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Maik JUSTUS: add tow/winch documentation

This commit is contained in:
mfranz 2007-01-17 23:34:04 +00:00
parent 33b143b95a
commit d115b8bf1c

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@ -337,11 +337,6 @@ gear: Defines a landing gear. Accepts <control> subelements to map
on water. Defaults to "0" on water. Defaults to "0"
on-solid: if this set to "0" the gear will be ignored if on-solid: if this set to "0" the gear will be ignored if
not on water. Defaults to "1" not on water. Defaults to "1"
inverse-speed-spring-is-doubled: At this speed (the inverse of
the speed must be given) the spring constant
is doubled. The idea is, to use this on water to
simulate the speed dependend lift of a float.
Defaults to "0"
speed-planing: speed-planing:
spring-factor-not-planing: spring-factor-not-planing:
At zero speed the spring factor is multiplied by At zero speed the spring factor is multiplied by
@ -461,6 +456,7 @@ control-input:
CYCLICELE - The "elevator" cyclic input of a rotor CYCLICELE - The "elevator" cyclic input of a rotor
COLLECTIVE - The collective input of a rotor COLLECTIVE - The collective input of a rotor
ROTORENGINEON - If not equal zero the rotor is rotating ROTORENGINEON - If not equal zero the rotor is rotating
WINCHRELSPEED - The relative winch speed
{... and many more, see FGFDM.cpp ...} {... and many more, see FGFDM.cpp ...}
invert: Negate the value of the property before setting on invert: Negate the value of the property before setting on
the object. the object.
@ -511,6 +507,49 @@ control-setting:
axis: Name of the control input (i.e. a property name) axis: Name of the control input (i.e. a property name)
value: Value of the control axis. value: Value of the control axis.
hitch: A hitch, can be used for winch-start (in gliders) or aerotow (in
gliders and motor aircrafts) or for external cargo with helicopter.
You can do aerotow over the net via multiplayer (see j3 and bocian
as an example).
name: the name of the hitch. must be aerotow if you want to do
aerotow via multiplayer. You will find many properties
at /sim/hitches/name. Most of them are directly tied to
the internal variables, you can modify them as you like.
You can add a listener to the property "broken", e. g. for
playing a sound.
x,y,z: The position of the hitch
force-is-calculated-by-other: if you want to simulate aerotowing
over the internet, set this value to "1" in the motor
aircraft. Don't specify or set this to zero in gliders.
In a LAN the time lag might be small enough to set it on
both aircrafts to "0". It's intended, that this is done
automatically in the future.
tow: The tow used for aerotow or winch. This must be a subelement
of an enclosing <hitch> tag.
length: unstreched length in m
weight-per-meter: in kg/m
elastic-constant: lower values give higher elasticity
break-force: in N
mp-auto-connect-period: the every x seconds a towed multiplayer
aircraft is searched. If found, this tow is connected
automatically, parameters are copied from the other
aircraft. Shoud be set only in the motor aircraft, not
in the glider
winch: The tow used for aerotow or winch. This must be a subelement
of an enclosing <hitch> tag.
max-tow-length:
min-tow-length:
initial-tow-length: all are in m. The initial tow length also
defines the length/search radius used for the mp-autoconnect
feature
max-winch-speed: in m/s
power: in kW
max-force: in N
rotor: A rotor. Used for simulating helicopters. You can have one, two rotor: A rotor. Used for simulating helicopters. You can have one, two
or even more. or even more.
There is a drawing of a rotor in the Doc-directory There is a drawing of a rotor in the Doc-directory