diff --git a/Shaders/ws30-ALS.frag b/Shaders/ws30-ALS.frag index 027de3790..82779b460 100644 --- a/Shaders/ws30-ALS.frag +++ b/Shaders/ws30-ALS.frag @@ -119,11 +119,7 @@ void main() vec4 mat_diffuse = texture(diffuseArray, index); vec4 mat_specular = texture(specularArray, index); -<<<<<<< HEAD - vec4 color = mat_diffuse * (gl_Color + NdotL * gl_LightSource[0].diffuse); -======= vec4 color = gl_Color; ->>>>>>> e7c89ffb600d1bf5cee2936b7dbff31089452745 // Testing code: // Use rlc even when looking up textures to recreate the extra performance hit