Also improve the littoral areas for other regions with the default littoral definition.
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7583a51b0a
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4 changed files with 90 additions and 16 deletions
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@ -266,13 +266,31 @@
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<material>
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<material>
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<name>Littoral</name>
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<name>Littoral</name>
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<effect>Effects/water</effect>
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<effect>Effects/water</effect>
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<texture>Terrain/tidal.png</texture>
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<texture-set>
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<texture>Terrain/tidal.png</texture>
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<texture n="10">Terrain/mud.png</texture>
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<texture n="14">Terrain/sand_overlay.png</texture>
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<texture n="20">Terrain/sand6_hires.png</texture>
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</texture-set>
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<parameters>
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<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
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<grit_alpha>0.4</grit_alpha>
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<base_layer_magnification>1.0</base_layer_magnification>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<overlay_layer_magnification>60.0</overlay_layer_magnification>
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<overlay_alpha>1.21</overlay_alpha>
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<use_grain>0</use_grain>
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<grain_layer_magnification>4.0</grain_layer_magnification>
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</parameters>
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<xsize>1000</xsize>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<light-coverage>40000000.0</light-coverage>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.8</friction-factor>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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<load-resistance>1e30</load-resistance>
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</material>
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</material>
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@ -488,13 +488,32 @@
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<material>
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<material>
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<name>Littoral</name>
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<name>Littoral</name>
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<texture>Terrain/tidal.png</texture>
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<effect>Effects/water</effect>
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<texture-set>
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<texture>Terrain/tidal.png</texture>
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<texture n="10">Terrain/mud.png</texture>
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<texture n="14">Terrain/sand_overlay.png</texture>
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<texture n="20">Terrain/sand6_hires.png</texture>
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</texture-set>
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<parameters>
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<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
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<grit_alpha>0.4</grit_alpha>
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<base_layer_magnification>1.0</base_layer_magnification>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<overlay_layer_magnification>60.0</overlay_layer_magnification>
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<overlay_alpha>1.21</overlay_alpha>
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<use_grain>0</use_grain>
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<grain_layer_magnification>4.0</grain_layer_magnification>
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</parameters>
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<xsize>1000</xsize>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<ysize>1000</ysize>
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<solid>1</solid>
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<light-coverage>40000000.0</light-coverage>
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<light-coverage>40000000.0</light-coverage>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.8</friction-factor>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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<load-resistance>1e30</load-resistance>
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</material>
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</material>
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@ -365,13 +365,32 @@
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<material>
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<material>
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<name>Littoral</name>
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<name>Littoral</name>
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<texture>Terrain/tidal.png</texture>
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<effect>Effects/water</effect>
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<xsize>2000</xsize>
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<texture-set>
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<ysize>2000</ysize>
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<texture>Terrain/tidal.png</texture>
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<solid>1</solid>
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<texture n="10">Terrain/mud.png</texture>
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<texture n="14">Terrain/sand_overlay.png</texture>
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<texture n="20">Terrain/sand6_hires.png</texture>
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</texture-set>
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<parameters>
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<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
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<grit_alpha>0.4</grit_alpha>
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<base_layer_magnification>1.0</base_layer_magnification>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<overlay_layer_magnification>60.0</overlay_layer_magnification>
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<overlay_alpha>1.21</overlay_alpha>
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<use_grain>0</use_grain>
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<grain_layer_magnification>4.0</grain_layer_magnification>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>40000000.0</light-coverage>
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<light-coverage>40000000.0</light-coverage>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.8</friction-factor>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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<load-resistance>1e30</load-resistance>
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</material>
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</material>
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@ -363,13 +363,31 @@
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<material>
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<material>
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<name>Littoral</name>
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<name>Littoral</name>
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<effect>Effects/water</effect>
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<effect>Effects/water</effect>
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<texture>Terrain/tidal.png</texture>
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<texture-set>
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<xsize>2000</xsize>
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<texture>Terrain/tidal.png</texture>
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<ysize>2000</ysize>
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<texture n="10">Terrain/mud.png</texture>
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<solid>1</solid>
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<texture n="14">Terrain/sand_overlay.png</texture>
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<texture n="20">Terrain/sand6_hires.png</texture>
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</texture-set>
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<parameters>
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<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
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<grit_alpha>0.4</grit_alpha>
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<base_layer_magnification>1.0</base_layer_magnification>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<overlay_layer_magnification>60.0</overlay_layer_magnification>
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<overlay_alpha>1.21</overlay_alpha>
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<use_grain>0</use_grain>
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<grain_layer_magnification>4.0</grain_layer_magnification>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>40000000.0</light-coverage>
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<light-coverage>40000000.0</light-coverage>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.8</friction-factor>
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<friction-factor>0.8</friction-factor>
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<rolling-friction>0.3</rolling-friction>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.2</bumpiness>
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<bumpiness>0.2</bumpiness>
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<load-resistance>1e30</load-resistance>
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<load-resistance>1e30</load-resistance>
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</material>
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</material>
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