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Also improve the littoral areas for other regions with the default littoral definition.

This commit is contained in:
Erik Hofman 2020-10-18 15:30:42 +02:00
parent 7583a51b0a
commit 407350229f
4 changed files with 90 additions and 16 deletions

View file

@ -266,13 +266,31 @@
<material> <material>
<name>Littoral</name> <name>Littoral</name>
<effect>Effects/water</effect> <effect>Effects/water</effect>
<texture-set>
<texture>Terrain/tidal.png</texture> <texture>Terrain/tidal.png</texture>
<texture n="10">Terrain/mud.png</texture>
<texture n="14">Terrain/sand_overlay.png</texture>
<texture n="20">Terrain/sand6_hires.png</texture>
</texture-set>
<parameters>
<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
<grit_alpha>0.4</grit_alpha>
<base_layer_magnification>1.0</base_layer_magnification>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<overlay_layer_magnification>60.0</overlay_layer_magnification>
<overlay_alpha>1.21</overlay_alpha>
<use_grain>0</use_grain>
<grain_layer_magnification>4.0</grain_layer_magnification>
</parameters>
<xsize>1000</xsize> <xsize>1000</xsize>
<ysize>1000</ysize> <ysize>1000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage> <light-coverage>40000000.0</light-coverage>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor> <friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction> <rolling-friction>0.4</rolling-friction>
<bumpiness>0.2</bumpiness> <bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance> <load-resistance>1e30</load-resistance>
</material> </material>

View file

@ -488,13 +488,32 @@
<material> <material>
<name>Littoral</name> <name>Littoral</name>
<effect>Effects/water</effect>
<texture-set>
<texture>Terrain/tidal.png</texture> <texture>Terrain/tidal.png</texture>
<texture n="10">Terrain/mud.png</texture>
<texture n="14">Terrain/sand_overlay.png</texture>
<texture n="20">Terrain/sand6_hires.png</texture>
</texture-set>
<parameters>
<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
<grit_alpha>0.4</grit_alpha>
<base_layer_magnification>1.0</base_layer_magnification>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<overlay_layer_magnification>60.0</overlay_layer_magnification>
<overlay_alpha>1.21</overlay_alpha>
<use_grain>0</use_grain>
<grain_layer_magnification>4.0</grain_layer_magnification>
</parameters>
<xsize>1000</xsize> <xsize>1000</xsize>
<ysize>1000</ysize> <ysize>1000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage> <light-coverage>40000000.0</light-coverage>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor> <friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction> <rolling-friction>0.4</rolling-friction>
<bumpiness>0.2</bumpiness> <bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance> <load-resistance>1e30</load-resistance>
</material> </material>

View file

@ -365,13 +365,32 @@
<material> <material>
<name>Littoral</name> <name>Littoral</name>
<effect>Effects/water</effect>
<texture-set>
<texture>Terrain/tidal.png</texture> <texture>Terrain/tidal.png</texture>
<xsize>2000</xsize> <texture n="10">Terrain/mud.png</texture>
<ysize>2000</ysize> <texture n="14">Terrain/sand_overlay.png</texture>
<solid>1</solid> <texture n="20">Terrain/sand6_hires.png</texture>
</texture-set>
<parameters>
<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
<grit_alpha>0.4</grit_alpha>
<base_layer_magnification>1.0</base_layer_magnification>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<overlay_layer_magnification>60.0</overlay_layer_magnification>
<overlay_alpha>1.21</overlay_alpha>
<use_grain>0</use_grain>
<grain_layer_magnification>4.0</grain_layer_magnification>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>40000000.0</light-coverage> <light-coverage>40000000.0</light-coverage>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor> <friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction> <rolling-friction>0.4</rolling-friction>
<bumpiness>0.2</bumpiness> <bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance> <load-resistance>1e30</load-resistance>
</material> </material>

View file

@ -363,13 +363,31 @@
<material> <material>
<name>Littoral</name> <name>Littoral</name>
<effect>Effects/water</effect> <effect>Effects/water</effect>
<texture-set>
<texture>Terrain/tidal.png</texture> <texture>Terrain/tidal.png</texture>
<xsize>2000</xsize> <texture n="10">Terrain/mud.png</texture>
<ysize>2000</ysize> <texture n="14">Terrain/sand_overlay.png</texture>
<solid>1</solid> <texture n="20">Terrain/sand6_hires.png</texture>
</texture-set>
<parameters>
<ice_cover><use>/environment/sea/surface/delta-T-tide</use></ice_cover>
<grit_alpha>0.4</grit_alpha>
<base_layer_magnification>1.0</base_layer_magnification>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<overlay_layer_magnification>60.0</overlay_layer_magnification>
<overlay_alpha>1.21</overlay_alpha>
<use_grain>0</use_grain>
<grain_layer_magnification>4.0</grain_layer_magnification>
</parameters>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>40000000.0</light-coverage> <light-coverage>40000000.0</light-coverage>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor> <friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction> <rolling-friction>0.4</rolling-friction>
<bumpiness>0.2</bumpiness> <bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance> <load-resistance>1e30</load-resistance>
</material> </material>