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Updates to prepair for 0.9.2 release.

This commit is contained in:
curt 2003-06-04 20:21:29 +00:00
parent 9b1e230b87
commit d021b38b83
3 changed files with 107 additions and 47 deletions

67
NEWS
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@ -1,3 +1,70 @@
New in 0.9.1
* December 5, 2002
* Fixes a problem with a missing file in the source distribution of 0.9.0
* Updates to AI aircraft subsystem (this is a work in progress)
* Added a canned ATC voice handling class (using prerecorded voice snippets.)
* Added voice ATIS
New in 0.9.0
* December 3, 2002
* Support for fully animated, fully clickable 3d instrument panels.
* Support for runway, approach, and taxiway lighting. Lighting is
directional and intensity varies smoothly with relative view
direction.
* Many new and updated aircraft.
* Improved runway textures.
* Some improved terrain textures.
* Added a util called terrasync to runtime fetch just the scenery you
need from the master scenery server as you fly. No need to
pre-download large chunks of data.
* Add a vacuum system and support for it's failure.
* Add a pitot system and support for it's failure.
* Model gyro spin for various instruments.
* Added support for modeling complex aircraft electrical system. Sample
implimentation for a C172, simplistic electrical model provided for
other aircraft until their specific system is modeled.
* Added a "presets" section to the GUI.
* Localization support for GUI and for command line option help, including
the ability to specify a custom per language font.
* Support for specifying an initial startup runway.
* Splash screen now slowly fades out revealing the ready to run sim.
* Support additional joysticks: Logitech WingMan Force,
Logitech WingMan Extreme Digital 3D (USB), and Saitek Cyborg Gold 3D USB,
CH Virtual Pilot USB/USB CH Pedals,
* Many updates to External/Network FDM interface.
* Many updates to the JSBSim FDM model code.
* Many updates from the UIUC folk to their FDM package.
* Many updates to the YASim FDM model code (fuel usage, tunable
induced drag parameter, better gear tuning, fix a ground effect bug,
and a standalone config file compiler.
* Make rotational rate FDM values available in the property tree.
* Fix a subtle bug in the ssg partial tree deleter code.
* Started a new XML configurable GUI subsystem.
* Some preliminary support for AI driven aircraft.
* Fix ILS back course needle deflection.
* Fix for ATI driver "issue" causing instrument panels to be all gray.
* Support for toggling 3d instrument hotspot visibility (debugging/learning
tool.)
* Tweaks to instrument panel night lighting.
* Added a per engine fuel pump switch.
* NOMINMAX fix for cygwin/gcc-3.2
* Renamed External FDM to NullFDM
* New module/submodule system.
* IRIX build fixes
* Restructured some of the initialization code to facilitate reseting the sim
to alternate presets (airport, runway, offset distance, altitude, speed, etc.)
* Fixed DG heading bug hold to work with new instrumentation updates.
* Updates to autopilot to let it work with perfect values as a compile time
option.
* Split Nav/Com units, and DME out into their own source files.
* Fixes to support newer versions of plib/cvs
New in 0.8.0
* September 7, 2002

