debug.nas add Breakpoint class
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1 changed files with 89 additions and 11 deletions
100
Nasal/debug.nas
100
Nasal/debug.nas
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@ -7,8 +7,12 @@
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# debug.local([<frame:int>]) ... dump local variables of current
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# or given frame
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#
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# debug.backtrace([<comment:string>]} ... writes backtrace with local variables
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# (similar to gdb's "bt full)
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# debug.backtrace([<comment:string>], [<dump:bool=1>], [<skip_level:int=0>]}
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# ... writes backtrace (similar to gdb's "bt full)
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# dump=0: only call stack
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# dump=1 (default): with local variables
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# skip_level: remove this many levels from
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# call stack
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#
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# debug.proptrace([<property [, <frames>]]) ... trace property write/add/remove
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# events under the <property> subtree for
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@ -264,15 +268,16 @@ var local = func(frame = 0) {
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}
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var backtrace = func(desc = nil) {
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var d = desc == nil ? "" : " '" ~ desc ~ "'";
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print("\n" ~ _title("\n### backtrace" ~ d ~ " ###"));
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for (var i = 1; 1; i += 1) {
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if ((var v = caller(i)) == nil)
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return;
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print(_section(sprintf("#%-2d called from %s, line %s:", i - 1, v[2], v[3])));
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dump(v[0]);
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}
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var backtrace = func(desc = nil, dump_vars = 1, skip_level = 0) {
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var d = (desc == nil) ? "" : " '" ~ desc ~ "'";
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print("");
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print(_title("### backtrace" ~ d ~ " ###"));
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skip_level += 1;
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for (var i = skip_level; 1; i += 1) {
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if ((var v = caller(i)) == nil) return;
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print(_section(sprintf("#%-2d called from %s, line %s:", i - skip_level, v[2], v[3])));
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if (dump_vars) dump(v[0]);
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}
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}
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var bt = backtrace;
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@ -433,6 +438,79 @@ var isnan = func {
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return !!size(err);
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}
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# Breakpoint (BP) - do conditional backtrace (BT) controlled via property tree
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# * count how often the BP was hit
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# * do only a limited number of BT, avoid flooding the log / console
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#
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# Data can be viewed / modified in the prop tree /_debug/nas/bp-<myLabel>/*
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# * tokens: number of backtraces to do; each hit will decrease this by 1
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# * hits: total number of hits
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#
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# == Example ==
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# var myBP = debug.Breakpoint.new("myLabel", 0);
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# myBP.enable(4); # allow 4 hits, then be quiet
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#
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# #at the place of interest (e.g. in some loop or class method) insert:
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# myBP.hit(); # do backtrace here if tokens > 0, reduce tokens by 1
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#
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# print(myBP.getHits()); # print total number of hits
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#
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var Breakpoint = {
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# label: Used in property path and as text for backtrace.
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# dump_locals: bool passed to backtrace. Dump variables in BT.
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new: func(label, dump_locals = 1) {
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var obj = {
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parents: [Breakpoint],
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_tokensN: nil,
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tokens: 0,
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_hitsN: nil,
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hits: 0,
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label: "",
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dump_locals: num(dump_locals),
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};
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label = globals.string.replace(label, " ", "_");
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obj.label = globals.string.replace(label, "/", "_");
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var prop_path = "/_debug/nas/bp-"~obj.label~"/";
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obj._tokensN = props.globals.getNode(prop_path~"token", 1);
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obj._hitsN = props.globals.getNode(prop_path~"hits", 1);
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obj._hitsN.setIntValue(0);
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obj.disable();
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return obj;
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},
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# enable BP and set hit limit;
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# tokens: int > 0; default: 1 (single shot); 0 allowed (=disable);
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enable: func(tokens = 1) {
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if (num(tokens) == nil) tokens = 1;
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if (tokens < 0) tokens = 0;
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me.tokens = tokens;
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me._tokensN.setIntValue(tokens);
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return me;
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},
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# set tokens to zero, disables backtrace in hit()
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disable: func {
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me._tokensN.setIntValue(0);
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return me;
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},
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# get total number of hits (not #backtraces done)
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getHits: func {
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return me.hits;
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},
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# hit the breakpoint, e.g. do backtrace if we have tokens available
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hit: func() {
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me.hits += 1;
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me._hitsN.setIntValue(me.hits);
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me.tokens = me._tokensN.getValue();
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if (me.tokens > 0) {
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debug.backtrace(me.label, me.dump_locals, 1);
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me._tokensN.setValue(me.tokens - 1);
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}
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return me;
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},
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};
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# --prop:debug=1 enables debug mode with additional warnings
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#
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