WS30: Fix merge markers.
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1 changed files with 0 additions and 4 deletions
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@ -119,11 +119,7 @@ void main()
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vec4 mat_diffuse = texture(diffuseArray, index);
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vec4 mat_specular = texture(specularArray, index);
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<<<<<<< HEAD
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vec4 color = mat_diffuse * (gl_Color + NdotL * gl_LightSource[0].diffuse);
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=======
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vec4 color = gl_Color;
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>>>>>>> e7c89ffb600d1bf5cee2936b7dbff31089452745
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// Testing code:
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// Use rlc even when looking up textures to recreate the extra performance hit
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