85
Thanks
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@ -27,13 +27,24 @@ Michael Basler <pmb@knUUt.de>
Author of the Getting Started guide.
Jon S. Berndt <jsb@hal-pc.org>
Working on a complete C++ rewrite/reimplimentation of the core FDM.
Initially he is using X15 data to test his code, but once things are
all in place we should be able to simulator arbitrary aircraft.
Maintains a page dealing with Flight Dynamics at:
http://www.jsbsim.org
Special attention to X15 is paid in seperate pages.
Paul Beardsley <Beardspa@hotmail.com>
The 1903 Wright Flyer was inspired by a model contributed by Paul
Beardsley. Very little of the original model remains, but without
Paul's excellent work we might not have our own 1903 Flyer. Model
was reworked and retextured by Jim Wilson.
Jon S. Berndt <jon@jsbsim.org>
Chief architect of JSBSim, the default flight dynamics model (FDM)
for FlightGear. Jon's professional work has involved simulation and
prototyping for vehicles ranging from the F-16 to his current work
on the space shuttle and future manned launch vehicles. Since 1998
Jon has been working on creating JSBSim together with co-author Tony
Peden. JSBSim is an object-oriented, multi-platform aerospace
vehicle simulator that can be integrated with broader flight
simulation programs (since it provides no visual model), or run in a
standalone mode for batch runs. For more information, see the JSBSim
home page at: http://www.jsbsim.org
Paul Bleisch <pbleisch@acm.org>
@ -116,6 +127,7 @@ Francine Evans <evans@cs.sunysb.edu>
Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
http://www.cs.sunysb.edu/~evans/stripe.html
Oscar Everitt <bigoc@premier.net>
Created single engine piston engine sounds as part of an F4U package
for FS98. They are pretty cool and Oscar was happy to contribute
@ -162,6 +174,11 @@ Habibie <habibie@MailandNews.com>
RedHat package building changes for SimGear.
Dave Haskell <dave@haskell.demon.co.uk>
Original exterior textures for the Cessna 310 U-3A model. Only a few
minor modifications were made.
Mike Hill <mikehill@flightsim.com>
Contributed 3d aircraft models to our project.
http://www.flightsimnetwork.com/mikehill/home.htm
@ -209,10 +226,22 @@ Bob Kuehne <rpk@who.net>
Redid the Makefile system so it is simpler and more robust.
Chris Lampard <c.lampard@ntlworld.com>
Original exterior geometry for the Cessna 310 U-3A model. Several
modifications made but most of the exterior is as is converted from
Chris's original. The interior cockpit was added by Jim Wilson.
David Luff <david.luff@nottingham.ac.uk>
Contributed heavily to the IO360 piston engine model.
Lewis Magruder <blackhawk96@hotmail.com>
Original A-4 Blue Angels exterior model and textures. Lewis's work
is pretty much as converted from the original. The interior cockpit
was added by Jim Wilson.
Christian Mayer <flightgear@christianmayer.de>
Working on a multi-lingual conversion tools for fgfs
as a demonstration of technology ;-)
@ -234,7 +263,6 @@ David Megginson <david@megginson.com>
initial take of sound-effects module
Random ground cover objects
Vacuum and pitot systems.
Reorganization of the GUI to make it XML configurable.
Eric Mitchell <mitchell@mars.ark.com>
@ -293,6 +321,8 @@ Tony Peden <apeden@earthlink.net>
Contributions on the flight model front, including a LaRCsim based
Cessna 172. JSBsim: the initial conditions code, a more complete
standard atmosphere model, and other bugfixes/additions.
His Flight Dynamics page can be found at:
http://www.nwlink.com/~apeden
Robin Peel <robin@cpwd.com>
@ -309,11 +339,6 @@ Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
Contributed beginnings of a textured instrument panel.
Frederic Bouvier <frbouvi@wanadoo.fr>
Added French language support
Keeps FlightGear MSVC compatible.
Petter Reinholdtsen <pere@games.no>
Incorporated the Gnu automake/autoconf system (with libtool).
This should streamline and standardize the build process for all
@ -324,15 +349,12 @@ Petter Reinholdtsen <pere@games.no>
William Riley <riley@technologist.com>
Contributed code to add "brakes".
Patch to support a first joystick with more than two axes.
His world scenery based on vmap0 data is located at:
http://www.randdtechnologies.com/fgfs/newScenery/
World scenery based on vmap0 data.
Andy Ross <andy@plausible.org>
Contributed a new configurable FDM, "YASim", based on geometry
information rather than aerodynamic coefficients.
Added support for placing 2D panel objects in 3D space.
Modified the HUD code to make it more accurate and added 3D support.
Paul Schlyter <pausch@saaf.se>
@ -374,11 +396,6 @@ Martin Spott <Martin.Spott@uni-duisburg.de>
Contributed to the installation / user guide.
Martin Dressler <dr@musicabona.cz>
Created some outstanding panel instrumentation textures
for use in full-screen mode.
U.S. Geological Survey
Provided geographic data used by this project
http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
@ -459,13 +476,6 @@ Darrell Walisser <dwaliss1@purdue.edu>
Provides MacOS-specific info in the docs.
Davud Culp <davidculp2@attbi.com>
Changed the layout of the conbtrolls section and added a great number
of extra controls which will prove to be usefull no and for the future.
Contributed a number of aircraft configuration files, including a T-38 and
Boeing 737.
Ed Williams <Ed_Williams@compuserve.com>
Contributed magnetic variation code (impliments Nima WMM 2000)
We've also borrowed from Ed's wonderful aviation formulary at various
@ -478,8 +488,6 @@ Jim Wilson <jimw@kelcomaine.com>
and modular. Contributed many small fixes and bug reports.
Contributed the the pui property browser.
Contributed to the autopilot.
Created several excellent 3D aircraft models, including the p-51 and
Boeing 747.
Jean-Claude Wippler <jcw@equi4.com>
@ -495,20 +503,6 @@ John Wojnaroski <castle@mminternet.com>
3d clouds
Space Imaging, Inc
Space Imaging has allowed us to use the images in their archive for
commercial and non-commercial use, provided the original image can't be
extracted from the textures.
Some (if not all) of the best textures in use by FlightGear wouldn't be
possible without the satellite images provided by them.
Airservices Australia
Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
FlightGear when putting together a demonstration to show the possibilities
of using Flightgear as the basis for an Air Traffic Control visual simulator.
WoodSoup Project http://www.woodsoup.org
[ FlightGear no longer uses woodsoup services, but we appreciate
the support provided to our project during the time they hosted us. ]
@ -538,4 +532,3 @@ Oliver Delise <delise@mail.isis.de>
Updated 2001-12-11 by David Megginson, david@megginson.com
Updated 2003-04-17 by Erik Hofman, erik@ehofman.com

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@ -1 +1 @@
0.9.1
0.9.2