Updates to prepair for 0.9.2 release.
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67
NEWS
67
NEWS
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New in 0.9.1
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* December 5, 2002
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* Fixes a problem with a missing file in the source distribution of 0.9.0
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* Updates to AI aircraft subsystem (this is a work in progress)
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* Added a canned ATC voice handling class (using prerecorded voice snippets.)
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* Added voice ATIS
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New in 0.9.0
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* December 3, 2002
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* Support for fully animated, fully clickable 3d instrument panels.
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* Support for runway, approach, and taxiway lighting. Lighting is
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directional and intensity varies smoothly with relative view
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direction.
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* Many new and updated aircraft.
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* Improved runway textures.
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* Some improved terrain textures.
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* Added a util called terrasync to runtime fetch just the scenery you
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need from the master scenery server as you fly. No need to
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pre-download large chunks of data.
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* Add a vacuum system and support for it's failure.
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* Add a pitot system and support for it's failure.
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* Model gyro spin for various instruments.
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* Added support for modeling complex aircraft electrical system. Sample
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implimentation for a C172, simplistic electrical model provided for
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other aircraft until their specific system is modeled.
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* Added a "presets" section to the GUI.
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* Localization support for GUI and for command line option help, including
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the ability to specify a custom per language font.
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* Support for specifying an initial startup runway.
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* Splash screen now slowly fades out revealing the ready to run sim.
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* Support additional joysticks: Logitech WingMan Force,
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Logitech WingMan Extreme Digital 3D (USB), and Saitek Cyborg Gold 3D USB,
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CH Virtual Pilot USB/USB CH Pedals,
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* Many updates to External/Network FDM interface.
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* Many updates to the JSBSim FDM model code.
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* Many updates from the UIUC folk to their FDM package.
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* Many updates to the YASim FDM model code (fuel usage, tunable
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induced drag parameter, better gear tuning, fix a ground effect bug,
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and a standalone config file compiler.
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* Make rotational rate FDM values available in the property tree.
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* Fix a subtle bug in the ssg partial tree deleter code.
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* Started a new XML configurable GUI subsystem.
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* Some preliminary support for AI driven aircraft.
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* Fix ILS back course needle deflection.
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* Fix for ATI driver "issue" causing instrument panels to be all gray.
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* Support for toggling 3d instrument hotspot visibility (debugging/learning
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tool.)
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* Tweaks to instrument panel night lighting.
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* Added a per engine fuel pump switch.
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* NOMINMAX fix for cygwin/gcc-3.2
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* Renamed External FDM to NullFDM
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* New module/submodule system.
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* IRIX build fixes
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* Restructured some of the initialization code to facilitate reseting the sim
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to alternate presets (airport, runway, offset distance, altitude, speed, etc.)
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* Fixed DG heading bug hold to work with new instrumentation updates.
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* Updates to autopilot to let it work with perfect values as a compile time
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option.
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* Split Nav/Com units, and DME out into their own source files.
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* Fixes to support newer versions of plib/cvs
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New in 0.8.0
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New in 0.8.0
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* September 7, 2002
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* September 7, 2002
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85
Thanks
85
Thanks
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@ -27,13 +27,24 @@ Michael Basler <pmb@knUUt.de>
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Author of the Getting Started guide.
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Author of the Getting Started guide.
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Jon S. Berndt <jsb@hal-pc.org>
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Paul Beardsley <Beardspa@hotmail.com>
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Working on a complete C++ rewrite/reimplimentation of the core FDM.
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The 1903 Wright Flyer was inspired by a model contributed by Paul
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Initially he is using X15 data to test his code, but once things are
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Beardsley. Very little of the original model remains, but without
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all in place we should be able to simulator arbitrary aircraft.
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Paul's excellent work we might not have our own 1903 Flyer. Model
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Maintains a page dealing with Flight Dynamics at:
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was reworked and retextured by Jim Wilson.
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http://www.jsbsim.org
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Special attention to X15 is paid in seperate pages.
