Merge branch 'master' of git://gitorious.org/fg/fgdata
This commit is contained in:
commit
5ed691f42b
16 changed files with 889 additions and 944 deletions
14
Materials/regions/caribbean-farm-buildings.xml
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14
Materials/regions/caribbean-farm-buildings.xml
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<?xml version="1.0"?>
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<!-- Set of generic farm buildings, for inclusion in a materials file -->
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<PropertyList>
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<range-m>5000</range-m>
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<object>
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<path>Models/Buildings/red-barn.ac</path>
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<path>Models/Buildings/cow-stable.ac</path>
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<path>Models/Agriculture/farmhouse1.ac</path>
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<path>Models/Agriculture/farmhouse2.ac</path>
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<path>Models/Agriculture/farmhouse3.ac</path>
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<coverage-m2>5000</coverage-m2>
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<heading-type>mask</heading-type>
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</object>
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</PropertyList>
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45
Materials/regions/caribbean.xml
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45
Materials/regions/caribbean.xml
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@ -0,0 +1,45 @@
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<?xml version="1.0"?>
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<!-- General settings for all caribbean materials -->
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<PropertyList>
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<!-- Define the caribbean as a box with given latitude/longitude -->
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<condition>
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<and>
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<greater-than>
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<property>position/longitude-deg</property>
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<value>-85.0</value>
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</greater-than>
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<less-than>
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<property>position/longitude-deg</property>
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<value>-40.0</value>
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</less-than>
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<greater-than>
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<property>position/latitude-deg</property>
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<value>11.0</value>
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</greater-than>
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<less-than>
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<property>position/latitude-deg</property>
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<value>25</value>
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</less-than>
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</and>
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</condition>
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<!-- Caribbean buildings definitions. Notes that these will be used for -->
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<!-- both towns and cities -->
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<building-texture>Textures/buildings-caribbean.png</building-texture>
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<building-lightmap>Textures/buildings-caribbean-lightmap.png</building-lightmap>
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<building-small-min-floors>1</building-small-min-floors>
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<building-small-max-floors>2</building-small-max-floors>
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<building-small-max-width-m>20.0</building-small-max-width-m>
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<building-small-min-depth-m>8.0</building-small-min-depth-m>
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<building-small-max-depth-m>20.0</building-small-max-depth-m>
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<building-medium-min-floors>1</building-medium-min-floors>
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<building-medium-max-floors>3</building-medium-max-floors>
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<!-- Appropriate tropical trees -->
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<tree-texture>Trees/tropical-summer.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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</PropertyList>
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34
Materials/regions/european.xml
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34
Materials/regions/european.xml
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@ -0,0 +1,34 @@
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<?xml version="1.0"?>
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<!-- General settings for all European materials -->
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<PropertyList>
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<!-- Define Europe as a box with given latitude/longitude -->
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<condition>
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<and>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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<and>
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<greater-than>
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<property>position/longitude-deg</property>
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<value>-20.0</value>
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</greater-than>
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<less-than>
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<property>position/longitude-deg</property>
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<value>40.0</value>
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</less-than>
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<greater-than>
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<property>position/latitude-deg</property>
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<value>35.0</value>
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</greater-than>
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</and>
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</and>
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</condition>
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<!-- European buildings definitions. Notes that these will be used for -->
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<!-- both towns and cities -->
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<building-texture>Textures/buildings.png</building-texture>
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<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
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</PropertyList>
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38
Materials/regions/hawaii.xml
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38
Materials/regions/hawaii.xml
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<?xml version="1.0"?>
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<!-- General settings for all Hawaii materials -->
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<PropertyList>
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<!-- Define Hawaii as a box with given latitude/longitude -->
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<condition>
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<and>
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<greater-than>
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<property>position/longitude-deg</property>
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<value>-179.0</value>
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</greater-than>
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<less-than>
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<property>position/longitude-deg</property>
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<value>-154.0</value>
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</less-than>
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<greater-than>
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<property>position/latitude-deg</property>
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<value>18.8</value>
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</greater-than>
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<less-than>
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<property>position/latitude-deg</property>
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<value>28.5</value>
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</less-than>
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</and>
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</condition>
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<!-- Hawaiian buildings definitions. Notes that these will be used for -->
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<!-- both towns and cities -->
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<building-texture>Textures/buildings-caribbean.png</building-texture>
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<building-lightmap>Textures/buildings-caribbean-lightmap.png</building-lightmap>
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<building-small-min-floors>1</building-small-min-floors>
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<building-small-max-floors>2</building-small-max-floors>
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<building-small-max-width-m>20.0</building-small-max-width-m>
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<building-small-min-depth-m>8.0</building-small-min-depth-m>
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<building-small-max-depth-m>20.0</building-small-max-depth-m>
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<building-medium-min-floors>1</building-medium-min-floors>
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<building-medium-max-floors>3</building-medium-max-floors>
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</PropertyList>
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File diff suppressed because it is too large
Load diff
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@ -38,8 +38,6 @@ uniform int fogType;
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vec3 fog_Func(vec3 color, int type);
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//////////////////////
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vec3 fog_Func(vec3 color, int type);
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void main (void)
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{
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//vec3 halfV;
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@ -6,6 +6,7 @@ uniform sampler2D spec_emis_tex;
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uniform sampler2DShadow shadow_tex;
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uniform vec4 fg_SunDiffuseColor;
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uniform vec4 fg_SunSpecularColor;
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uniform vec4 fg_SunAmbientColor;
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uniform vec3 fg_SunDirection;
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uniform vec3 fg_Planes;
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uniform int fg_ShadowNumber;
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@ -81,7 +82,7 @@ void main() {
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}
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float matID = texture2D( color_tex, coords ).a * 255.0;
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if (matID == 255.0)
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if (matID >= 254.0)
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Idiff += Ispec * spec_emis.x;
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gl_FragColor = vec4(mix(vec3(0.0), Idiff + Ispec, shadow) + Iemis, 1.0);
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@ -35,7 +35,7 @@ void main() {
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}
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float matID = texture2D( color_tex, coords ).a * 255.0;
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if (matID == 255.0)
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if (matID >= 254.0)
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Idiff += Ispec * spec_emis.x;
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gl_FragColor = vec4(Idiff + Ispec + Iemis, 1.0);
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BIN
Textures/Terrain/grass-caribbean.png
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BIN
Textures/Terrain/grass-caribbean.png
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Binary file not shown.
