From d021b38b835d11b8ed5575c7f0833f300364f11d Mon Sep 17 00:00:00 2001 From: curt Date: Wed, 4 Jun 2003 20:21:29 +0000 Subject: [PATCH] Updates to prepair for 0.9.2 release. --- NEWS | 67 +++++++++++++++++++++++++++++++++++++++++++++ Thanks | 85 ++++++++++++++++++++++++++------------------------------- version | 2 +- 3 files changed, 107 insertions(+), 47 deletions(-) diff --git a/NEWS b/NEWS index 776d96cd4..ec4fc1acb 100644 --- a/NEWS +++ b/NEWS @@ -1,3 +1,70 @@ +New in 0.9.1 +* December 5, 2002 + +* Fixes a problem with a missing file in the source distribution of 0.9.0 +* Updates to AI aircraft subsystem (this is a work in progress) +* Added a canned ATC voice handling class (using prerecorded voice snippets.) +* Added voice ATIS + + +New in 0.9.0 +* December 3, 2002 + +* Support for fully animated, fully clickable 3d instrument panels. +* Support for runway, approach, and taxiway lighting. Lighting is + directional and intensity varies smoothly with relative view + direction. +* Many new and updated aircraft. +* Improved runway textures. +* Some improved terrain textures. +* Added a util called terrasync to runtime fetch just the scenery you + need from the master scenery server as you fly. No need to + pre-download large chunks of data. +* Add a vacuum system and support for it's failure. +* Add a pitot system and support for it's failure. +* Model gyro spin for various instruments. +* Added support for modeling complex aircraft electrical system. Sample + implimentation for a C172, simplistic electrical model provided for + other aircraft until their specific system is modeled. +* Added a "presets" section to the GUI. +* Localization support for GUI and for command line option help, including + the ability to specify a custom per language font. +* Support for specifying an initial startup runway. +* Splash screen now slowly fades out revealing the ready to run sim. +* Support additional joysticks: Logitech WingMan Force, + Logitech WingMan Extreme Digital 3D (USB), and Saitek Cyborg Gold 3D USB, + CH Virtual Pilot USB/USB CH Pedals, + +* Many updates to External/Network FDM interface. +* Many updates to the JSBSim FDM model code. +* Many updates from the UIUC folk to their FDM package. +* Many updates to the YASim FDM model code (fuel usage, tunable + induced drag parameter, better gear tuning, fix a ground effect bug, + and a standalone config file compiler. +* Make rotational rate FDM values available in the property tree. +* Fix a subtle bug in the ssg partial tree deleter code. +* Started a new XML configurable GUI subsystem. +* Some preliminary support for AI driven aircraft. +* Fix ILS back course needle deflection. +* Fix for ATI driver "issue" causing instrument panels to be all gray. +* Support for toggling 3d instrument hotspot visibility (debugging/learning + tool.) +* Tweaks to instrument panel night lighting. +* Added a per engine fuel pump switch. + +* NOMINMAX fix for cygwin/gcc-3.2 +* Renamed External FDM to NullFDM +* New module/submodule system. +* IRIX build fixes +* Restructured some of the initialization code to facilitate reseting the sim + to alternate presets (airport, runway, offset distance, altitude, speed, etc.) +* Fixed DG heading bug hold to work with new instrumentation updates. +* Updates to autopilot to let it work with perfect values as a compile time + option. +* Split Nav/Com units, and DME out into their own source files. +* Fixes to support newer versions of plib/cvs + + New in 0.8.0 * September 7, 2002 diff --git a/Thanks b/Thanks index bcbc2fdbc..9e7549d8f 100644 --- a/Thanks +++ b/Thanks @@ -27,13 +27,24 @@ Michael Basler Author of the Getting Started guide. -Jon S. Berndt - Working on a complete C++ rewrite/reimplimentation of the core FDM. - Initially he is using X15 data to test his code, but once things are - all in place we should be able to simulator arbitrary aircraft. - Maintains a page dealing with Flight Dynamics at: - http://www.jsbsim.org - Special attention to X15 is paid in seperate pages. +Paul Beardsley + The 1903 Wright Flyer was inspired by a model contributed by Paul + Beardsley. Very little of the original model remains, but without + Paul's excellent work we might not have our own 1903 Flyer. Model + was reworked and retextured by Jim Wilson. + + +Jon S. Berndt + Chief architect of JSBSim, the default flight dynamics model (FDM) + for FlightGear. Jon's professional work has involved simulation and + prototyping for vehicles ranging from the F-16 to his current work + on the space shuttle and future manned launch vehicles. Since 1998 + Jon has been working on creating JSBSim together with co-author Tony + Peden. JSBSim is an object-oriented, multi-platform aerospace + vehicle simulator that can be integrated with broader flight + simulation programs (since it provides no visual model), or run in a + standalone mode for