode("ai/models").getChildren(); + foreach (var aimember; aiobjects) { + if ( (var c = aimember.getNode("id") ) != nil ) { + var testprop = c.getValue(); + if ( testprop == aiNodeID) { + found = found + 1; + + # get coordinates + var ai_lat = aimember.getNode("position/latitude-deg").getValue(); + var ai_lon = aimember.getNode("position/longitude-deg").getValue(); + var ai_alt = (aimember.getNode("position/altitude-ft").getValue()) * FT2M; + + var ai_pitch_deg = aimember.getNode("orientation/pitch-deg").getValue(); + var ai_roll_deg = aimember.getNode("orientation/roll-deg").getValue(); + var ai_head_deg = aimember.getNode("orientation/true-heading-deg").getValue(); + + var aiHitchX = aimember.getNode("sim/hitches/aerotow/local-pos-x").getValue(); + var aiHitchY = aimember.getNode("sim/hitches/aerotow/local-pos-y").getValue(); + var aiHitchZ = aimember.getNode("sim/hitches/aerotow/local-pos-z").getValue(); + + var aiPosition = geo.Coord.set_latlon( ai_lat, ai_lon, ai_alt ); + + var alpha_deg = ai_roll_deg * (1.); + var beta_deg = ai_pitch_deg * (-1.); + + # transform hook coordinates + var Xn = PointRotate3D(x:aiHitchX,y:aiHitchY,z:aiHitchZ,xr:0.,yr:0.,zr:0.,alpha_deg:alpha_deg,beta_deg:beta_deg,gamma_deg:0.); + + var install_distance_m = Xn[0]; # in front of ref-point of glider + var install_side_m = Xn[1]; + var install_alt_m = Xn[2]; + + var aiHitch_pos = aiPosition.apply_course_distance( ai_head_deg , install_distance_m ); + var aiHitch_pos = aiPosition.apply_course_distance( ai_head_deg - 90. , install_side_m ); + aiHitch_pos.set_alt(aiPosition.alt() + install_alt_m); + + var distance = (myHitch_pos.direct_distance_to(aiHitch_pos)); + + var towlength_m = props.globals.getNode("sim/hitches/aerotow/tow/length").getValue(); + if ( distance > towlength_m ) { + var aicallsign = getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign"); + #setprop("sim/messages/atc", sprintf("Aircraft with callsign %s is too far away (distance is %4.0f meter).",aicallsign, distance)); + setprop("sim/messages/atc", sprintf("Selected aircraft is too far away (distance to %s is %4.0f meter).",aicallsign, distance)); + return; + } + + setprop("sim/hitches/aerotow/tow/dist", distance); + + } + } + } + setprop("sim/hitches/aerotow/open", "false"); setprop("sim/hitches/aerotow/mp_oldOpen", "true"); - + } # End function closeHitch # ###################################################################################################################### -# release hitch +# release hitch # ###################################################################################################################### var releaseHitch = func (device){ - + #print("releaseHitch"); - - if ( getprop("sim/flight-model") == "yasim" ) return; # bypass this routine for Yasim-aircrafts + + if ( getprop("sim/flight-model") == "yasim" ) return; # bypass this routine for Yasim-aircraft setprop("sim/hitches/" ~ device ~ "/open", "true"); - + var hitchname = getprop("sim/hitches/" ~ device ~ "/force_name_jsbsim"); setprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/magnitude", 0.); setprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/x", 0.); @@ -1293,23 +1441,23 @@ var releaseHitch = func (device){ setprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/z", 0.); if ( device == "aerotow" ) { - setprop("sim/hitches/aerotow/tow/end-force-x", 0.); # MP tow-end forces - setprop("sim/hitches/aerotow/tow/end-force-y", 0.); # - setprop("sim/hitches/aerotow/tow/end-force-z", 