From 7788ea31527b7b1a4e37f4f99b582ad70efba870 Mon Sep 17 00:00:00 2001 From: martin Date: Sun, 30 Dec 2007 16:24:31 +0000 Subject: [PATCH] Remove references to port 5002 - now that we have The Release we all want to fly in the same World - don't we ? --- Docs/README.multiplayer | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Docs/README.multiplayer b/Docs/README.multiplayer index edebf5da4..868affec6 100644 --- a/Docs/README.multiplayer +++ b/Docs/README.multiplayer @@ -72,17 +72,17 @@ See . Options needed to enable multiplayer game with a server: Player1: ---multiplay=out,10,serveraddress,5002 --multiplay=in,10,myaddress,5002 +--multiplay=out,10,serveraddress,5000 --multiplay=in,10,myaddress,5000 --callsign=player1 Player2: ---multiplay=out,10,serveraddress,5002 --multiplay=in,10,myaddress,5002 +--multiplay=out,10,serveraddress,5000 --multiplay=in,10,myaddress,5000 --callsign=player2 ... PlayerN: ---multiplay=out,10,serveraddress,5002 --multiplay=in,10,myaddress,5002 +--multiplay=out,10,serveraddress,5000 --multiplay=in,10,myaddress,5000 --callsign=playerN Note that if every player using a particular server, such as one of those @@ -91,12 +91,12 @@ already in use on that server. If you are sitting behind a NAT'ting firewall, then you need to forward the incoming traffic on the firewall outer (visible to the internet) -address arriving at the UDP port you use (5002 in the case above) +address arriving at the UDP port you use (5000 in the case above) over to your private LAN address. In this case, use your PRIVATE LAN address as . Example (if your private LAN address is 10.0.0.1, in order to play on pigeond.net): -fgfs --multiplay=in,10,10.0.0.1,5002 --multiplay=out,10,pigeond.net,5002 +fgfs --multiplay=in,10,10.0.0.1,5000 --multiplay=out,10,pigeond.net,5000 --callsign=...UNIQUE callsign here... If you and the server are in the same address space (i.e., both have a public