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Jon S. Berndt <jon@jsbsim.org>
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Chief architect of JSBSim, the default flight dynamics model (FDM)
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for FlightGear. Jon's professional work has involved simulation and
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prototyping for vehicles ranging from the F-16 to his current work
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on the space shuttle and future manned launch vehicles. Since 1998
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Jon has been working on creating JSBSim together with co-author Tony
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Peden. JSBSim is an object-oriented, multi-platform aerospace
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vehicle simulator that can be integrated with broader flight
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simulation programs (since it provides no visual model), or run in a
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standalone mode for batch runs. For more information, see the JSBSim
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home page at: http://www.jsbsim.org
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Paul Bleisch <pbleisch@acm.org>
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Paul Bleisch <pbleisch@acm.org>
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@ -116,6 +127,7 @@ Francine Evans <evans@cs.sunysb.edu>
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Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
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Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
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http://www.cs.sunysb.edu/~evans/stripe.html
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http://www.cs.sunysb.edu/~evans/stripe.html
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Oscar Everitt <bigoc@premier.net>
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Oscar Everitt <bigoc@premier.net>
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Created single engine piston engine sounds as part of an F4U package
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Created single engine piston engine sounds as part of an F4U package
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for FS98. They are pretty cool and Oscar was happy to contribute
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for FS98. They are pretty cool and Oscar was happy to contribute
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@ -162,6 +174,11 @@ Habibie <habibie@MailandNews.com>
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RedHat package building changes for SimGear.
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RedHat package building changes for SimGear.
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Dave Haskell <dave@haskell.demon.co.uk>
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Original exterior textures for the Cessna 310 U-3A model. Only a few
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minor modifications were made.
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Mike Hill <mikehill@flightsim.com>
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Mike Hill <mikehill@flightsim.com>
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Contributed 3d aircraft models to our project.
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Contributed 3d aircraft models to our project.
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http://www.flightsimnetwork.com/mikehill/home.htm
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http://www.flightsimnetwork.com/mikehill/home.htm
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@ -209,10 +226,22 @@ Bob Kuehne <rpk@who.net>
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Redid the Makefile system so it is simpler and more robust.
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Redid the Makefile system so it is simpler and more robust.
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Chris Lampard <c.lampard@ntlworld.com>
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Original exterior geometry for the Cessna 310 U-3A model. Several
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modifications made but most of the exterior is as is converted from
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Chris's original. The interior cockpit was added by Jim Wilson.
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David Luff <david.luff@nottingham.ac.uk>
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David Luff <david.luff@nottingham.ac.uk>
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Contributed heavily to the IO360 piston engine model.
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Contributed heavily to the IO360 piston engine model.
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Lewis Magruder <blackhawk96@hotmail.com>
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Original A-4 Blue Angels exterior model and textures. Lewis's work
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is pretty much as converted from the original. The interior cockpit
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was added by Jim Wilson.
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Christian Mayer <flightgear@christianmayer.de>
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Christian Mayer <flightgear@christianmayer.de>
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Working on a multi-lingual conversion tools for fgfs
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Working on a multi-lingual conversion tools for fgfs
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as a demonstration of technology ;-)
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as a demonstration of technology ;-)
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@ -234,7 +263,6 @@ David Megginson <david@megginson.com>
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initial take of sound-effects module
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initial take of sound-effects module
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Random ground cover objects
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Random ground cover objects
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Vacuum and pitot systems.
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Vacuum and pitot systems.
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Reorganization of the GUI to make it XML configurable.
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Eric Mitchell <mitchell@mars.ark.com>
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Eric Mitchell <mitchell@mars.ark.com>
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@ -293,6 +321,8 @@ Tony Peden <apeden@earthlink.net>
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Contributions on the flight model front, including a LaRCsim based
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Contributions on the flight model front, including a LaRCsim based
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Cessna 172. JSBsim: the initial conditions code, a more complete
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Cessna 172. JSBsim: the initial conditions code, a more complete
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standard atmosphere model, and other bugfixes/additions.
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standard atmosphere model, and other bugfixes/additions.
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His Flight Dynamics page can be found at:
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http://www.nwlink.com/~apeden
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Robin Peel <robin@cpwd.com>
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Robin Peel <robin@cpwd.com>
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Contributed beginnings of a textured instrument panel.
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Contributed beginnings of a textured instrument panel.
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Frederic Bouvier <frbouvi@wanadoo.fr>
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Added French language support
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Keeps FlightGear MSVC compatible.
