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ufo-editor: mention multi-selection and changed key def

This commit is contained in:
mfranz 2007-02-28 17:38:12 +00:00
parent b887d8b253
commit 780222aa60

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@ -487,8 +487,8 @@ You feed longitude and latitude to it and it returns the path to the
The ufo has a scenery object editor built-in. It uses the model manager The ufo has a scenery object editor built-in. It uses the model manager
described in section 4. To place objects with it, start fgfs, optionally described in section 4. To place objects with it, start fgfs, optionally
with specifying an initial model type (cursor) and a list of subdirectories with specifying an initial model type ("cursor") and a list of subdirectories
of $FG_ROOT where the ufo should search for available 3D models (source): of $FG_ROOT where the ufo should search for available 3D models ("source"):
$ fgfs --aircraft=ufo --prop:cursor=Models/Airport/radar.xml \ $ fgfs --aircraft=ufo --prop:cursor=Models/Airport/radar.xml \
--prop:source=Models,Scenery/Objects --prop:source=Models,Scenery/Objects
@ -496,13 +496,14 @@ of $FG_ROOT where the ufo should search for available 3D models (source):
Then click anywhere on the terrain to add a model (left mouse button). Then click anywhere on the terrain to add a model (left mouse button).
You can open the adjustment dialog (Tab-key) to make adjustments to You can open the adjustment dialog (Tab-key) to make adjustments to
position and orientation. Click as often as you like, choose further position and orientation. Click as often as you like, choose further
models from the m-key dialog. You can select an already placed object models from the space-key dialog. You can select an already placed object
by Ctrl-clicking at its base (not at the object itself, but the surface by Ctrl-clicking at its base (not at the object itself, but the surface
point where it's located!). You can remove the selected object with the point where it's located!). By also holding the Shift key down, you
Backspace-key. (See the ?-key dialog for futher available keys.) can select several objects or add them to a selection. You can remove
After clicking on the input field right over the status line (invisible the selected object(s) with the Backspace-key. (See the ?-key dialog
if there's no text in it) you can enter a comment/legend for the selected for futher available keys.) After clicking on the input field right
object. over the status line (invisible if there's no text in it) you can enter
a comment/legend for the selected object.
And finally, you dump the object data to the terminal (d-key) or export And finally, you dump the object data to the terminal (d-key) or export
them to a file $HOME/.fgfs/ufo-model-export.xml (Unix) or them to a file $HOME/.fgfs/ufo-model-export.xml (Unix) or