diff --git a/Shaders/landmass.frag b/Shaders/landmass.frag index f74c6ffb9..91448690b 100644 --- a/Shaders/landmass.frag +++ b/Shaders/landmass.frag @@ -126,7 +126,7 @@ void main (void) } // end shadow - vec4 ambient_light = constantColor + gl_LightSource[0].diffuse * shadow_factor * vec4(diffuse, -1.0); + vec4 ambient_light = constantColor + gl_LightSource[0].diffuse * shadow_factor * vec4(diffuse, 1.0); c1 *= ambient_light; vec4 finalColor = c1;