gui.nas: use nasal-dir-initialized signal for INIT func, so that it's
earlier available. (The settimer/1 was a workaround for another problem that should be fixed by now.) globals.nas: load $FG_HOME/Nasal/ files as first settimer(0) function, so that it always comes after all nasal-dir-initialized callbacks This should fix the glide_slope_tunnel/popupTip bug and makes the startup order clearer and cleaner.
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parent
804ccca250
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d1fd61c728
2 changed files with 10 additions and 7 deletions
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@ -131,11 +131,11 @@ var printlog = func(level, args...) {
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# Load and execute ~/.fgfs/Nasal/*.nas files in alphabetic order
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# after all $FG_ROOT/Nasal/*.nas files were loaded.
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#
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_setlistener("/sim/signals/nasal-dir-initialized", func {
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settimer(func {
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var path = getprop("/sim/fg-home") ~ "/Nasal";
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if((var dir = directory(path)) == nil) return;
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foreach(var file; sort(dir, cmp))
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if(size(file) > 4 and substr(file, -4) == ".nas")
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io.load_nasal(path ~ "/" ~ file, substr(file, 0, size(file) - 4));
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});
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}, 0);
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@ -87,7 +87,7 @@ var fdm = getprop("/sim/flight-model");
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var screenHProp = nil;
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var tipArg = nil;
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var INIT = func {
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_setlistener("/sim/signals/nasal-dir-initialized", func {
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screenHProp = props.globals.getNode("/sim/startup/ysize");
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tipArg = props.Node.new({ "dialog-name" : "PopTip" });
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@ -104,10 +104,13 @@ var INIT = func {
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var fps = props.globals.getNode("/sim/rendering/fps-display", 1);
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setlistener(fps, fpsDisplay, 1);
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setlistener("/sim/startup/xsize",
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func { if (fps.getValue()) { fpsDisplay(0); fpsDisplay(1) } });
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}
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settimer(INIT, 1);
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setlistener("/sim/startup/xsize", func {
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if (fps.getValue()) {
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fpsDisplay(0);
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fpsDisplay(1);
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}
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});
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});
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##
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