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Sort Earthview cloudlayer into depth-ordered render bin to avoid z-ordering issues

This commit is contained in:
Thorsten Renk 2016-06-21 12:44:44 +03:00
parent f7aabb85c1
commit 8283c215c8

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<PropertyList> <PropertyList>
<name>Effects/planet</name> <name>Effects/planet-cloudlayer</name>
<!-- <inherits-from>Effects/shadow</inherits-from> --> <!-- <inherits-from>Effects/shadow</inherits-from> -->
<parameters> <parameters>
<texture n ="0"> <texture n ="0">
@ -77,6 +77,10 @@
<rendering-hint> <rendering-hint>
<use>rendering-hint</use> <use>rendering-hint</use>
</rendering-hint> </rendering-hint>
<render-bin>
<bin-number>111</bin-number>
<bin-name>DepthSortedBin</bin-name>
</render-bin>
<texture-unit> <texture-unit>
<!-- The texture unit is always active because the shaders expect <!-- The texture unit is always active because the shaders expect
that. --> that. -->