- document lighted/unlighted sign textures
- ufo model editor: consider change from spacebar to Ctrl key combinations
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1 changed files with 11 additions and 7 deletions
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@ -321,7 +321,11 @@ The following commands are available -- for sign properties:
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@light=0 make sign non-emissive (default: 1, which uses the
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@light=0 make sign non-emissive (default: 1, which uses the
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emission defined for the material in materials.xml)
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emission defined for the material in materials.xml)
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(Turning emission "off" currently sets it to 0.3,0.3,0.3)
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The GL material for lighted signs is defined in the
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sign's <material> entry (e.g. for "RedSign"), while
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the state for the respective unlighted sign is defined
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in an entry for the same name with ".unlighted" appended
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("RegSign.unlighted").
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@ -493,12 +497,12 @@ Then click anywhere on the terrain to add a model (left mouse button).
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You can open the adjustment dialog (Tab-key) to make adjustments to
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You can open the adjustment dialog (Tab-key) to make adjustments to
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position and orientation. Click as often as you like, choose further
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position and orientation. Click as often as you like, choose further
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models from the m-key dialog. You can select an already placed object
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models from the m-key dialog. You can select an already placed object
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by clicking at its base (not the object itself, but the surface point
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by Ctrl-clicking at its base (not at the object itself, but the surface
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where it's located!) while holding the space-bar down. You can remove the
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point where it's located!). You can remove the selected object with the
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selected object with the Backspace-key. (See the ?-key dialog for futher
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Backspace-key. (See the ?-key dialog for futher available keys.)
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available keys.) After clicking on the input field right over the status
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After clicking on the input field right over the status line (invisible
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line (invisible if there's no text in it) you can enter a comment/legend
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if there's no text in it) you can enter a comment/legend for the selected
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for the selected object.
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object.
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And finally, you dump the object data to the terminal (d-key) or export
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And finally, you dump the object data to the terminal (d-key) or export
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them to a file $HOME/.fgfs/ufo-model-export.xml (Unix) or
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them to a file $HOME/.fgfs/ufo-model-export.xml (Unix) or
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