Merge branch 'master' of gitorious.org:fg/fgdata
This commit is contained in:
commit
7f1cf271a0
2 changed files with 104 additions and 94 deletions
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@ -14,7 +14,7 @@
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<eye_alt><use>/sim/rendering/eye-altitude-m</use></eye_alt>
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</parameters>
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<technique n="10">
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<technique n="10">
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<!-- ALS -->
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<predicate>
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<and>
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@ -106,7 +106,6 @@
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</pass>
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</technique>
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<technique n="17">
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<!-- Combined technique -->
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<predicate>
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@ -130,6 +129,9 @@
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<lighting>false</lighting>
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<depth>
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<write-mask>false</write-mask>
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</depth>
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<blend>
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<source>src-alpha</source>
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<destination>one-minus-src-alpha</destination>
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@ -159,7 +161,6 @@
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</pass>
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</technique>
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<technique n="18">
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<!-- Sprite technique -->
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<predicate>
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@ -180,6 +181,9 @@
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<lighting>false</lighting>
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<depth>
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<write-mask>false</write-mask>
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</depth>
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<blend>
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<source>src-alpha</source>
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<destination>one-minus-src-alpha</destination>
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@ -223,6 +227,9 @@
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<bin-number>8</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<depth>
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<write-mask>false</write-mask>
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</depth>
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<blend>
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<source>src-alpha</source>
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<destination>one-minus-src-alpha</destination>
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@ -244,6 +251,9 @@
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<lighting>false</lighting>
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<depth>
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<write-mask>false</write-mask>
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</depth>
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<blend>
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<source>src-alpha</source>
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<destination>one-minus-src-alpha</destination>
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@ -25,15 +25,15 @@
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<init>inicializando</init> <!-- English: "initializing" -->
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<loading-aircraft-list>carregando lista de aeronaves</loading-aircraft-list> <!-- English: "loading aircraft list" -->
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<loading-aircraft>carregando aeronaves</loading-aircraft> <!-- English: "loading aircraft" -->
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<loading-nav-dat>carregando dados de navagação</loading-nav-dat> <!-- English: "loading navigation data" -->
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<init-scenery>inicializando cenários</init-scenery> <!-- English: "initializing scenery" -->
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<loading-nav-dat>carregando dados de navegacao</loading-nav-dat> <!-- English: "loading navigation data" -->
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<init-scenery>inicializando cenarios</init-scenery> <!-- English: "initializing scenery" -->
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<creating-subsystems>criando subsistemas</creating-subsystems> <!-- English: "creating subsystems" -->
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<init-subsystems>inicializando subsistemas</init-subsystems> <!-- English: "initializing subsystems" -->
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<binding-subsystems>ligando subsistemas</binding-subsystems> <!-- English: "binding subsystems" -->
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<finishing-subsystems>finalizando subsistemas</finishing-subsystems> <!-- English: "finalizing subsystems" -->
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<init-graphics>inicializando o motor gráfico</init-graphics> <!-- English: "initializing graphics engine" -->
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<loading-scenery>carregando cenários</loading-scenery> <!-- English: "loading scenery" -->
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<finalize-position>finalizando posição</finalize-position> <!-- English: "finalizing position" -->
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<init-graphics>inicializando o motor grafico</init-graphics> <!-- English: "initializing graphics engine" -->
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<loading-scenery>carregando cenarios</loading-scenery> <!-- English: "loading scenery" -->
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<finalize-position>finalizando posicao</finalize-position> <!-- English: "finalizing position" -->
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</splash>
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</PropertyList>
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