batch runs. For more information, see the JSBSim + home page at: http://www.jsbsim.org Paul Bleisch @@ -116,6 +127,7 @@ Francine Evans Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-) http://www.cs.sunysb.edu/~evans/stripe.html + Oscar Everitt Created single engine piston engine sounds as part of an F4U package for FS98. They are pretty cool and Oscar was happy to contribute @@ -162,6 +174,11 @@ Habibie RedHat package building changes for SimGear. +Dave Haskell + Original exterior textures for the Cessna 310 U-3A model. Only a few + minor modifications were made. + + Mike Hill Contributed 3d aircraft models to our project. http://www.flightsimnetwork.com/mikehill/home.htm @@ -209,10 +226,22 @@ Bob Kuehne Redid the Makefile system so it is simpler and more robust. +Chris Lampard + Original exterior geometry for the Cessna 310 U-3A model. Several + modifications made but most of the exterior is as is converted from + Chris's original. The interior cockpit was added by Jim Wilson. + + David Luff Contributed heavily to the IO360 piston engine model. +Lewis Magruder + Original A-4 Blue Angels exterior model and textures. Lewis's work + is pretty much as converted from the original. The interior cockpit + was added by Jim Wilson. + + Christian Mayer Working on a multi-lingual conversion tools for fgfs as a demonstration of technology ;-) @@ -234,7 +263,6 @@ David Megginson initial take of sound-effects module Random ground cover objects Vacuum and pitot systems. - Reorganization of the GUI to make it XML configurable. Eric Mitchell @@ -293,6 +321,8 @@ Tony Peden Contributions on the flight model front, including a LaRCsim based Cessna 172. JSBsim: the initial conditions code, a more complete standard atmosphere model, and other bugfixes/additions. + His Flight Dynamics page can be found at: + http://www.nwlink.com/~apeden Robin Peel @@ -309,11 +339,6 @@ Friedemann Reinhard Contributed beginnings of a textured instrument panel. -Frederic Bouvier - Added French language support - Keeps FlightGear MSVC compatible. - - Petter Reinholdtsen Incorporated the Gnu automake/autoconf system (with libtool). This should streamline and standardize the build process for all @@ -324,15 +349,12 @@ Petter Reinholdtsen William Riley Contributed code to add "brakes". Patch to support a first joystick with more than two axes. - His world scenery based on vmap0 data is located at: - http://www.randdtechnologies.com/fgfs/newScenery/ + World scenery based on vmap0 data. Andy Ross Contributed a new configurable FDM, "YASim", based on geometry information rather than aerodynamic coefficients. - Added support for placing 2D panel objects in 3D space. - Modified the HUD code to make it more accurate and added 3D support. Paul Schlyter @@ -374,11 +396,6 @@ Martin Spott Contributed to the installation / user guide. -Martin Dressler - Created some outstanding panel instrumentation textures - for use in full-screen mode. - - U.S. Geological Survey Provided geographic data used by this project http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html @@ -459,13 +476,6 @@ Darrell Walisser Provides MacOS-specific info in the docs. -Davud Culp - Changed the layout of the conbtrolls section and added a great number - of extra controls which will prove to be usefull no and for the future. - Contributed a number of aircraft configuration files, including a T-38 and - Boeing 737. - - Ed Williams Contributed magnetic variation code (impliments Nima WMM 2000) We've also borrowed from Ed's wonderful aviation formulary at various @@ -478,8 +488,6 @@ Jim Wilson and modular. Contributed many small fixes and bug reports. Contributed the the pui property browser. Contributed to the autopilot. - Created several excellent 3D aircraft models, including the p-51 and - Boeing 747. Jean-Claude Wippler @@ -495,20 +503,6 @@ John Wojnaroski 3d clouds -Space Imaging, Inc -Space Imaging has allowed us to use the images in their archive for -commercial and non-commercial use, provided the original image can't be -extracted from the textures. -Some (if not all) of the best textures in use by FlightGear wouldn't be -possible without the satellite images provided by them. - - -Airservices Australia -Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for -FlightGear when putting together a demonstration to show the possibilities -of using Flightgear as the basis for an Air Traffic Control visual simulator. - - WoodSoup Project http://www.woodsoup.org [ FlightGear no longer uses woodsoup services, but we appreciate the support provided to our project during the time they hosted us. ] @@ -538,4 +532,3 @@ Oliver Delise Updated 2001-12-11 by David Megginson, david@megginson.com -Updated 2003-04-17 by Erik Hofman, erik@ehofman.com diff --git a/version b/version index f374f6662..2003b639c 100644 --- a/version +++ b/version @@ -1 +1 @@ -0.9.1 +0.9.2