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HDR: Remove emission from text shader for now

This commit is contained in:
Fernando García Liñán 2024-01-22 18:52:06 +01:00
parent 7b20b1ed0e
commit 23ff6494fd

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@ -18,7 +18,7 @@ uniform vec4 fg_Viewport;
const vec3 TEXT_BASE_COLOR = vec3(1.0); const vec3 TEXT_BASE_COLOR = vec3(1.0);
const float TEXT_METALLIC = 0.0; const float TEXT_METALLIC = 0.0;
const float TEXT_ROUGHNESS = 1.0; const float TEXT_ROUGHNESS = 1.0;
const vec3 TEXT_EMISSION = vec3(1.0); const vec3 TEXT_EMISSION = vec3(0.0);
// color.glsl // color.glsl
vec3 eotf_inverse_sRGB(vec3 srgb); vec3 eotf_inverse_sRGB(vec3 srgb);