diff --git a/Shaders/surface-light-lightfield.frag b/Shaders/surface-light-lightfield.frag index a581b715e..2e1350dbb 100644 --- a/Shaders/surface-light-lightfield.frag +++ b/Shaders/surface-light-lightfield.frag @@ -41,7 +41,7 @@ else } -float light_sprite (in vec2 coord, in float transmission) +vec4 light_sprite (in vec2 coord, in float transmission) { coord.s = coord.s - 0.5;