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Merge branch 'work' of D:\Git_New\fgdata into water-test

This commit is contained in:
Vivian Meazza 2012-05-05 20:04:18 +01:00
commit 0b320224b1

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@ -155,14 +155,12 @@ Random Buildings
Random Buildings come in three sizes, with individual constraints.
Small buildings, which may have pitched roofs. They have different front, back and
side textures. Small buildings are never deeper than they are wide.
Small buildings. These have different textures on the sides compared to the front and back.
Small buildings are never deeper than they are wide.
Medium buildings, which have flat roofs. They have different front and side textures.
They are never taller than they are wide.
Medium buildings, which are never taller than they are wide.
Large buildings, which have flat roofs. They have different front and size textures. There
are no constraints on their width, depth or height.
Large buildings. There are no constraints on their width, depth or height.
building-coverage : The coverage of random buildings in areas marked for random objects in
m^2. A lower number means a higher density of buildings. A value of
@ -212,5 +210,8 @@ building-large-max-width-m : Maximum width of large buildings. (default 75)
building-large-min-depth-m : Minimum depth of large buildings. (default 50)
building-large-max-depth-m : Maximum depty of large buildings. (default 75)
texture : The texture used for all buildings. See Docs/buildings.png for details.
building-texture : The texture used for all buildings. See Docs/buildings.png for details.
(default Texture/buildings.png)
building-lightmap: Emissive texture for all buildings, which is faded in at night to provide
illusion of lit windows. Same texture coordinates and format at building-texture above.