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Removed different colorstrips, flickering between forest/herbtundra

This commit is contained in:
gral@who.net 2010-08-28 00:38:20 +02:00
parent 269a999c4d
commit 71a7c8cf72
2 changed files with 2 additions and 2 deletions

View file

@ -11,7 +11,7 @@
<internal-format>normalized</internal-format> <internal-format>normalized</internal-format>
</texture> </texture>
<texture n="3"> <texture n="3">
<image>Textures/Terrain/herbtundra-colors.png</image> <image>Textures/Terrain/forest-colors.png</image>
<filter>linear-mipmap-linear</filter> <filter>linear-mipmap-linear</filter>
<wrap-s>mirror</wrap-s> <wrap-s>mirror</wrap-s>
<internal-format>normalized</internal-format> <internal-format>normalized</internal-format>

View file

@ -187,5 +187,5 @@ void main (void)
if(gl_Fog.density == 1.0) if(gl_Fog.density == 1.0)
fogFactor=1.0; fogFactor=1.0;
gl_FragColor = mix(gl_Fog.color ,finalColor, fogFactor); gl_FragColor = mix(gl_Fog.color,finalColor, fogFactor);
} }