Sort Earthview cloudlayer into depth-ordered render bin to avoid z-ordering issues
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1 changed files with 5 additions and 1 deletions
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<PropertyList>
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<name>Effects/planet</name>
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<name>Effects/planet-cloudlayer</name>
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<!-- <inherits-from>Effects/shadow</inherits-from> -->
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<!-- <inherits-from>Effects/shadow</inherits-from> -->
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<parameters>
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<parameters>
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<texture n ="0">
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<texture n ="0">
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@ -77,6 +77,10 @@
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<rendering-hint>
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<rendering-hint>
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<use>rendering-hint</use>
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<use>rendering-hint</use>
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</rendering-hint>
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</rendering-hint>
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<render-bin>
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<bin-number>111</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<texture-unit>
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<texture-unit>
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<!-- The texture unit is always active because the shaders expect
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<!-- The texture unit is always active because the shaders expect
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that. -->
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that. -->
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