sync with some READMEs that originate in main CVS
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3 changed files with 108 additions and 29 deletions
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@ -88,3 +88,26 @@ Moving Map Example:
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your current location. Atlas is a really nifty program with many
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neat options such as the ability to generate and use background
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bitmaps that show the terrain, cities, lakes, oceans, rivers, etc.
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HTTP Server Example
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You can now interact with a running copy of FlightGear using your
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web browser. You can view all the key internal variables and even
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change the ones that are writable. If you have support in your
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favorite [scripting] language for interacting with an http server,
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you should be able to use this as a mechanism to interface your
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script with FlightGear.
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Start up fgfs with the --httpd=<port#> option:
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For example:
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fgfs --httpd=5500
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Now point your web browser to:
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http://host.domain.name:5500/
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When a value is displayed, you can click on it to bring up a form
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to assign it a new value.
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@ -1,42 +1,53 @@
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JSBSim
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JSBSim is an ongoing attempt at producing an OO Flight Dynamics Model (FDM)
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to replace LaRCsim as the default FDM for FlightGear. It can also be used
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standalone.
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JSBSim is an ongoing attempt at producing an OO Flight Dynamics Model
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(FDM) to replace LaRCsim as the default FDM for FlightGear. It can
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also be used standalone.
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JSBSim uses config files to represent aircraft and engines. Also, the flight
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control system is described in the config file. Normally, for use with
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FlightGear, the config files are named this way:
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<FG_ROOT>/Aircraft/<aircraft name>/<aircraft name>.cfg . Engines are named
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like this: <FG_ROOT>/Engines/<engine name>.dat .
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JSBSim uses config files to represent aircraft, engines, propellers,
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etc. Also, the flight control system is described in the config
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file. Normally, for use with FlightGear, the config files are named
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this way [case is significant]:
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Aircraft and engine config files are present in the FGFS-Base package which
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must be downloaded from the FlightGear web site at www.flightgear.org or one
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of the mirror sites listed there.
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<FG_ROOT>/Aircraft/<aircraft name>/<aircraft name>.xml
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Engines are named like this:
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<FG_ROOT>/Engines/<engine name>.xml
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Aircraft and engine config files are present in the FGFS Base package
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which must be downloaded. See the FlightGear web site for more
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information.
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How to run FGFS using JSBSim
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All the various FDMs are currently compiled into FGFS. You can specify which
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FDM you want at run time. You can also specify which aircraft you want.
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Currently, for JSBSim only the X-15 is available, and possibly the C-172.
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Here is an example command line used to start up FlightGear using JSBSim as
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the FDM:
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All the various FDMs are currently compiled into FGFS. You can specify
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which FDM you want at run time. You can also specify which aircraft
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you want. Currently, for JSBSim only the X-15 and C-172 aircraft are
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available. Here is an example command line used to start up FlightGear
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using JSBSim as the FDM:
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fgfs --fdm=jsb --aircraft=X15 --units-feet --altitude=60000 --uBody=2000 --wBody=120
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[Note: uBody is the forward velocity of the aircraft, wBody is the downward
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velocity - from the aircraft point of view. This essentially means that the
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aircraft is going forward fast and has an angle of attack of about 4 degrees
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or so]
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or,
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The above command line sets up the initial velocity and altitude to allow
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the X15 to glide down. Note that if you fire up the engine, it will burn for
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only about two minutes and then run out of fuel - but you will go very, very
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fast!
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fgfs --fdm=jsb --aircraft=c172
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Check out the JSBSim home page at www.hal-pc.org/~jsb/flightsim.html. Please
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report any bugs to jsb@hal-pc.org, or apeden@earthlink.net, or post them to
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the fgfs-devel mailing list.
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[Note: uBody is the forward velocity of the aircraft, wBody is the
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downward velocity - from the aircraft point of view. This essentially
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means that the aircraft is going forward fast and has an angle of
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attack of about 4 degrees or so]
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JSBSim is written by Jon S. Berndt and Tony Peden with contributions by
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other FlightGear programmers, as well.
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The first command line sets up the initial velocity and altitude to
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allow the X15 to glide down. Note that if you fire up the engine, it
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will burn for only about two minutes and then run out of fuel - but
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you will go very, very fast! The second command line example will
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start up the C172 on the end of the runway.
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Check out the JSBSim home page at http://jsbsim.sf.net. Please report
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any bugs to jsb@hal-pc.org, or apeden@earthlink.net, or post on the
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jsbsim web site using the SourceForge bug tracking system for the
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project.
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JSBSim is written by Jon S. Berndt and Tony Peden with contributions
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by other FlightGear programmers, as well.
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45
Docs/README.fgjs
Normal file
45
Docs/README.fgjs
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fgjs -- a small program for creating a basic FlightGear joystick
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configuration
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fgjs requires plib to be installed on your system. If you've
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successfully installed and built FlightGear then you should be
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all set
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Build instructions
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At this point, fgjs has only been built and tested under Linux,
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so the makefile is a simple one. cd into the directory in which
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the fgjs source resides and type 'make' and, if you are lucky,
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all will go well. You can e-mail me (apeden@earthlink.net) any
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changes needed to make it work on other systems. It's quite
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possible that this program will become part of the regular
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FlightGear package so
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Running
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Set up your joystick and make sure it works with js_demo from the
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FlightGear distribution. Upon executing fgjs, it will prompt you
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to move the control you wish to use for elevator, ailerons, etc.
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Note that when being prompted for an analog control, you can skip
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the current one by pressing any button and vice-versa when being
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prompted for a button. You may want to do this if for, as an
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example, rudder if you have only one joystick or your joystick
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doesn't have as many analog axes as FlightGear supports.
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Once you've run with this configuration, you may wish to tune
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the dead-band a bit (see fgfsrc.js) as the default, 0.02, may
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be too narrow for your particular hardware/taste.
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And last, but not least, this thing needs a GUI!!!! Hopefully,
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the joystick handling code and interface code are separate
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enough that using that a GUI version could be built using this
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source as a starting point.
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