Merge /u/jsb1685/fgdata/ branch next into next
https://sourceforge.net/p/flightgear/fgdata/merge-requests/127/
This commit is contained in:
commit
d9c13e9a81
3 changed files with 102 additions and 25 deletions
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@ -92,6 +92,7 @@ var Window = {
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# Destructor
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del: func
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{
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me._title.del();
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me.clearFocus();
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if( me["_canvas"] != nil )
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@ -288,9 +289,9 @@ var Window = {
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var suffix = me._focused ? "" : "-unfocused";
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me._title_bar_bg.set("fill", style.getColor("title" ~ suffix));
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me._frame.set("stroke", style.getColor("title" ~ suffix));
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me._title.set( "fill", style.getColor("title-text" ~ suffix));
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me._top_line.set( "stroke", style.getColor("title-highlight" ~ suffix));
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me._frame.setStroke(style.getColor("title" ~ suffix));
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me._title.setColor(style.getColor("title-text" ~ suffix));
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me._top_line.setStroke(style.getColor("title-highlight" ~ suffix));
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me.getCanvasDecoration()
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.data("focused", me._focused)
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@ -457,17 +458,15 @@ var Window = {
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button_close.listen("clicked", func me.del());
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# title
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me._title = title_bar.createChild("text", "title")
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.set("alignment", "left-center")
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.set("character-size", 14)
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.set("font", "LiberationFonts/LiberationSans-Bold.ttf")
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.setTranslation( int(x + 1.5 * w + 0.5),
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int(y + 0.5 * h + 0.5) );
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var title = me.get("title", "Canvas Dialog");
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me._node.getNode("title", 1).alias(me._title._node.getPath() ~ "/text");
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me.set("title", title);
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me._title = title_bar.createChild("text", "title")
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.setText(title)
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.setAlignment("left-center")
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.set("character-size", 14)
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.setFont("LiberationFonts/LiberationSans-Bold.ttf")
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.setTranslation(int(x + 1.5 * w + 0.5), int(y + 0.5 * h + 0.5));
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me._node.getNode("title", 1).alias(me._title._node.getPath() ~ "/text");
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title_bar.addEventListener("drag", func(e) me.move(e.deltaX, e.deltaY));
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me._resizeDecoration();
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@ -495,7 +494,7 @@ var Window = {
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.moveTo(border_radius - 2, 2)
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.lineTo(me.get("size[0]") - border_radius + 2, 2);
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}
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};
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}; #Window
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# Clear focus on click outside any window
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getDesktop().addEventListener("mousedown", func {
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@ -725,7 +725,7 @@ var parsesvg = func(group, path, options = nil)
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id = tspan.attr['id'];
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pushElement('text', id);
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stack[-1].set("text", tspan.text);
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stack[-1].setText(tspan.text);
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if( x != 0 or y != 0 )
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stack[-1].setTranslation(x, y);
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@ -7,8 +7,12 @@
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# debug.local([<frame:int>]) ... dump local variables of current
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# or given frame
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#
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# debug.backtrace([<comment:string>]} ... writes backtrace with local variables
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# (similar to gdb's "bt full)
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# debug.backtrace([<comment:string>], [<dump:bool=1>], [<skip_level:int=0>]}
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# ... writes backtrace (similar to gdb's "bt full)
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# dump=0: only call stack
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# dump=1 (default): with local variables
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# skip_level: remove this many levels from
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# call stack
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#
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# debug.proptrace([<property [, <frames>]]) ... trace property write/add/remove
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# events under the <property> subtree for
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@ -264,14 +268,15 @@ var local = func(frame = 0) {
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}
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var backtrace = func(desc = nil) {
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var d = desc == nil ? "" : " '" ~ desc ~ "'";
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print("\n" ~ _title("\n### backtrace" ~ d ~ " ###"));
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for (var i = 1; 1; i += 1) {
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if ((var v = caller(i)) == nil)
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return;
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print(_section(sprintf("#%-2d called from %s, line %s:", i - 1, v[2], v[3])));
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dump(v[0]);
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var backtrace = func(desc = nil, dump_vars = 1, skip_level = 0) {
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var d = (desc == nil) ? "" : " '" ~ desc ~ "'";
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print("");
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print(_title("### backtrace" ~ d ~ " ###"));
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skip_level += 1;
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for (var i = skip_level; 1; i += 1) {
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if ((var v = caller(i)) == nil) return;
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print(_section(sprintf("#%-2d called from %s, line %s:", i - skip_level, v[2], v[3])));
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if (dump_vars) dump(v[0]);
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}
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}
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var bt = backtrace;
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@ -433,6 +438,79 @@ var isnan = func {
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return !!size(err);
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}
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# Breakpoint (BP) - do conditional backtrace (BT) controlled via property tree
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# * count how often the BP was hit
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# * do only a limited number of BT, avoid flooding the log / console
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#
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# Data can be viewed / modified in the prop tree /_debug/nas/bp-<myLabel>/*
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# * tokens: number of backtraces to do; each hit will decrease this by 1
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# * hits: total number of hits
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#
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# == Example ==
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# var myBP = debug.Breakpoint.new("myLabel", 0);
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# myBP.enable(4); # allow 4 hits, then be quiet
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#
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# #at the place of interest (e.g. in some loop or class method) insert:
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# myBP.hit(); # do backtrace here if tokens > 0, reduce tokens by 1
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#
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# print(myBP.getHits()); # print total number of hits
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#
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var Breakpoint = {
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# label: Used in property path and as text for backtrace.
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# dump_locals: bool passed to backtrace. Dump variables in BT.
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new: func(label, dump_locals = 1) {
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var obj = {
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parents: [Breakpoint],
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_tokensN: nil,
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tokens: 0,
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_hitsN: nil,
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hits: 0,
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label: "",
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dump_locals: num(dump_locals),
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};
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label = globals.string.replace(label, " ", "_");
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obj.label = globals.string.replace(label, "/", "_");
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var prop_path = "/_debug/nas/bp-"~obj.label~"/";
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obj._tokensN = props.globals.getNode(prop_path~"token", 1);
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obj._hitsN = props.globals.getNode(prop_path~"hits", 1);
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obj._hitsN.setIntValue(0);
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obj.disable();
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return obj;
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},
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# enable BP and set hit limit;
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# tokens: int > 0; default: 1 (single shot); 0 allowed (=disable);
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enable: func(tokens = 1) {
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if (num(tokens) == nil) tokens = 1;
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if (tokens < 0) tokens = 0;
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me.tokens = tokens;
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me._tokensN.setIntValue(tokens);
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return me;
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},
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# set tokens to zero, disables backtrace in hit()
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disable: func {
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me._tokensN.setIntValue(0);
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return me;
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},
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# get total number of hits (not #backtraces done)
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getHits: func {
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return me.hits;
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},
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# hit the breakpoint, e.g. do backtrace if we have tokens available
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hit: func() {
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me.hits += 1;
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me._hitsN.setIntValue(me.hits);
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me.tokens = me._tokensN.getValue();
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if (me.tokens > 0) {
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debug.backtrace(me.label, me.dump_locals, 1);
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me._tokensN.setValue(me.tokens - 1);
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}
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return me;
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},
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};
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# --prop:debug=1 enables debug mode with additional warnings
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#
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