HDR: Remove emission from text shader for now
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@ -18,7 +18,7 @@ uniform vec4 fg_Viewport;
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const vec3 TEXT_BASE_COLOR = vec3(1.0);
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const float TEXT_METALLIC = 0.0;
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const float TEXT_ROUGHNESS = 1.0;
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const vec3 TEXT_EMISSION = vec3(1.0);
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const vec3 TEXT_EMISSION = vec3(0.0);
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// color.glsl
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vec3 eotf_inverse_sRGB(vec3 srgb);
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