Maik JUSTUS: add tow/winch documentation
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1 changed files with 44 additions and 5 deletions
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@ -337,11 +337,6 @@ gear: Defines a landing gear. Accepts <control> subelements to map
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on water. Defaults to "0"
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on water. Defaults to "0"
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on-solid: if this set to "0" the gear will be ignored if
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on-solid: if this set to "0" the gear will be ignored if
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not on water. Defaults to "1"
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not on water. Defaults to "1"
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inverse-speed-spring-is-doubled: At this speed (the inverse of
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the speed must be given) the spring constant
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is doubled. The idea is, to use this on water to
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simulate the speed dependend lift of a float.
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Defaults to "0"
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speed-planing:
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speed-planing:
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spring-factor-not-planing:
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spring-factor-not-planing:
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At zero speed the spring factor is multiplied by
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At zero speed the spring factor is multiplied by
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@ -461,6 +456,7 @@ control-input:
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CYCLICELE - The "elevator" cyclic input of a rotor
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CYCLICELE - The "elevator" cyclic input of a rotor
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COLLECTIVE - The collective input of a rotor
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COLLECTIVE - The collective input of a rotor
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ROTORENGINEON - If not equal zero the rotor is rotating
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ROTORENGINEON - If not equal zero the rotor is rotating
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WINCHRELSPEED - The relative winch speed
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{... and many more, see FGFDM.cpp ...}
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{... and many more, see FGFDM.cpp ...}
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invert: Negate the value of the property before setting on
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invert: Negate the value of the property before setting on
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the object.
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the object.
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@ -511,6 +507,49 @@ control-setting:
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axis: Name of the control input (i.e. a property name)
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axis: Name of the control input (i.e. a property name)
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value: Value of the control axis.
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value: Value of the control axis.
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hitch: A hitch, can be used for winch-start (in gliders) or aerotow (in
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gliders and motor aircrafts) or for external cargo with helicopter.
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You can do aerotow over the net via multiplayer (see j3 and bocian
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as an example).
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name: the name of the hitch. must be aerotow if you want to do
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aerotow via multiplayer. You will find many properties
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at /sim/hitches/name. Most of them are directly tied to
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the internal variables, you can modify them as you like.
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You can add a listener to the property "broken", e. g. for
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playing a sound.
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x,y,z: The position of the hitch
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force-is-calculated-by-other: if you want to simulate aerotowing
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over the internet, set this value to "1" in the motor
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aircraft. Don't specify or set this to zero in gliders.
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In a LAN the time lag might be small enough to set it on
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both aircrafts to "0". It's intended, that this is done
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automatically in the future.
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tow: The tow used for aerotow or winch. This must be a subelement
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of an enclosing <hitch> tag.
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length: unstreched length in m
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weight-per-meter: in kg/m
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elastic-constant: lower values give higher elasticity
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break-force: in N
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mp-auto-connect-period: the every x seconds a towed multiplayer
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aircraft is searched. If found, this tow is connected
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automatically, parameters are copied from the other
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aircraft. Shoud be set only in the motor aircraft, not
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in the glider
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winch: The tow used for aerotow or winch. This must be a subelement
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of an enclosing <hitch> tag.
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max-tow-length:
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min-tow-length:
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initial-tow-length: all are in m. The initial tow length also
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defines the length/search radius used for the mp-autoconnect
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feature
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max-winch-speed: in m/s
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power: in kW
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max-force: in N
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rotor: A rotor. Used for simulating helicopters. You can have one, two
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rotor: A rotor. Used for simulating helicopters. You can have one, two
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or even more.
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or even more.
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There is a drawing of a rotor in the Doc-directory
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There is a drawing of a rotor in the Doc-directory
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