0.); # + setprop("sim/hitches/aerotow/tow/end-force-x", 0.); # MP tow-end forces + setprop("sim/hitches/aerotow/tow/end-force-y", 0.); # + setprop("sim/hitches/aerotow/tow/end-force-z", 0.); # } - + } # End function releaseHitch # ###################################################################################################################### -# remove/delete towrope +# remove/delete towrope # ###################################################################################################################### var removeTowrope = func (device){ - + # remove the towrope from the property tree ai/models # remove the towrope from the property tree models/ - + if ( getprop("sim/hitches/" ~ device ~ "/rope/exist") == 1 ) { # does the towrope exist? # remove 3d model from scenery @@ -1321,17 +1469,17 @@ var removeTowrope = func (device){ #print("towrope removed"); setprop("sim/hitches/" ~ device ~ "/rope/exist", 0); } - + } # ###################################################################################################################### -# pull in towrope after hitch has been opened +# pull in towrope after hitch has been opened # ###################################################################################################################### var pull_in_rope = func { - var deg2rad = math.pi / 180.; + var deg2rad = math.pi / 180.; var FT2M = 0.30480; if ( getprop("sim/hitches/winch/open") ) { @@ -1340,13 +1488,13 @@ var pull_in_rope = func { #var distance = getprop("sim/hitches/winch/tow/dist"); var towlength_m = getprop("sim/hitches/winch/tow/length"); - var spoolspeed = getprop("sim/hitches/winch/winch/max-spool-speed-m-s"); - var delta_t = getprop("sim/time/delta-sec"); + var spoolspeed = getprop("sim/hitches/winch/winch/max-spool-speed-m-s"); + var delta_t = getprop("sim/time/delta-sec"); var delta_length_m = spoolspeed * delta_t; var towlength_new_m = towlength_m - delta_length_m; var towlength_min_m = getprop("sim/hitches/winch/winch/min-tow-length-m"); - + if ( towlength_new_m > towlength_min_m ) { #print("actual towlength= ",towlength_new_m); @@ -1358,23 +1506,23 @@ var pull_in_rope = func { var tow_heading_deg = getprop("ai/models/winchrope/orientation/true-heading-deg"); var tow_pitch_rad = getprop("ai/models/winchrope/orientation/pitch-deg") * deg2rad; - var aiTow_pos = geo.Coord.set_latlon( tow_lat, tow_lon, tow_alt_m ); - - var delta_distance_m = delta_length_m * math.cos(tow_pitch_rad); + var aiTow_pos = geo.Coord.set_latlon( tow_lat, tow_lon, tow_alt_m ); + + var delta_distance_m = delta_length_m * math.cos(tow_pitch_rad); var delta_alt_m = delta_length_m * math.sin(tow_pitch_rad); - # vertical sink rate not yet taken into account! - aiTow_pos = aiTow_pos.apply_course_distance( tow_heading_deg , delta_distance_m ); - aiTow_pos.set_alt(tow_alt_m + delta_alt_m); + # vertical sink rate not yet taken into account! + aiTow_pos = aiTow_pos.apply_course_distance( tow_heading_deg , delta_distance_m ); + aiTow_pos.set_alt(tow_alt_m + delta_alt_m); #print("aiTow_pos.alt()= ",aiTow_pos.alt()," ",tow_alt_m + delta_alt_m); - + # update position of rope setprop("ai/models/winchrope/position/latitude-deg", aiTow_pos.lat()); setprop("ai/models/winchrope/position/longitude-deg", aiTow_pos.lon()); setprop("ai/models/winchrope/position/altitude-ft", aiTow_pos.alt() * M2FT); - # update length of rope + # update length of rope setprop("sim/hitches/winch/tow/length",towlength_new_m); - + settimer( pull_in_rope , 0 ); } # end towlength > min else { @@ -1382,9 +1530,9 @@ var pull_in_rope = func { setprop("sim/hitches/winch/winch/actual-spool-speed-m-s", 0. ); removeTowrope("winch"); # remove towrope model } - + } # end if open - + } @@ -1399,22 +1547,22 @@ var setAIObjectDefaults = func (){ var aiNodeID = getprop("sim/hitches/aerotow/tow/connected-to-ai-or-mp-id"); # id of former found ai/mp aircraft - aiobjects = props.globals.getNode("ai/models").getChildren(); - foreach (var aimember; aiobjects) { - if ( (var c = aimember.getNode("id") ) != nil ) { + aiobjects = props.globals.getNode("ai/models").getChildren(); + foreach (var aimember; aiobjects) { + if ( (var c = aimember.getNode("id") ) != nil ) { var testprop = c.getValue(); if ( testprop == aiNodeID) { - # Set some dummy values. In case of an "interactive"-MP plane + # Set some dummy values. In case of an "interactive"-MP plane # the correct values will be transmitted in the following loop. - # Create this variables if not present. + # Create this variables if not present. aimember.getNode("sim/hitches/aerotow/local-pos-x",1).setValue(-5.); aimember.getNode("sim/hitches/aerotow/local-pos-y",1).setValue(0.); aimember.getNode("sim/hitches/aerotow/local-pos-z",1).setValue(0.); - aimember.getNode("sim/hitches/aerotow/tow/dist",1).setValue(-1.); + aimember.getNode("sim/hitches/aerotow/tow/dist",1).setValue(-1.); } - } + } } - + } @@ -1423,53 +1571,53 @@ var setAIObjectDefaults = func (){ # ###################################################################################################################### var setWinchPositionAuto = func { - + # remove already existing winch model if ( getprop("/sim/hitches/winch/winch/winch-model-index") != nil ) { var id_model = getprop("/sim/hitches/winch/winch/winch-model-index"); var modelsNode = "models/model[" ~ id_model ~ "]"; props.globals.getNode(modelsNode).remove(); #print("winch model removed"); - } + } var initial_length_m = getprop("sim/hitches/winch/winch/initial-tow-length-m"); var ac_pos = geo.aircraft_position(); # get position of aircraft var ac_hd = getprop("orientation/heading-deg"); # get heading of aircraft - + # setup winch # get initial runway position var ipos_lat_deg = getprop("sim/presets/latitude-deg"); var ipos_lon_deg = getprop("sim/presets/longitude-deg"); var ipos_hd_deg = getprop("sim/presets/heading-deg"); var ipos_alt_m = geo.elevation(ipos_lat_deg,ipos_lon_deg); - var ipos_geo = geo.Coord.new().set_latlon(ipos_lat_deg, ipos_lon_deg, ipos_alt_m); + var ipos_geo = geo.Coord.new().set_latlon(ipos_lat_deg, ipos_lon_deg, ipos_alt_m); # offset to initial position - var deviation = (ac_pos.distance_to(ipos_geo)); + var deviation = (ac_pos.distance_to(ipos_geo)); # if deviation is too much, locate winch in front of glider, otherwise locate winch to end of runway - if ( deviation > 200) { - var w = ac_pos.apply_course_distance( ac_hd , initial_length_m -1. ); + if ( deviation > 200) { + var w = ac_pos.apply_course_distance( ac_hd , initial_length_m -1. ); } else { - var w = ipos_geo.apply_course_distance( ipos_hd_deg , initial_length_m - 1. ); + var w = ipos_geo.apply_course_distance( ipos_hd_deg , initial_length_m - 1. ); } - var wpalt = geo.elevation(w.lat(), w.lon()); + var wpalt = geo.elevation(w.lat(), w.lon()); w.set_alt(wpalt); var winchModel = geo.put_model("Models/Airport/supacat_winch.xml", w.lat(), w.lon(), (w.alt()+0.81), (w.course_to(ac_pos) )); - + setprop("/sim/hitches/winch/winch/global-pos-x", w.x()); setprop("/sim/hitches/winch/winch/global-pos-y", w.y()); setprop("/sim/hitches/winch/winch/global-pos-z", w.z()); setprop("sim/hitches/winch/tow/dist",initial_length_m - 1.); setprop("sim/hitches/winch/tow/length",initial_length_m); - + #print("name=",winchModel.getName()," Index=",winchModel.getIndex()," Type=",winchModel.getType() ); - #print("val=",winchModel.getValue()," children=",winchModel.getChildren()," size=",size(winchModel) ); + #print("val=",winchModel.getValue()," children=",winchModel.getChildren()," size=",size(winchModel) ); setprop("/sim/hitches/winch/winch/winch-model-index",winchModel.getIndex() ); setprop("sim/messages/pilot", sprintf("Connected to winch!")); - - props.globals.getNode("sim/hitches/winch/open").setBoolValue(0); + + props.globals.getNode("sim/hitches/winch/open").setBoolValue(0); } # End function setWinchPositionAuto @@ -1480,15 +1628,15 @@ var setWinchPositionAuto = func { var runWinch = func { - if ( !getprop("sim/hitches/winch/winch/clutched") ) { + if ( !getprop("sim/hitches/winch/winch/clutched") ) { setprop("sim/hitches/winch/winch/clutched","true"); setprop("sim/messages/pilot", sprintf("Winch clutched!")); - } - else { + } + else { setprop("sim/hitches/winch/winch/clutched","false"); setprop("sim/messages/pilot", sprintf("Winch un-clutched!")); } - + } # End function runWinch @@ -1497,14 +1645,43 @@ var runWinch = func { # ###################################################################################################################### var releaseWinch = func { - + setprop("sim/hitches/winch/open","true"); - + } # End function releaseWinch # ###################################################################################################################### -# point transformation +# assignHitchLocations +# ###################################################################################################################### + +var assignHitchLocations = func (device){ + + if ( getprop("sim/flight-model") == "yasim" ) return; # bypass this routine for Yasim-aircraft + + if ( getprop("sim/hitches/" ~ device ~ "/decoupled-force-and-rope-locations") ) return; # bypass this routine + + #print("assignHitchLocations"); + + var in2m = 0.0254; + + var hitchname = getprop("sim/hitches/" ~ device ~ "/force_name_jsbsim"); + + # location-x(yz)-in: JSBSim Structural Frame: x points to tail, y points to right wing, z points upward + # local-pos-x(yz): YaSim frame: x points to nose, y points to left wing, z points upward + + setprop("sim/hitches/" ~ device ~ "/local-pos-x", + - getprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/location-x-in") * in2m ); + setprop("sim/hitches/" ~ device ~ "/local-pos-y", + - getprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/location-y-in") * in2m ); + setprop("sim/hitches/" ~ device ~ "/local-pos-z", + getprop("fdm/jsbsim/external_reactions/" ~ hitchname ~ "/location-z-in") * in2m ); + +} # End function assignHitchLocations + + +# ###################################################################################################################### +# point transformation # ###################################################################################################################### var PointRotate3D = func (x,y,z,xr,yr,zr,alpha_deg,beta_deg,gamma_deg){ @@ -1520,27 +1697,27 @@ var PointRotate3D = func (x,y,z,xr,yr,zr,alpha_deg,beta_deg,gamma_deg){ # # # Definitions: - # ---------------- + # ---------------- # - # x