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WS30: Fix merge markers.

This commit is contained in:
Stuart Buchanan 2021-11-05 20:03:51 +00:00
parent e5123eeb46
commit aaa6c3ff42

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@ -119,11 +119,7 @@ void main()
vec4 mat_diffuse = texture(diffuseArray, index);
vec4 mat_specular = texture(specularArray, index);
<<<<<<< HEAD
vec4 color = mat_diffuse * (gl_Color + NdotL * gl_LightSource[0].diffuse);
=======
vec4 color = gl_Color;
>>>>>>> e7c89ffb600d1bf5cee2936b7dbff31089452745
// Testing code:
// Use rlc even when looking up textures to recreate the extra performance hit