After Width: | Height: | Size: 139 KiB |
BIN
Textures/Terrain/mixedcrop-caribbean.png
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BIN
Textures/Terrain/mixedcrop-caribbean.png
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Binary file not shown.
After Width: | Height: | Size: 138 KiB |
BIN
Textures/Terrain/rainforest-hawaii.png
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BIN
Textures/Terrain/rainforest-hawaii.png
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Binary file not shown.
After Width: | Height: | Size: 135 KiB |
BIN
Textures/buildings-caribbean-lightmap.png
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BIN
Textures/buildings-caribbean-lightmap.png
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Binary file not shown.
After Width: | Height: | Size: 702 KiB |
BIN
Textures/buildings-caribbean.png
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BIN
Textures/buildings-caribbean.png
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Binary file not shown.
After Width: | Height: | Size: 722 KiB |
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@ -88,6 +88,8 @@
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<reload-autopilot>Reload Autopilot</reload-autopilot>
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<reload-network>Reload Network</reload-network>
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<reload-model>Reload Aircraft Model</reload-model>
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<reload-materials>Reload Materials</reload-materials>
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<reload-scenery>Reload Scenery</reload-scenery>
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<nasal-console>Nasal Console</nasal-console>
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<development-keys>Development Keys</development-keys>
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<configure-dev-extension>Configure Development Extensions</configure-dev-extension>
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@ -247,6 +247,19 @@
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<row>2</row>
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<col>0</col>
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<halign>left</halign>
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<label>Random buildings</label>
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<name>random-buildings</name>
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<property>/sim/rendering/random-buildings</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>random-buildings</object-name>
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</binding>
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</checkbox>
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<checkbox>
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<row>3</row>
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<col>0</col>
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<halign>left</halign>
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<label>Random objects</label>
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<name>random-objects</name>
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<property>/sim/rendering/random-objects</property>
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@ -257,7 +270,7 @@
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</checkbox>
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<checkbox>
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<row>3</row>
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<row>4</row>
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<col>0</col>
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<halign>left</halign>
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<label>Random vegetation</label>
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@ -269,7 +282,7 @@
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</binding>
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</checkbox>
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<text>
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<row>3</row>
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<row>4</row>
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<col>1</col>
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<label>density</label>
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<enable>
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@ -277,7 +290,7 @@
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</enable>
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</text>
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<slider>
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<row>3</row>
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<row>4</row>
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<col>2</col>
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<name>vegetation-density</name>
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<min>0</min>
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@ -290,7 +303,7 @@
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</binding>
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</slider>
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<text>
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<row>3</row>
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<row>4</row>
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<col>3</col>
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<label>12345678</label>
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<format>%.1f</format>
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@ -301,50 +314,6 @@
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</enable>
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</text>
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<checkbox>
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<row>4</row>
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<col>0</col>
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<halign>left</halign>
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<label>Random buildings</label>
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<name>random-buildings</name>
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<property>/sim/rendering/random-buildings</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>random-buildings</object-name>
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</binding>
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</checkbox>
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<text>
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<row>4</row>
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<col>1</col>
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<label>density</label>
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<enable>
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<property>/sim/rendering/random-buildings</property>
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</enable>
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</text>
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<slider>
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<row>4</row>
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<col>2</col>
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<name>building-density</name>
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<min>0</min>
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<max>5.0</max>
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<step>0.1</step>
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<property>/sim/rendering/building-density</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>building-density</object-name>
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</binding>
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</slider>
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<text>
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<row>4</row>
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<col>3</col>
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<label>12345678</label>
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<format>%.1f</format>
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<live>true</live>
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<property>/sim/rendering/building-density</property>
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<enable>
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<property>/sim/rendering/random-buildings</property>
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</enable>
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</text>
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</group>
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<button>
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@ -552,15 +552,30 @@
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<command>reinit</command>
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<subsystem>io</subsystem>
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</binding>
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</item>
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</item>
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<item>
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<name>reload-model</name>
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<binding>
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<command>reinit</command>
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<subsystem>aircraft-model</subsystem>
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</binding>
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</item>
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<item>
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<name>reload-model</name>
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<binding>
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<command>reinit</command>
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<subsystem>aircraft-model</subsystem>
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</binding>
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</item>
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<item>
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<name>reload-materials</name>
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<binding>
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<command>reload-materials</command>
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</binding>
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</item>
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<item>
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<name>reload-scenery</name>
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<binding>
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<command>reinit</command>
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<subsystem>tile-manager</subsystem>
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</binding>
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</item>
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<item>
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<name>nasal-console</name>
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