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- document lighted/unlighted sign textures

- ufo model editor: consider change from spacebar to Ctrl key combinations
This commit is contained in:
mfranz 2006-06-05 14:18:50 +00:00
parent 6fb75899a0
commit b79192de03

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@ -321,7 +321,11 @@ The following commands are available -- for sign properties:
@light=0 make sign non-emissive (default: 1, which uses the @light=0 make sign non-emissive (default: 1, which uses the
emission defined for the material in materials.xml) emission defined for the material in materials.xml)
(Turning emission "off" currently sets it to 0.3,0.3,0.3) The GL material for lighted signs is defined in the
sign's <material> entry (e.g. for "RedSign"), while
the state for the respective unlighted sign is defined
in an entry for the same name with ".unlighted" appended
("RegSign.unlighted").
@ -493,12 +497,12 @@ Then click anywhere on the terrain to add a model (left mouse button).
You can open the adjustment dialog (Tab-key) to make adjustments to You can open the adjustment dialog (Tab-key) to make adjustments to
position and orientation. Click as often as you like, choose further position and orientation. Click as often as you like, choose further
models from the m-key dialog. You can select an already placed object models from the m-key dialog. You can select an already placed object
by clicking at its base (not the object itself, but the surface point by Ctrl-clicking at its base (not at the object itself, but the surface
where it's located!) while holding the space-bar down. You can remove the point where it's located!). You can remove the selected object with the
selected object with the Backspace-key. (See the ?-key dialog for futher Backspace-key. (See the ?-key dialog for futher available keys.)
available keys.) After clicking on the input field right over the status After clicking on the input field right over the status line (invisible
line (invisible if there's no text in it) you can enter a comment/legend if there's no text in it) you can enter a comment/legend for the selected
for the selected object. object.
And finally, you dump the object data to the terminal (d-key) or export And finally, you dump the object data to the terminal (d-key) or export
them to a file $HOME/.fgfs/ufo-model-export.xml (Unix) or them to a file $HOME/.fgfs/ufo-model-export.xml (Unix) or