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Consistent shadow tree fog color for ALS

This commit is contained in:
Thorsten Renk 2015-02-25 15:36:31 +02:00
parent 12c0eb98f4
commit a8ee47ddc5

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@ -140,8 +140,8 @@ void main()
{ {
if (is_shadow > 1.0) {discard;} if (is_shadow > 1.0) {discard;}
vec3 shadedFogColor = vec3(0.65, 0.67, 0.78);
vec3 shadedFogColor = vec3(0.55, 0.67, 0.88);
vec3 lightDir = gl_LightSource[0].position.xyz; vec3 lightDir = gl_LightSource[0].position.xyz;