My GLSL compiler is stricter than yours.
- Apple GLSL strongly objects to mismatched function declaration / return value type, and similarly to mismatched function declaration / lvalue type.
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@ -41,7 +41,7 @@ else
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float light_sprite (in vec2 coord, in float transmission)
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vec4 light_sprite (in vec2 coord, in float transmission)
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{
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{
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coord.s = coord.s - 0.5;
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coord.s = coord.s - 0.5;
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