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Petter Reinholdtsen <pere@games.no>
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Petter Reinholdtsen <pere@games.no>
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Incorporated the Gnu automake/autoconf system (with libtool).
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Incorporated the Gnu automake/autoconf system (with libtool).
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This should streamline and standardize the build process for all
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This should streamline and standardize the build process for all
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@ -324,15 +349,12 @@ Petter Reinholdtsen <pere@games.no>
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William Riley <riley@technologist.com>
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William Riley <riley@technologist.com>
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Contributed code to add "brakes".
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Contributed code to add "brakes".
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Patch to support a first joystick with more than two axes.
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Patch to support a first joystick with more than two axes.
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His world scenery based on vmap0 data is located at:
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World scenery based on vmap0 data.
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http://www.randdtechnologies.com/fgfs/newScenery/
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Andy Ross <andy@plausible.org>
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Andy Ross <andy@plausible.org>
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Contributed a new configurable FDM, "YASim", based on geometry
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Contributed a new configurable FDM, "YASim", based on geometry
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information rather than aerodynamic coefficients.
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information rather than aerodynamic coefficients.
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Added support for placing 2D panel objects in 3D space.
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Modified the HUD code to make it more accurate and added 3D support.
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Paul Schlyter <pausch@saaf.se>
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Paul Schlyter <pausch@saaf.se>
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@ -374,11 +396,6 @@ Martin Spott <Martin.Spott@uni-duisburg.de>
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Contributed to the installation / user guide.
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Contributed to the installation / user guide.
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Martin Dressler <dr@musicabona.cz>
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Created some outstanding panel instrumentation textures
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for use in full-screen mode.
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U.S. Geological Survey
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U.S. Geological Survey
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Provided geographic data used by this project
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Provided geographic data used by this project
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http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
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http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
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Provides MacOS-specific info in the docs.
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Provides MacOS-specific info in the docs.
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Davud Culp <davidculp2@attbi.com>
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Changed the layout of the conbtrolls section and added a great number
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of extra controls which will prove to be usefull no and for the future.
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Contributed a number of aircraft configuration files, including a T-38 and
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Boeing 737.
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Ed Williams <Ed_Williams@compuserve.com>
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Ed Williams <Ed_Williams@compuserve.com>
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Contributed magnetic variation code (impliments Nima WMM 2000)
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Contributed magnetic variation code (impliments Nima WMM 2000)
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We've also borrowed from Ed's wonderful aviation formulary at various
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We've also borrowed from Ed's wonderful aviation formulary at various
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@ -478,8 +488,6 @@ Jim Wilson <jimw@kelcomaine.com>
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and modular. Contributed many small fixes and bug reports.
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and modular. Contributed many small fixes and bug reports.
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Contributed the the pui property browser.
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Contributed the the pui property browser.
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Contributed to the autopilot.
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Contributed to the autopilot.
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Created several excellent 3D aircraft models, including the p-51 and
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Boeing 747.
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Jean-Claude Wippler <jcw@equi4.com>
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Jean-Claude Wippler <jcw@equi4.com>
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@ -495,20 +503,6 @@ John Wojnaroski <castle@mminternet.com>
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3d clouds
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3d clouds
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Space Imaging, Inc
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Space Imaging has allowed us to use the images in their archive for
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commercial and non-commercial use, provided the original image can't be
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extracted from the textures.
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Some (if not all) of the best textures in use by FlightGear wouldn't be
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possible without the satellite images provided by them.
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Airservices Australia
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Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
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FlightGear when putting together a demonstration to show the possibilities
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of using Flightgear as the basis for an Air Traffic Control visual simulator.
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WoodSoup Project http://www.woodsoup.org
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WoodSoup Project http://www.woodsoup.org
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[ FlightGear no longer uses woodsoup services, but we appreciate
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[ FlightGear no longer uses woodsoup services, but we appreciate
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the support provided to our project during the time they hosted us. ]
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the support provided to our project during the time they hosted us. ]
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@ -538,4 +532,3 @@ Oliver Delise <delise@mail.isis.de>
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Updated 2001-12-11 by David Megginson, david@megginson.com
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Updated 2001-12-11 by David Megginson, david@megginson.com
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Updated 2003-04-17 by Erik Hofman, erik@ehofman.com
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2
version
2
version
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@ -1 +1 @@
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0.9.1
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0.9.2
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