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Correct extension handling in the urban fragment shader.

This commit is contained in:
Mathias Froehlich 2011-12-08 08:58:36 +01:00
parent 65552ff537
commit 8eaedfae57
2 changed files with 37 additions and 24 deletions

View file

@ -48,6 +48,7 @@
<value type="float">4.0</value>
<float-property>/sim/rendering/shaders/urban</float-property>
</less-equal>
<and>
<or>
<less-equal>
<value type="float">2.0</value>
@ -60,6 +61,11 @@
<extension-supported>GL_ARB_fragment_shader</extension-supported>
</and>
</or>
<or>
<extension-supported>GL_ATI_shader_texture_lod</extension-supported>
<extension-supported>GL_ARB_shader_texture_lod</extension-supported>
</or>
</and>
</and>
</predicate>
<pass>
@ -289,6 +295,7 @@
<value type="float">2.0</value>
<float-property>/sim/rendering/shaders/quality-level</float-property>
</less-equal>
<and>
<or>
<less-equal>
<value type="float">2.0</value>
@ -301,6 +308,11 @@
<extension-supported>GL_ARB_fragment_shader</extension-supported>
</and>
</or>
<or>
<extension-supported>GL_ATI_shader_texture_lod</extension-supported>
<extension-supported>GL_ARB_shader_texture_lod</extension-supported>
</or>
</and>
</and>
</predicate>
<pass>

View file

@ -7,6 +7,7 @@
#version 120
#extension GL_ATI_shader_texture_lod : enable
#extension GL_ARB_shader_texture_lod : enable
#define TEXTURE_MIP_LEVELS 10
#define TEXTURE_PIX_COUNT 1024 //pow(2,TEXTURE_MIP_LEVELS)