Remove references to port 5002 - now that we have The Release we all
want to fly in the same World - don't we ?
This commit is contained in:
parent
527959b8b3
commit
7788ea3152
1 changed files with 5 additions and 5 deletions
|
@ -72,17 +72,17 @@ See <http://pigeond.net/flightgear/fg_server_map.html>.
|
|||
|
||||
Options needed to enable multiplayer game with a server:
|
||||
Player1:
|
||||
--multiplay=out,10,serveraddress,5002 --multiplay=in,10,myaddress,5002
|
||||
--multiplay=out,10,serveraddress,5000 --multiplay=in,10,myaddress,5000
|
||||
--callsign=player1
|
||||
|
||||
Player2:
|
||||
--multiplay=out,10,serveraddress,5002 --multiplay=in,10,myaddress,5002
|
||||
--multiplay=out,10,serveraddress,5000 --multiplay=in,10,myaddress,5000
|
||||
--callsign=player2
|
||||
|
||||
...
|
||||
|
||||
PlayerN:
|
||||
--multiplay=out,10,serveraddress,5002 --multiplay=in,10,myaddress,5002
|
||||
--multiplay=out,10,serveraddress,5000 --multiplay=in,10,myaddress,5000
|
||||
--callsign=playerN
|
||||
|
||||
Note that if every player using a particular server, such as one of those
|
||||
|
@ -91,12 +91,12 @@ already in use on that server.
|
|||
|
||||
If you are sitting behind a NAT'ting firewall, then you need to forward
|
||||
the incoming traffic on the firewall outer (visible to the internet)
|
||||
address arriving at the UDP port you use (5002 in the case above)
|
||||
address arriving at the UDP port you use (5000 in the case above)
|
||||
over to your private LAN address. In this case, use your PRIVATE LAN address
|
||||
as <myaddress>. Example (if your private LAN address is 10.0.0.1,
|
||||
in order to play on pigeond.net):
|
||||
|
||||
fgfs --multiplay=in,10,10.0.0.1,5002 --multiplay=out,10,pigeond.net,5002
|
||||
fgfs --multiplay=in,10,10.0.0.1,5000 --multiplay=out,10,pigeond.net,5000
|
||||
--callsign=...UNIQUE callsign here...
|
||||
|
||||
If you and the server are in the same address space (i.e., both have a public
|
||||
|
|
Loading…
Reference in a new issue