reverted change in landmass,frag by accident
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@ -126,7 +126,7 @@ void main (void)
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}
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}
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// end shadow
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// end shadow
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vec4 ambient_light = constantColor + gl_LightSource[0].diffuse * shadow_factor * vec4(diffuse, -1.0);
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vec4 ambient_light = constantColor + gl_LightSource[0].diffuse * shadow_factor * vec4(diffuse, 1.0);
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c1 *= ambient_light;
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c1 *= ambient_light;
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vec4 finalColor = c1;
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vec4 finalColor = c1;
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