From d115b8bf1c55d61d1d158c2704b63b6d0199b300 Mon Sep 17 00:00:00 2001 From: mfranz Date: Wed, 17 Jan 2007 23:34:04 +0000 Subject: [PATCH] Maik JUSTUS: add tow/winch documentation --- Docs/README.yasim | 49 ++++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 44 insertions(+), 5 deletions(-) diff --git a/Docs/README.yasim b/Docs/README.yasim index 50d26db4c..69ca1db4d 100644 --- a/Docs/README.yasim +++ b/Docs/README.yasim @@ -337,11 +337,6 @@ gear: Defines a landing gear. Accepts subelements to map on water. Defaults to "0" on-solid: if this set to "0" the gear will be ignored if not on water. Defaults to "1" - inverse-speed-spring-is-doubled: At this speed (the inverse of - the speed must be given) the spring constant - is doubled. The idea is, to use this on water to - simulate the speed dependend lift of a float. - Defaults to "0" speed-planing: spring-factor-not-planing: At zero speed the spring factor is multiplied by @@ -461,6 +456,7 @@ control-input: CYCLICELE - The "elevator" cyclic input of a rotor COLLECTIVE - The collective input of a rotor ROTORENGINEON - If not equal zero the rotor is rotating + WINCHRELSPEED - The relative winch speed {... and many more, see FGFDM.cpp ...} invert: Negate the value of the property before setting on the object. @@ -511,6 +507,49 @@ control-setting: axis: Name of the control input (i.e. a property name) value: Value of the control axis. +hitch: A hitch, can be used for winch-start (in gliders) or aerotow (in + gliders and motor aircrafts) or for external cargo with helicopter. + You can do aerotow over the net via multiplayer (see j3 and bocian + as an example). + + name: the name of the hitch. must be aerotow if you want to do + aerotow via multiplayer. You will find many properties + at /sim/hitches/name. Most of them are directly tied to + the internal variables, you can modify them as you like. + You can add a listener to the property "broken", e. g. for + playing a sound. + x,y,z: The position of the hitch + force-is-calculated-by-other: if you want to simulate aerotowing + over the internet, set this value to "1" in the motor + aircraft. Don't specify or set this to zero in gliders. + In a LAN the time lag might be small enough to set it on + both aircrafts to "0". It's intended, that this is done + automatically in the future. + +tow: The tow used for aerotow or winch. This must be a subelement + of an enclosing tag. + length: unstreched length in m + weight-per-meter: in kg/m + elastic-constant: lower values give higher elasticity + break-force: in N + mp-auto-connect-period: the every x seconds a towed multiplayer + aircraft is searched. If found, this tow is connected + automatically, parameters are copied from the other + aircraft. Shoud be set only in the motor aircraft, not + in the glider + +winch: The tow used for aerotow or winch. This must be a subelement + of an enclosing tag. + max-tow-length: + min-tow-length: + initial-tow-length: all are in m. The initial tow length also + defines the length/search radius used for the mp-autoconnect + feature + max-winch-speed: in m/s + power: in kW + max-force: in N + + rotor: A rotor. Used for simulating helicopters. You can have one, two or even more. There is a drawing of a rotor in the Doc-directory