y z - # alpha beta gamma - # - # - # z - # | y - # | / - # |/ - # ----->x - # - #---------------------------------------------------------------------------------- + # x y z + # alpha beta gamma + # + # + # z + # | y + # | / + # |/ + # ----->x + # + #---------------------------------------------------------------------------------- # Transformation in rotation-system X_rel = X-Xr = (x-xr, y-yr, z-zr) var x_rel = x-xr; - var y_rel = y-yr; - var z_rel = z-zr; + var y_rel = y-yr; + var z_rel = z-zr; # Trigonometry - var deg2rad = math.pi / 180.; + var deg2rad = math.pi / 180.; var alpha_rad = deg2rad * alpha_deg; var beta_rad = deg2rad * beta_deg; @@ -1555,9 +1732,9 @@ var PointRotate3D = func (x,y,z,xr,yr,zr,alpha_deg,beta_deg,gamma_deg){ var sin_gamma = math.sin(gamma_rad); var cos_gamma = math.cos(gamma_rad); - # Matrices + # Matrices # - # Rotate about x-axis Rx(alpha) + # Rotate about x-axis Rx(alpha) # # Rx11 Rx12 Rx13 1 0 0 # Rx(alpha)= Rx21 Rx22 Rx23 = 0 cos(alpha) -sin(alpha) @@ -1573,10 +1750,10 @@ var PointRotate3D = func (x,y,z,xr,yr,zr,alpha_deg,beta_deg,gamma_deg){ var Rx32 = sin_alpha; var Rx33 = cos_alpha; # - # Rotate about y-axis Ry(beta) + # Rotate about y-axis Ry(beta) # - # Ry11 Ry12 Ry13 cos(beta) 0 sin(beta) - # Ry(beta)= Ry21 Ry22 Ry23 = 0 1 0 + # Ry11 Ry12 Ry13 cos(beta) 0 sin(beta) + # Ry(beta)= Ry21 Ry22 Ry23 = 0 1 0 # Ry31 Ry32 Ry33 -sin(beta) 0 cos(beta) # var Ry11 = cos_beta; @@ -1589,10 +1766,10 @@ var PointRotate3D = func (x,y,z,xr,yr,zr,alpha_deg,beta_deg,gamma_deg){ var Ry32 = 0.; var Ry33 = cos_beta; # - # Rotate about z-axis Rz(gamma) + # Rotate about z-axis Rz(gamma) # - # Rz11 Rz12 Rz13 cos(gamma) -sin(gamma) 0 - # Rz(gamma)= Rz21 Rz22 Rz23 = sin(gamma) cos(gamma) 0 + # Rz11 Rz12 Rz13 cos(gamma) -sin(gamma) 0 + # Rz(gamma)= Rz21 Rz22 Rz23 = sin(gamma) cos(gamma) 0 # Rz31 Rz32 Rz33 0 0 1 # var Rz11 = cos_gamma; @@ -1603,37 +1780,37 @@ var PointRotate3D = func (x,y,z,xr,yr,zr,alpha_deg,beta_deg,gamma_deg){ var Rz23 = 0.; var Rz31 = 0.; var Rz32 = 0.; - var Rz33 = 1.; + var Rz33 = 1.; # # First rotation about x-axis # X_x = Rx*X_rel var x_x = Rx11 * x_rel + Rx12 * y_rel + Rx13 * z_rel; var y_x = Rx21 * x_rel + Rx22 * y_rel + Rx23 * z_rel; - var z_x = Rx31 * x_rel + Rx32 * y_rel + Rx33 * z_rel; + var z_x = Rx31 * x_rel + Rx32 * y_rel + Rx33 * z_rel; # # subsequent rotation about y-axis # X_xy = Ry*X_x var x_xy = Ry11 * x_x + Ry12 * y_x + Ry13 * z_x; var y_xy = Ry21 * x_x + Ry22 * y_x + Ry23 * z_x; - var z_xy = Ry31 * x_x + Ry32 * y_x + Ry33 * z_x; + var z_xy = Ry31 * x_x + Ry32 * y_x + Ry33 * z_x; # # subsequent rotation about z-axis: # X_xyz = Rz*X_xy var x_xyz = Rz11 * x_xy + Rz12 * y_xy + Rz13 * z_xy; var y_xyz = Rz21 * x_xy + Rz22 * y_xy + Rz23 * z_xy; var z_xyz = Rz31 * x_xy + Rz32 * y_xy + Rz33 * z_xy; - + # Back transformation X_rel = X-Xr = (x-xr, y-yr, z-zr) var xn = xr + x_xyz; var yn = yr + y_xyz; var zn = zr + z_xyz; - + var Xn = [xn,yn,zn]; - + return Xn; - -} - + +} + ################################################################################################################################## @@ -1644,5 +1821,5 @@ var PointRotate3D = func (x,y,z,xr,yr,zr,alpha_deg,beta_deg,gamma_deg){ # - pull in towrope: take sink rate of rope into account # - dynamic ID for ai-rope-model # -# Please contact D-NXKT at yahoo.de for bug-reports, suggestions, ... -# +# Please contact D_NXKT at yahoo.de for bug-reports, suggestions, ... +# \ No newline at end of file